<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8017679784067560355</id><updated>2012-02-15T01:43:03.479-08:00</updated><category term='codes'/><category term='action replay'/><category term='sega genesis'/><category term='dreamcast'/><category term='game genie'/><category term='shark'/><category term='saturn'/><title type='text'>Sega Genesis game-genie Codes (from Galoob)</title><subtitle type='html'>This is the Complete original collection of Game Genie codes for Sega Genesis,  From galoob.  
However, much of this material is likely Obsolete, since the codes are incompatible with emulators, such as GENS.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thegamegeniecodes.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8017679784067560355/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thegamegeniecodes.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>WWW.mensrightsmovement.net</name><uri>http://www.blogger.com/profile/07886539289034227734</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_INQN6xx6V0w/SLcnwXwJX8I/AAAAAAAAAAk/xZ6P1V0-xXo/S220/WOLFSPIRITGUIDE.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8017679784067560355.post-3832126965590130218</id><published>2008-12-10T14:45:00.000-08:00</published><updated>2010-01-17T21:55:47.170-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='action replay'/><category scheme='http://www.blogger.com/atom/ns#' term='sega genesis'/><category scheme='http://www.blogger.com/atom/ns#' term='game genie'/><category scheme='http://www.blogger.com/atom/ns#' term='dreamcast'/><category scheme='http://www.blogger.com/atom/ns#' term='shark'/><category scheme='http://www.blogger.com/atom/ns#' term='saturn'/><category scheme='http://www.blogger.com/atom/ns#' term='codes'/><title type='text'>Game Genie Codes from Galoob, For Sega Genesis</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_INQN6xx6V0w/SUBOkaDg52I/AAAAAAAABfs/mn_JAf8aVEA/s1600-h/dogs_playing_poker.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 264px;" src="http://4.bp.blogspot.com/_INQN6xx6V0w/SUBOkaDg52I/AAAAAAAABfs/mn_JAf8aVEA/s400/dogs_playing_poker.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5278305150654539618" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The best Codes can be found&lt;br /&gt;&lt;a href="http://segagenesiscodes.blogspot.com"&gt;Here &lt;/a&gt;&lt;br /&gt;Our Collection of Sega Genesis Codes have been optimized to work on your PC, &lt;br /&gt;Using the GENS emulator.&lt;br /&gt;&lt;br /&gt;Also, the following list contains the original codes from Galoob.&lt;br /&gt;Please realize, most of the codes below are designed for the Sega Genesis.&lt;br /&gt;And, are usually not compatible with emulators, such as Gens.&lt;br /&gt;So feel free to explore Our &lt;a href="http://segagenesiscodes.blogspot.com"&gt;Link &lt;/a&gt; for your P.C. collection.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GAME GENIE(tm) FOR SEGA(tm) GENESIS(tm) CODES. &lt;br /&gt; Designed for those who already own the Game Genie for Sega Genesis.&lt;br /&gt;&lt;br /&gt;(c) 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.&lt;br /&gt;Excerpts from Game Genie(tm) Code Updates made.&lt;br /&gt;This product is licensed by Sega of America, Inc. for use with the &lt;br /&gt;Sega(tm) Genesis(tm) System. Sega and Genesis are trademarks of &lt;br /&gt;Sega Enterprises, Ltd. Game titles are trademarks of their &lt;br /&gt;respective owners. Game Genie is a trademark of Lewis Galoob Toys, &lt;br /&gt;Inc. U.S. Patent No. 5,112,051.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP--LKkgzI/AAAAAAAAAbA/jhhXheYCQsA/s1600-h/989323htsfkzfik1.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP--LKkgzI/AAAAAAAAAbA/jhhXheYCQsA/s400/989323htsfkzfik1.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252321934546600754" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;688 Attack Sub(tm) Game&lt;br /&gt;1 AALT-CNE2 + AALT-CNGR 6 torpedoes--Torpex '89 mission&lt;br /&gt;2 AALT-CNE8 + A2LT-CAGY 6 torpedoes--Shake 'Em mission&lt;br /&gt;3 A2LT-CAG4 6 torpedoes--Sub Ops mission&lt;br /&gt;4 AALT-CNFE 6 torpedoes--Mumar Cadaver mission&lt;br /&gt;5 AALT-CNFL + A2LT-CAHA 6 torpedoes--Escape mission&lt;br /&gt;6 AALT-CNFT 6 torpedoes--Goulash mission&lt;br /&gt;7 AALT-CNF0 + A2LT-CAHG 6 torpedoes--Cat Walk mission&lt;br /&gt;8 AALT-CNF6 + A2LT-CAHN 6 torpedoes--Surprise Party mission&lt;br /&gt;9 AALT-CNGC + A2LT-CAHW 6 torpedoes--Homecoming mission&lt;br /&gt;10 AALT-CNGJ 6 torpedoes--Hit and Run mission&lt;br /&gt;11 AALT-CAN2 + AALT-CARR 32 torpedoes--Torpex '89 mission&lt;br /&gt;12 AALT-CAN8 + EALT-CAGY 32 torpedoes--Shake 'Em mission&lt;br /&gt;13 EALT-CAG4 32 torpedoes--Sub Ops mission&lt;br /&gt;14 AALT-CAPE 32 torpedoes--Mumar Cadaver mission&lt;br /&gt;15 AALT-CAPL + EALT-CAHA 32 torpedoes--Escape mission&lt;br /&gt;16 AALT-CAPT 32 torpedoes--Goulash mission&lt;br /&gt;17 AALT-CAP0 + EALT-CAHG 32 torpedoes--Cat Walk mission&lt;br /&gt;18 AALT-CAP6 + EALT-CAHN 32 torpedoes--Surprise Party mission&lt;br /&gt;19 AALT-CARC + EALT-CAHW 32 torpedoes--Homecoming mission&lt;br /&gt;20 AALT-CARJ 32 torpedoes--Hit and Run mission&lt;br /&gt;21 A2LT-DAE6 + A2LT-DAGW 16 missiles--Torpex '89 mission&lt;br /&gt;22 A2LT-DAFC 16 missiles--Shake 'Em mission&lt;br /&gt;23 A2LT-DAFJ 16 missiles--Mumar Cadaver mission&lt;br /&gt;24 A2LT-DAFR 16 missiles--Escape mission&lt;br /&gt;25 A2LT-DAFY 16 missiles--Goulash mission&lt;br /&gt;26 A2LT-DAF4 16 missiles--Cat Walk mission&lt;br /&gt;27 A2LT-DAGA 16 missiles--Surprise Party mission&lt;br /&gt;28 A2LT-DAGG 16 missiles--Homecoming mission&lt;br /&gt;29 CALT-CAGL 16 missiles--Hit and Run mission&lt;br /&gt;30 AALT-CAE2 + AALT-CAE6 + REHT-A6ZY All subs carry 0 torpedoes&lt;br /&gt;31 AYLT-CLE2 + AALT-CAE6 +  All subs carry 5 torpedoes&lt;br /&gt; REHT-A6ZY&lt;br /&gt;32 AYLT-CLE2 + AYLT-CLE6 +  All subs carry 5 torpedoes, 5 missiles and 5  REHTA6ZY noisemakers&lt;br /&gt;33 BJLT-CYE2 + AALT-CAE6 +  All subs carry 10 torpedoes, 0 missiles  &lt;br /&gt; REHT-A6ZY and 0 noisemakers&lt;br /&gt;34 BJLT-CYE2 + BJLT-CYE6 +  All subs carry 10 torpedoes, 10 missiles    REHT-A6ZY and 10 noisemakers&lt;br /&gt;35 B6LT-C8E2 + B6LT-C8E6 +  All subs carry 15 torpedoes, 15 missiles    REHT-A6ZY and 15 noisemakers&lt;br /&gt;36 DELT-DWE2 + DELT-DWE6 +   All subs carry 25 torpedoes, 25 missiles   REHT-A6ZY and 25 noisemakers&lt;br /&gt;&lt;br /&gt;37 AJHA-BT8L + HF9T-AJGL +  Emergency Surface manuever can be &lt;br /&gt; AF9T-AAGN + 2THT-BGA4 performed 2x instead of only 1x&lt;br /&gt;38 ATHA-BT8L + HF9T-AJGL +  Emergency Surface manuever can be &lt;br /&gt; AF9T-AAGN + 2THT-BGA4 performed 4x&lt;br /&gt;39 BAHA-BT8L + HF9T-AJGL + Emergency Surface manuever can be &lt;br /&gt;  AF9T-AAGN + 2THT-BGA4 performed 8x&lt;br /&gt;&lt;br /&gt;40 A39T-AA8L Emergency Surface manuever can be   performed infinite times&lt;br /&gt;&lt;br /&gt;41 HEHT-AET4 Emergency Surface manuever cannot be &lt;br /&gt; performed at all&lt;br /&gt;&lt;br /&gt;42 ACAA-AAE8 Towed Array may be redeployed after &lt;br /&gt; it has been cut&lt;br /&gt;&lt;br /&gt;43 9THT-BGKA + AAHT-B73C +  Towed Array already cut (unavailable) &lt;br /&gt; SAHT-A6VG at start of mission&lt;br /&gt;688 Attack Sub and related names are trademarks of Electronic Arts.&lt;br /&gt;&lt;br /&gt;AAAHH!! Real Monsters(tm) Game&lt;br /&gt;1. AD5T-AAAE Start with 1 life&lt;br /&gt;2. AX5T-AAAE Start with 5 lives&lt;br /&gt;3. BH5T-AAAE Start with 10 lives&lt;br /&gt;4. ACFA-AACC Infinite lives&lt;br /&gt;5. AGFA-AACG Start with very little energy after 1st life&lt;br /&gt;6. AWFA-AACG Start with 1/2 energy after 1st life&lt;br /&gt;7. A8FA-AACG Start with 3/4 energy after 1st life&lt;br /&gt;8. AF5T-AAAA Start with very little energy on 1st life&lt;br /&gt;9. AV5T-AAAA Start with 1/2 energy on 1st life&lt;br /&gt;10. A75T-AAAA Start with 3/4 energy on 1st life&lt;br /&gt;11. AAVT-AAGT Infinite Special Screams&lt;br /&gt;12. ACWA-CAEG Books worth nothing&lt;br /&gt;13. AAVA-AACA Infinite garbage&lt;br /&gt;14. ACMT-CAGA Garbage worth nothing&lt;br /&gt;15. CWMT-CAGA Garbage worth 20&lt;br /&gt;16. GLMT-CAGA Garbage worth 50&lt;br /&gt;17. NRMT-CAGA Garbage worth 99&lt;br /&gt;18. AANA-CAA0 Bugs aren't worth anything&lt;br /&gt;19. ADBA-AADJ Infinite energy&lt;br /&gt;AAAHH!! Real Monsters is a trademark of Viacom International Inc.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQaMusLDLI/AAAAAAAAAbw/kA4GfOp2FbE/s1600-h/614680djq0l440oz.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQaMusLDLI/AAAAAAAAAbw/kA4GfOp2FbE/s400/614680djq0l440oz.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252351871414897842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQaMusLDLI/AAAAAAAAAbw/kA4GfOp2FbE/s1600-h/614680djq0l440oz.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQaMusLDLI/AAAAAAAAAbw/kA4GfOp2FbE/s400/614680djq0l440oz.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252351871414897842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Addams Family(tm) Game&lt;br /&gt;1 RH0A-R6VA Infinite lives&lt;br /&gt;FOR CODES 2 THRU 5, START THE GAME BEFORE THE DEMO ENDS&lt;br /&gt;2 AGET-RAFY Start with 1 life in a new game instead of 5&lt;br /&gt;3 CCET-RAFY Start with 10 lives--new game&lt;br /&gt;4 LCET-RAFY Start with 50 lives--new game&lt;br /&gt;5 XGET-RAFY Start with 99 lives--new game&lt;br /&gt;6 AFET-TAA2 Start with 1 life after using a continue &lt;br /&gt;instead of 5&lt;br /&gt;7 CBET-TAA2 Start with 10 lives after using a continue&lt;br /&gt;8 LBET-TAA2 Start with 50 lives after using a continue&lt;br /&gt;9 XFET-TAA2 Start with 99 lives after using a continue&lt;br /&gt;10 AHTA-RAA2 Extra life every 10,000 pts. instead of 50,000&lt;br /&gt;11 CDTA-RAA2 Extra life every 100,000 pts.&lt;br /&gt;12 E1TA-RAA2 Extra life every 250,000 pts.&lt;br /&gt;13 AD4A-RACC Finding a 1-UP gives you 0 more lives&lt;br /&gt;14 A14A-RACC Finding a 1-UP gives you 5 more lives&lt;br /&gt;FOR CODES 15 THRU 17, ONLY 2 HEARTS SHOW ON SCREEN&lt;br /&gt;15 AGFA-RABA Start with 1 heart for the first life instead &lt;br /&gt;of 2&lt;br /&gt;16 ARFA-RABA Start with 3 hearts--1st life&lt;br /&gt;17 A0FA-RABA Start with 5 hearts--1st life&lt;br /&gt;18 AGFA-RAA2 Start with max hearts at 1 instead of 2&lt;br /&gt;19 ARFA-RAA2 Start with max hearts at 3&lt;br /&gt;20 A0FA-RAA2 Start with max hearts at 5&lt;br /&gt;21 A5ZT-RA6T Invincible!&lt;br /&gt;22 A13T-RAD4 Heart replenished every 5 dollars instead of &lt;br /&gt;25&lt;br /&gt;23 LD3T-RAD4 Heart replenished every 50 dollars&lt;br /&gt;24 XH3T-RAD4 Heart replenished every 99 dollars&lt;br /&gt;25 CX4A-RAHA Shields last 1/3x normal&lt;br /&gt;26 D54A-RAHA Shields last 1/2x normal&lt;br /&gt;27 SD4A-RAHA Shields last 2x normal&lt;br /&gt;28 0X4A-RAHA Shields last 3x normal&lt;br /&gt;29 AXYT-RA48 Shields last forever&lt;br /&gt;30 A47T-RA42 Don't lose Fezi-copter when you die or change &lt;br /&gt;rooms&lt;br /&gt;The Addams Family and related names are trademarks of Paramount &lt;br /&gt;Pictures Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Adventures of Batman &amp; Robin(tm) Game&lt;br /&gt;1 ACSA-AADL Start with 1 life&lt;br /&gt;2 BGSA-AADL Start with 10 lives&lt;br /&gt;3 AGSA-AADT Start with 1 credit&lt;br /&gt;4 BGSA-AADT Start with 9 credits&lt;br /&gt;5 C2CA-CA5C Infinite life points&lt;br /&gt;6 AJCA-CA6W Infinite lives&lt;br /&gt;7 AJFA-CA8C Weapon does not discharge&lt;br /&gt;8 A28T-DE2N Weapon gets full power on first power up&lt;br /&gt;9 A4SA-AAD6 Start with weapon at level 6 firepower&lt;br /&gt;10 AGSA-AAD0 Start with Shuriken instead of Batarang&lt;br /&gt;11 ALSA-AAD0 Start with Bolo instead of Batarang&lt;br /&gt;Batman and all related names are trademarks of DC Comics.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Aero the Acro-Bat(tm) Game&lt;br /&gt;AERO&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 WNEA-BE4Y Start with 1 life&lt;br /&gt;2 WJEA-BE4Y Start with 2 lives&lt;br /&gt;3 WAEA-BE4Y Start with 4 lives&lt;br /&gt;4 WTEA-BE4Y Start with 8 lives&lt;br /&gt;5 TNEA-BE4Y Start with 11 lives&lt;br /&gt;6 RE4A-A6VJ Infinite lives&lt;br /&gt;7 RG2A-A61W Never lose health (spikes, fire, etc. will still &lt;br /&gt;kill you)&lt;br /&gt;8 AB6A-EADL Start with 0 continues &lt;br /&gt;9 AF6A-EADL Start with 1 continue&lt;br /&gt;10 AZ6A-EADL Start with 5 continues&lt;br /&gt;11 BK6A-EADL Start with 10 continues&lt;br /&gt;12 AVVA-EA3Y Infinite continues&lt;br /&gt;13 AYEA-AADR + AY6A-AAD0 Get extra lives more easily&lt;br /&gt;14 RE6A-A6W6 No extra life for 20,000 points&lt;br /&gt;15 ABTA-CAHJ Each star found worth 0 stars&lt;br /&gt;16 AKTA-CAHJ Each star found worth 2 stars&lt;br /&gt;17 AZTA-CAHJ Each star found worth 5 stars&lt;br /&gt;18 BKTA-CAHJ Each star found worth 10 stars&lt;br /&gt;19 RHDA-A6YN Infinite stars if you have some&lt;br /&gt;20 AXDA-AA6J Infinite stars even if you have none&lt;br /&gt;21 RE8A-A6Z2 Timer doesn't run&lt;br /&gt;22 ABSA-DA62 Finding a clock adds 0 minutes to timer&lt;br /&gt;23 AKSA-DA62 Finding a clock adds 2 minutes to timer&lt;br /&gt;24 AVSA-DA62 Finding a clock adds 4 minutes to timer&lt;br /&gt;25 BBSA-DA62 Finding a clock adds 8 minutes to timer&lt;br /&gt;26 9YLA-D976 Jump lower than normal while standing still&lt;br /&gt;27 9ALA-D976 Jump a little higher than normal while &lt;br /&gt;standing still&lt;br /&gt;28 8TLA-D976 Jump higher than normal while standing still&lt;br /&gt;29 8ALA-D976 Jump much higher than normal while standing &lt;br /&gt;still&lt;br /&gt;30 9YKA-D93Y Jump lower than normal while running&lt;br /&gt;31 9AKA-D93Y Jump a little higher than normal while &lt;br /&gt;running&lt;br /&gt;32 8TKA-D93Y Jump higher than normal while running&lt;br /&gt;33 8AKA-D93Y Jump much higher than normal while running&lt;br /&gt;Aero the Acro-Bat is a trademark of Sun Corporation of America.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After Burner II(tm) Game&lt;br /&gt;Use these codes to choose your starting combat stage and control your plane complement, armament and other key factors in this realistic air combat shooter. Use BURN Code 31 for infinite planes, but if it is your only plane (you have no extra planes), it will still be lost. Get infinite missiles with Code 42. With Codes 37 to 41, if you have any missiles left when you continue, they will be added to the quantities in the codes.&lt;br /&gt;1 AKYT-AAHT Start on stage 2&lt;br /&gt;2 APYT-AAHT Start on stage 3&lt;br /&gt;3 AVYT-AAHT Start on stage 4&lt;br /&gt;4 AZYT-AAHT Start on stage 5&lt;br /&gt;5 A3YT-AAHT Start on stage 6&lt;br /&gt;6 A7YT-AAHT Start on stage 7&lt;br /&gt;7 BBYT-AAHT Start on stage 8&lt;br /&gt;8 BFYT-AAHT Start on stage 9&lt;br /&gt;9 BKYT-AAHT Start on stage 10&lt;br /&gt;10 BPYT-AAHT Start on stage 11&lt;br /&gt;11 BVYT-AAHT Start on stage 12&lt;br /&gt;12 BZYT-AAHT Start on stage 13&lt;br /&gt;13 B3YT-AAHT Start on stage 14&lt;br /&gt;14 B7YT-AAHT Start on stage 15&lt;br /&gt;15 CBYT-AAHT Start on stage 16&lt;br /&gt;16 CFYT-AAHT Start on stage 17&lt;br /&gt;17 CKYT-AAHT Start on stage 18&lt;br /&gt;18 CPYT-AAHT Start on stage 19&lt;br /&gt;19 CVYT-AAHT Start on stage 20&lt;br /&gt;20 CZYT-AAHT Start on stage 21&lt;br /&gt;21 C3YT-AAHT Start on stage 22&lt;br /&gt;22 C7YT-AAHT Start on stage 23&lt;br /&gt;23 AANA-AABL Start with 1 plane instead of 3&lt;br /&gt;24 AENA-AABL Start with 2 planes&lt;br /&gt;25 ANNA-AABL Start with 4 planes&lt;br /&gt;26 ATNA-AABL Start with 5 planes&lt;br /&gt;27 AE2A-AAD6 Continue with 1 plane instead of 3&lt;br /&gt;28 AJ2A-AAD6 Continue with 2 planes&lt;br /&gt;29 AT2A-AAD6 Continue with 4 planes&lt;br /&gt;30 AY2A-AAD6 Continue with 5 planes&lt;br /&gt;31 AT0T-AA4T Almost infinite planes&lt;br /&gt;32 AANA-AABW + AANA-AAB4 Start with 0 missiles instead of 50&lt;br /&gt;33 BJNA-AABW + BJNA-AAB4 Start with 10 missiles&lt;br /&gt;34 DENA-AABW + DENA-AAB4 Start with 25 missiles&lt;br /&gt;35 KNNA-AABW + KNNA-AAB4 Start with 75 missiles&lt;br /&gt;36 NTNA-AABW + NTNA-AAB4 Start with 100 missiles&lt;br /&gt;37 AA2A-AAET Continue with no extra missiles&lt;br /&gt;38 BJ2A-AAET Continue with 10 extra missiles&lt;br /&gt;39 DE2A-AAET Continue with 25 extra missiles&lt;br /&gt;40 KN2A-AAET Continue with 75 extra missiles&lt;br /&gt;41 NT2A-AAET Continue with 100 extra missiles&lt;br /&gt;42 BJ6A-AA26 Infinite missiles&lt;br /&gt;43 AAZA-AAEE 0 continues instead of 3&lt;br /&gt;44 AEZA-AAEE 1 continue&lt;br /&gt;45 AYZA-AAEE 5 continues&lt;br /&gt;46 BEZA-AAEE 9 continues&lt;br /&gt;47 AT2A-AA6C Infinite continues&lt;br /&gt;After Burner II is a trademark of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Air Buster(tm) Game&lt;br /&gt;Blast everything in your spaceship's path and help Holly and Mike save Earth from the Mega Load Masters. Among your best weapons to get the job done are BUST Codes 1 and 2, which give each player infinite stock (lives). When using BUST Codes 5 thru 19, sometimes you can't gain full control of your fighter until you've been shot down once. For Codes 15 thru 18, "twin setup" refers the two-player simultaneous game.&lt;br /&gt;1 ACST-AAFT Infinite stock for player 1  &lt;br /&gt;2 ACYT-AAE0 Infinite stock for player 2&lt;br /&gt;3 ACTA-AACJ Infinite credits for player 1&lt;br /&gt;4 ACZA-AABR Infinite credits for player 2&lt;br /&gt;5 AJGT-AACJ Start on phase 2--player 1&lt;br /&gt;6 ANGT-AACJ Start on phase 3--player 1&lt;br /&gt;7 ATGT-AACJ Start on phase 4--player 1&lt;br /&gt;8 AYGT-AACJ Start on phase 5--player 1&lt;br /&gt;9 A2GT-AACJ Start on phase 6--player 1&lt;br /&gt;10 AJGT-AAHW Start on phase 2--player 2&lt;br /&gt;11 ANGT-AAHW Start on phase 3--player 2&lt;br /&gt;12 ATGT-AAHW Start on phase 4--player 2&lt;br /&gt;13 AYGT-AAHW Start on phase 5--player 2&lt;br /&gt;14 A2GT-AAHW Start on phase 6--player 2&lt;br /&gt;15 AJHA-AAFR Start on phase 2--twin setup&lt;br /&gt;16 ANHA-AAFR Start on phase 3--twin setup&lt;br /&gt;17 ATHA-AAFR Start on phase 4--twin setup&lt;br /&gt;18 AYHA-AAFR Start on phase 5--twin setup&lt;br /&gt;19 A2HA-AAFR Start on phase 6--twin setup&lt;br /&gt;20 HHVT-B2Y4 Each normal shot power-up (P) &lt;br /&gt;worth half max power--player 1&lt;br /&gt;21 HHVT-BAY4 Each normal shot power-up (P) &lt;br /&gt;worth almost max power--player 1&lt;br /&gt;22 HHVT-B2ZT Each normal shot power-up (P) &lt;br /&gt;worth half max power--player 2&lt;br /&gt;23 HHVT-BAZT Each normal shot power--up (P) &lt;br /&gt;worth almost max power--player 2&lt;br /&gt;24 ALKT-AA66 + R0SA-A6Y6 Don't lose shot power when shot down--player 1&lt;br /&gt;25 ALVA-AA5C + R0SA-A6Y6 Don't lose shot power when shot down--player 2&lt;br /&gt;26 A4KT-AA7A + R0SA-A6Y6 Don't lose battle gear when shot  down--player 1&lt;br /&gt;27 A4VA-AA5G + R0SA-A6Y6 Don't lose battle gear when shot  down--player 2&lt;br /&gt;28 BLKT-AA66 + R0SA-A6Y6 Don't lose battle gear or shot power &lt;br /&gt;when shot down--player 1&lt;br /&gt;29 BLVA-AA5C + R0SA-A6Y6 Don't lose battle gear or shot power &lt;br /&gt;when shot down--player 2&lt;br /&gt;Air Buster and related names are trademarks of Kaneko USA, Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Alex Kidd in the Enchanted Castle(tm) Game&lt;br /&gt;Adventure time! Prepare yourself to help Alex save his dad, King Thor, from Ashra, the mean ruler of the planet Paperock. You can get extra lives, get rich fast, and get lots of special weapons by always winning at Janken (KIDD Code 40). When using codes for more lives, more than 9 can be built up, even though 9 is the most that can be displayed. For Codes 34 thru 39, the normal cost of a game of Janken ranges from 50 to 1,000, depending on the number of Janken games already played, and the round in which they are played. The normal cost will be displayed before playing Janken, but you can ignore that.&lt;br /&gt;KIDD&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AFBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 2&lt;br /&gt;2 AKBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 3&lt;br /&gt;3 APBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 4&lt;br /&gt;4 AVBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 5&lt;br /&gt;5 AZBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 6&lt;br /&gt;6 A3BT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 7&lt;br /&gt;7 A7BT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 8&lt;br /&gt;8 BBBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 9&lt;br /&gt;9 BFBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 10&lt;br /&gt;10 BKBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 11&lt;br /&gt;11 DKBA-BC1A Start with 1 life&lt;br /&gt;12 DVBA-BC1A Start with 2 lives&lt;br /&gt;13 D3BA-BC1A Start with 3 lives&lt;br /&gt;14 H3BA-AG9A Start with 4 lives&lt;br /&gt;15 N3BA-A8SA Start with 6 lives&lt;br /&gt;16 NVBA-A8SA Start with 8 lives&lt;br /&gt;17 NKBA-A8SA Start with 10 lives&lt;br /&gt;18 A3ST-B64Y 100 Baums needed to continue &lt;br /&gt; instead of 1000&lt;br /&gt;19 BBST-B64Y 500 Baums needed to &lt;br /&gt; continue game&lt;br /&gt;20 GBST-B64Y 3000 Baums needed to &lt;br /&gt; continue game&lt;br /&gt;21 ABST-B64Y Game can always be continued&lt;br /&gt;22 CKST-B64Y Game can never be continued&lt;br /&gt;23 AWNA-B68E Gold coin worth 50 Baums &lt;br /&gt; instead of 10&lt;br /&gt;24 A4NA-B68E Gold coin worth 100 Baums&lt;br /&gt;25 B4NA-B68E Gold coin worth 1000 Baums&lt;br /&gt;26 ACNA-B68E Gold coin worth nothing&lt;br /&gt;27 ALPT-B662 Bag of gold worth 10 Baums &lt;br /&gt;  instead of 100&lt;br /&gt;28 BCPT-B662 Bag of gold worth 500 Baums&lt;br /&gt;29 B4PT-B662 Bag of gold worth 1000 Baums&lt;br /&gt;30 ACPT-B662 Bag of gold worth nothing&lt;br /&gt;31 HCRA-BJXA Doll prize worth 2 extra lives&lt;br /&gt;  instead of 1&lt;br /&gt;32 HCRA-BNXA Doll prize worth 3 extra lives&lt;br /&gt;33 ALRA-AA5A Doll prize worth nothing&lt;br /&gt;34 AKGA-B64A + AMBA-B68L + RFGA-A6V8 All Janken games cost 10 Baums&lt;br /&gt;35 AVGA-B64A + AXBA-B68L + RFGA-A6V8 All Janken games cost 50 Baums&lt;br /&gt;36 A3GA-B64A + A5BA-B68L + RFGA-A6V8 All Janken games cost 100 Baums&lt;br /&gt;37 BBGA-B64A + BDBA-B68L + RFGA-A6V8 All Janken games cost 500 Baums&lt;br /&gt;38 B3GA-B64A + B5BA-B68L + RFGA-A6V8 All Janken games cost 1000 Baums&lt;br /&gt;39 ABGA-B64A + ADBA-B68L + RFGA-A6V8 All Janken games are free&lt;br /&gt;40 RG4A-A610 + HC4T-BAAN +  Alex always wins at Janken&lt;br /&gt; WC4T-AD2R + AR4T-AAAY&lt;br /&gt;41 9NDA-B93Y Alex jumps higher&lt;br /&gt;42 9EDA-B93Y Alex jumps much higher&lt;br /&gt;Alex Kidd in the Enchanted Castle and related names are trademarks of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Alien 3(tm) Game&lt;br /&gt;Help Ripley really rip into those nasty aliens with these power codes. RIP Codes 37 and 38 sometimes enable Ripley to jump through walls and ceilings. Be careful, though, because she can stuck in ceilings or walls or get trapped forever if there's no room on the other side. If this happens, reset.&lt;br /&gt;All Difficulty Modes:&lt;br /&gt;1 D2CT-CADY Game clock runs faster&lt;br /&gt;2 SACT-CADY Game clock runs slower&lt;br /&gt;3 8ACT-CADY Game clock runs much slower&lt;br /&gt;4 AACT-CA6J Game clock frozen (no time limit)&lt;br /&gt;5 AJBT-AAEY Start at stage 2 instead of stage 1&lt;br /&gt;6 ANBT-AAEY Start at stage 3&lt;br /&gt;7 ATBT-AAEY Start at guardian level after stage 3&lt;br /&gt;8 AYBT-AAEY Start at stage 4&lt;br /&gt;9 A2BT-AAEY Start at stage 5&lt;br /&gt;10 A6BT-AAEY Start at stage 6&lt;br /&gt;11 BABT-AAEY Start at guardian level after stage 6&lt;br /&gt;12 BEBT-AAEY Start at stage 7&lt;br /&gt;13 BJBT-AAEY Start at stage 8&lt;br /&gt;14 BNBT-AAEY Start at stage 9&lt;br /&gt;15 BTBT-AAEY Start at guardian level after stage 9&lt;br /&gt;16 BYBT-AAEY Start at stage 10&lt;br /&gt;17 B2BT-AAEY Start at stage 11&lt;br /&gt;18 B6BT-AAEY Start at stage 12&lt;br /&gt;19 CABT-AAEY Start at guardian level after stage 12&lt;br /&gt;20 CEBT-AAEY Start at stage 13&lt;br /&gt;21 CJBT-AAEY Start at stage 14&lt;br /&gt;22 CNBT-AAEY Start at stage 15&lt;br /&gt;23 CTBT-AAEY Start at guardian level after stage 15&lt;br /&gt;24 AJNA-EA3R Infinite ammo for machine gun&lt;br /&gt;25 AJMA-EA7C Infinite fuel for flame-thrower&lt;br /&gt;26 AJJT-EA2J Infinite ammo for grenade launcher&lt;br /&gt;27 AJKA-EA88 Infinite hand grenades&lt;br /&gt;28 M42A-CAG0 Machine gun recharge pick-up &lt;br /&gt; reloads to capacity&lt;br /&gt;29 NC2A-CAHY Flame-thrower recharge pick-up &lt;br /&gt; reloads to capacity&lt;br /&gt;30 NL2T-CAAW Grenade launcher recharge &lt;br /&gt; pick-up reloads to capacity&lt;br /&gt;31 NW2T-CABT Hand grenade recharge pick-up &lt;br /&gt; reloads to capacity&lt;br /&gt;32 RG2T-C6W4 First-aid pick-up restores energy &lt;br /&gt;gauge to capacity&lt;br /&gt;33 AMDA-CA4J Long falls do not reduce energy&lt;br /&gt;34 ADEA-CAGJ Falls into turbine fans do not reduce energy&lt;br /&gt;35 AJFT-AA66 Never lose radar&lt;br /&gt;36 A2EA-AA8R Infinite lives&lt;br /&gt;37 5DXA-D93N Ripley jumps higher&lt;br /&gt;38 YDXA-D93N Ripley jumps much higher&lt;br /&gt;Hard Difficulty Mode:&lt;br /&gt;39 LBRT-JAEJ Machine gun capacity is 50 &lt;br /&gt; instead of 99&lt;br /&gt;40 GBRT-JAEL Flame-thrower capacity is 30 &lt;br /&gt; instead of 99&lt;br /&gt;41 EBRT-JAEN Grenade launcher capacity is 20 &lt;br /&gt; instead of 99&lt;br /&gt;42 GBRT-JAER Hand grenade capacity is 30 &lt;br /&gt; instead of 99&lt;br /&gt;Alien 3 and related names are trademarks of Twentieth Century Fox Film Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Alien Storm(tm) Game&lt;br /&gt;Use these Game Genie(tm) codes to show those otherworldly beings what alien-busting is all about! Stop them from taking over Earth in this sci-fi fighter, with its good special-weapon and attack graphics. With ALIEN Code 7, you can continue as many times as you want, and that should be a big help in getting to the Final Battle.&lt;br /&gt;1       EABT-AA4W       MASTER CODE-MUST BE ENTERED&lt;br /&gt;2       AB8A-AACW       Special attack uses no energy&lt;br /&gt;3       AB8A-ANCW       Special attack uses 1/2 as &lt;br /&gt;much energy&lt;br /&gt;4       R1DT-A60R       Normal attacks use no energy&lt;br /&gt;5       P1DT-BD0R       Normal attacks gain energy instead &lt;br /&gt;of losing it&lt;br /&gt;6       AA4A-BB96       Start with maximum energy&lt;br /&gt;7       AJ7A-AA3R       Infinite credits&lt;br /&gt;8       AB9TCTE0        Each energy unit is worth &lt;br /&gt;2 times as much&lt;br /&gt;9       AB9T-DAE0       Each energy unit is worth &lt;br /&gt;4 times as much&lt;br /&gt;10      AB9T-CAN0       Each energy unit is worth &lt;br /&gt;8 times as much&lt;br /&gt;11      9WET-BCS4 + CWET-B998 + ACET-AGH6       Start on Mission 2--Expel the Aliens&lt;br /&gt;12      9WET-BCS4 + CWET-B998 + ACET-ANH6       Start on Mission 3--Alien's Nest&lt;br /&gt;13      9WET-BCS4 + CWET-B998 + ACET-A2H6       Start on Mission 5--Save the &lt;br /&gt;Laboratory&lt;br /&gt;14      9WET-BCS4 + CWET-B998 + ACET-A8H6       Start on Mission 6--Night Crawler&lt;br /&gt;15      9WET-BCS4 + CWET-B998 + ACET-BEH6       Start on Mission 7--Destroy the UFO&lt;br /&gt;16      9WET-BCS4 + CWET-B998 + ACET-BLH6       Start on Mission 8--Final Battle&lt;br /&gt;17      ALXT-AA4Y       Most alien hits do no damage &lt;br /&gt;(no life lost on life meter)&lt;br /&gt;18      AJEA-CA7R       Aliens in shooting gallery do no &lt;br /&gt;damage (no life lost on life meter)&lt;br /&gt;Alien Storm and related names are trademarks of Sega of America, Inc.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Altered Beast(tm) Game&lt;br /&gt;Save Zeus's daughter Athena from Neff, god of the underworld, with these great Game Genie(tm) codes for Altered Beast(tm). BEAST Code 5 makes you basically invincible. For experts, try Code 3 and see if you can beat Neff with just one life. BEAST Code 6 gives you the wolf, and sometimes he has some strange characteristics.&lt;br /&gt;1 DCXA-AA22 MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 FT1T-AA5L Infinite lives&lt;br /&gt;3 BWXA-ACCT Start with 1 life &lt;br /&gt;4 BWXA-ALCT Start with 5 lives &lt;br /&gt;5 ATWA-AA8R Protection against enemy hits--no power  &lt;br /&gt;lost from power gauge&lt;br /&gt;6 PA5T-BNT2 First spirit ball transforms you into an &lt;br /&gt;Altered Beast(tm)&lt;br /&gt;7 AEFA-AABW Makes Aggar easier to defeat&lt;br /&gt;8 AA9A-ALN8 Most Altered Beast punches (Button A) &lt;br /&gt;are more powerful against bosses&lt;br /&gt;9 AA9A-ALPG Most Altered Beast attacks (Button B) are &lt;br /&gt;more powerful against bosses--&lt;br /&gt;DOES NOT WORK FOR BEAR&lt;br /&gt;10 HTWT-B6KG Makes most enemies easier to defeat&lt;br /&gt;11 A2TA-AAGC Makes Neff easier to defeat&lt;br /&gt;12 AYMT-AAHN Makes Crocodile Worm easier to defeat&lt;br /&gt;Altered Beast and related names are trademarks of Sega of America, Inc.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Arcus Odyssey(tm) Game&lt;br /&gt;Pick one of the four heroes to fight the evil Castomira and her army, and head off into adventure, fantasy and action. Then pick an ODY Code like 23, and you'll be able to use each magic level endlessly. Expert Odysseans can try to complete the game with Codes 1 or 6--only one hit point.&lt;br /&gt;1 09NA-ALXG Player 1 starts with 1 hit point&lt;br /&gt;2 31NA-ALXG Player 1 starts with 3 hit points&lt;br /&gt;3 0SNA-ALXG Player 1 starts with 5 hit points&lt;br /&gt;4 KSNA-ALXG Player 1 starts with 7 hit points&lt;br /&gt;5 FDNA-ALXG Player 1 starts with 10 hit points&lt;br /&gt;6 09NA-ALX0 Player 2 starts with 1 hit point&lt;br /&gt;7 31NA-ALX0 Player 2 starts with 3 hit points&lt;br /&gt;8 0SNA-ALX0 Player 2 starts with 5 hit points&lt;br /&gt;9 KSNA-ALX0 Player 2 starts with 7 hit points&lt;br /&gt;10 FDNA-ALX0 Player 2 starts with 10 hit points&lt;br /&gt;11 2DNA-ACNR + 9XNA-BCEW +  Start at act 2&lt;br /&gt; V5NA-AFE0 + ASNA-AAEY&lt;br /&gt;12 2DNA-ACNR + 9XNA-BCEW +  Start at act 3&lt;br /&gt; V5NA-AFE0 + A1NA-AAEY&lt;br /&gt;13 2DNA-ACNR + 9XNA-BCEW +  Start at act 4&lt;br /&gt; V5NA-AFE0 + DDNA-AAEY&lt;br /&gt;14 2DNA-ACNR + 9XNA-BCEW +  Start at act 5&lt;br /&gt; V5NA-AFE0 + DXNA-AAEY&lt;br /&gt;15 2DNA-ACNR + 9XNA-BCEW + Start at act 6&lt;br /&gt; V5NA-AFE0 + EHNA-AAEY&lt;br /&gt;16 2DNA-ACNR + 9XNA-BCEW + Start at act 7&lt;br /&gt; V5NA-AFE0 + FMNA-AAEY&lt;br /&gt;17 2DNA-ACNR + 9XNA-BCEW +  Start at act 8&lt;br /&gt; V5NA-AFE0 + GMNA-AAEY&lt;br /&gt;18 1XCT-DWDT + AHCT-CADW Each magic level can be used 1x&lt;br /&gt;19 1XCT-DWDT + A1CT-CADW Each magic level can be used 5x&lt;br /&gt;20 1XCT-DWDT + CXCT-CADW Each magic level can be used 20x&lt;br /&gt;21 1XCT-DWDT + GMCT-CADW Each magic level can be used 50x&lt;br /&gt;22 1XCT-DWDT + NSCT-CADW Each magic level can be used 99x&lt;br /&gt;23 RHYT-A618 Each magic level can be used &lt;br /&gt;infinite times&lt;br /&gt;24 JHJT-DTY6 Medicine of Regeneration increases&lt;br /&gt; life gauge by 2 instead of 3&lt;br /&gt;25 JHJT-DAY6 Medicine of Regeneration increases &lt;br /&gt;life gauge by 4&lt;br /&gt;26 RHJT-C6ZG Medicine of Regeneration increases&lt;br /&gt; life gauge to full&lt;br /&gt;Arcus Odyssey and related names are trademarks of Renovation Products, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Arnold Palmer Tournament Golf(tm) Game&lt;br /&gt;Arnold Palmer is another name for great golf, and this challenging game bearing his &lt;br /&gt;name lives up to that standard. Some codes require a bit of explanation. When using the wind direction codes (ARNIE 12 thru 19), keep in mind that different holes face in different directions, so the wind will not always blow the same way (right or left, towards or away) relative to the player. For example, if the wind is blowing from the South to the North, it will be behind the player on the 1st hole of the U. S. course, but in his face on the 10th hole and toward his left on the 11th. Refer to the course maps in the game booklet when choosing wind direction. (North is "up" on the maps as you read the maps with the printing right-&lt;br /&gt;side up.)&lt;br /&gt;In tournament play, the game starts you at Level 1, which gives you the lowest (worst) attribute levels for power, skill and caddy. If you do well in tournaments, the game will increase your overall level for later tournaments, which increases your power, skill and caddy levels. Level-warping ARNIE Codes 20 thru 30 automatically give you the power, skill and caddy levels of the level you choose. Since you can normally set your overall level in practice rounds, these codes are good only for tournament play. The following chart shows power, skill and caddy levels in relation to overall level:&lt;br /&gt;Finally, Codes 31 and 32 have no benefit in practice rounds, since there are computer opponents only in tournament play.&lt;br /&gt;1 AJBA-AA4A MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 ACLA-AAGY Set wind strength to 1 (no wind)&lt;br /&gt;3 9WLA-BCG6 + AGLA-AAG8 Set wind strength to 2 (weak)&lt;br /&gt;4 9WLA-BCG6 + ALLA-AAG8 Set wind strength to 3&lt;br /&gt;5 9WLA-BCG6 + ARLA-AAG8 Set wind strength to 4&lt;br /&gt;6 9WLA-BCG6 + AWLA-AAG8 Set wind strength to 5 (moderate)&lt;br /&gt;7 9WLA-BCG6 + A0LA-AAG8 Set wind strength to 6&lt;br /&gt;8 9WLA-BCG6 + A4LA-AAG8 Set wind strength to 7&lt;br /&gt;9 9WLA-BCG6 + A8LA-AAG8 Set wind strength to 8&lt;br /&gt;10 9WLA-BCG6 + BCLA-AAG8 Set wind strength to 9 (strong)&lt;br /&gt;11 DLLT-AA50 Computer won't change wind &lt;br /&gt;strength during game&lt;br /&gt;12 9WLA-BCG0 + ACLA-AAG2 Set wind direction to South&lt;br /&gt;13 9WLA-BCG0 + AWLA-AAG2 Set wind direction to Southwest&lt;br /&gt;14 9WLA-BCG0 + BCLA-AAG2 Set wind direction to West&lt;br /&gt;15 9WLA-BCG0 + BWLA-AAG2 Set wind direction to Northwest&lt;br /&gt;16 9WLA-BCG0 + CCLA-AAG2 Set wind direction to North&lt;br /&gt;17 9WLA-BCG0 + CWLA-AAG2 Set wind direction to Northeast&lt;br /&gt;18 9WLA-BCG0 + DCLA-AAG2 Set wind direction to East&lt;br /&gt;19 9WLA-BCG0 + DWLA-AAG2 Set wind direction to Southeast&lt;br /&gt;20 AM0A-AAFL Start at level 2&lt;br /&gt;21 AS0A-AAFL Start at level 3&lt;br /&gt;22 AX0A-AAFL Start at level 4&lt;br /&gt;23 A10A-AAFL Start at level 5&lt;br /&gt;24 A50A-AAFL Start at level 6&lt;br /&gt;25 A90A-AAFL Start at level 7&lt;br /&gt;26 BD0A-AAFL Start at level 8&lt;br /&gt;27 BH0A-AAFL Start at level 9&lt;br /&gt;28 BM0A-AAFL Start at level 10&lt;br /&gt;29 BS0A-AAFL Start at level 11&lt;br /&gt;30 BX0A-AAFL Start at level 12&lt;br /&gt;31 BCRT-BE4A All tournament opponents will &lt;br /&gt;shoot par on each hole&lt;br /&gt;32 ACRT-BE4A All tournament opponents will &lt;br /&gt;shoot birdie on each hole&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Arnold Palmer Tournament Golf and related names are trademarks of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Arrow Flash(tm) Game&lt;br /&gt;Arrow Flash(tm) has good graphics, and you get weaponry quickly. That's the good news. The bad news is, it's tough to see the bad guys and the shots coming toward you. So try ARROW Code 19 for infinite arrow force shots, or Code 11 for invincibility to help you out. Instead of the normal 3, 5 or 7 lives, start with more (ARROW Codes 1 thru 7 and 10) or fewer (Codes 8 and 9). ARROW Codes 12 thru 19 let you start with a selected number of arrow force shots instead of the normal 3 stock mode shots, but have no effect in the charge mode.  The effect of Codes 20 thru 24 seems to get less and less as the game goes on.&lt;br /&gt;1 9WET-AGSG + XLET-AAHJ Start with 100 lives&lt;br /&gt;2 9WET-AGSG + R0ET-AAHJ Start with 75 lives&lt;br /&gt;3 9WET-AGSG + LCET-AAHJ Start with 50 lives&lt;br /&gt;4 9WET-AGSG + E0ET-AAHJ Start with 25 lives&lt;br /&gt;5 9WET-AGSG + ECET-AAHJ Start with 20 lives&lt;br /&gt;6 9WET-AGSG + C0ET-AAHJ Start with 15 lives&lt;br /&gt;7 9WET-AGSG + CCET-AAHJ Start with 10 lives&lt;br /&gt;8 9WET-AGSG + ALET-AAHJ Start with 2 lives&lt;br /&gt;9 9WET-AGSG + AGET-AAHJ Start with 1 life&lt;br /&gt;10 RFLT-A6WA Infinite lives&lt;br /&gt;11 ALGA-AA36 Invincibility&lt;br /&gt;12 CCWT-AAGR Start with 16 arrow force shots&lt;br /&gt;13 BWWT-AAGR Start with 12 arrow force shots&lt;br /&gt;14 BCWT-AAGR Start with 8 arrow force shots&lt;br /&gt;15 A4WT-AAGR Start with 6 arrow force shots&lt;br /&gt;16 ALWT-AAGR Start with 2 arrow force shots&lt;br /&gt;17 AGWT-AAGR Start with 1 arrow force shots&lt;br /&gt;18 ACWT-AAGR Start with no arrow force shots&lt;br /&gt;19 R07A-A6VT Infinite arrow force shots&lt;br /&gt;20 CG7A-BJV8 Robot arrow flash lasts 2x &lt;br /&gt;as long as normal&lt;br /&gt;21 CG7A-BNV8 Robot arrow flash lasts 3x&lt;br /&gt; as long as normal&lt;br /&gt;22 CG7A-BTV8 Robot arrow flash lasts 4x &lt;br /&gt;as long as normal&lt;br /&gt;23 CG7A-B2V8 Robot arrow flash lasts 6x &lt;br /&gt;as long as normal &lt;br /&gt;24 CG7A-BAV8 Robot arrow flash lasts 8x &lt;br /&gt;as long as normal&lt;br /&gt;25 AJCA-AAB2 Start on stage 2&lt;br /&gt;26 ANCA-AAB2 Start on stage 3 27 ATCA-AAB2 Start on stage 4&lt;br /&gt;28 AYCA-AAB2 Start on stage 5&lt;br /&gt;Arrow Flash and related names are trademarks of Renovation Products, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Atomic Robo-Kid(tm) Game&lt;br /&gt;The Terra-12 colony is counting on you to save them. But you don't have forever, so these &lt;br /&gt;Game Genie(tm) codes will come in handy. Infinite lives are right up front with ROBO Code 1. Maximize your shields with Code 6. For real power, use Code 13 to keep your weapons throughout the game.&lt;br /&gt;1 AJWT-AA70 Infinite lives&lt;br /&gt;2 A5NT-AAHC Shields cost 6 crystals&lt;br /&gt;3 AMNT-AAHC Shields cost 2 crystals&lt;br /&gt;4 AHNT-AAHC Shields granted for each crystal&lt;br /&gt;5 BCRA-ARBN Shields last 30 seconds&lt;br /&gt;6 98RA-B93N Shields last until next level&lt;br /&gt;7 RZ8T-A6TR Repeat lasts forever&lt;br /&gt;8 CDNT-A6GG Repeat lasts twice as long&lt;br /&gt;9 GDNT-AA6N Get repeat on pick-up of 3-way gun&lt;br /&gt;10 KDNT-AA5Y Get repeat on pick-up of fission gun&lt;br /&gt;11 DDNT-AA7E Get repeat on pick-up of missiles&lt;br /&gt;12 RHNT-A6Z6 Get repeat on pick-up of 5-way gun&lt;br /&gt;13 H2WT-AA8L Keep weapons after dying&lt;br /&gt;Atomic Robo-Kid and related names are trademarks of Treco.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQZIEEJL8I/AAAAAAAAAbQ/CmrhWIWwm4s/s1600-h/150805mk2dtg1tvi.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQZIEEJL8I/AAAAAAAAAbQ/CmrhWIWwm4s/s400/150805mk2dtg1tvi.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252350691741609922" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQZIEEJL8I/AAAAAAAAAbQ/CmrhWIWwm4s/s1600-h/150805mk2dtg1tvi.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQZIEEJL8I/AAAAAAAAAbQ/CmrhWIWwm4s/s400/150805mk2dtg1tvi.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252350691741609922" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Back to the Future Part III(tm) Game&lt;br /&gt;This game challenges your memory and shooting skills as you switch roles between Marty McFly and Doc to help Marty get back to his own time. Normally, you get 4 lives in the buckboard chase. BTF3 Codes 1 thru 5 allow you a choice of numbers. There are lots of codes to use in the shooting gallery. Codes 6 thru 12 give you more or less time. With Codes 13 to 15, you can change the point value of small ducks from the normal 150, and Codes 16 and 17 change the value of the flying ducks from the normal 1200. In the pie-throwing level, Codes 18 to 21 change the number of hits you can take. Experts can key in Code 2 to get only two lives to make it through the buckboard chase.&lt;br /&gt;1 BDCT-AA8N + BDDT-AA5W Infinite lives in buckboard chase&lt;br /&gt;2 AGJA-AADN 2 lives in buckboard chase &lt;br /&gt;3 A0JA-AADN 6 lives in buckboard chase&lt;br /&gt;4 BGJA-AADN 10 lives in buckboard chase&lt;br /&gt;5 CRJA-AADN 20 lives in buckboard chase&lt;br /&gt;6 A85T-EAGY Shooting gallery timer runs at &lt;br /&gt;4x normal speed&lt;br /&gt;7 BL5T-EAGY Shooting gallery timer runs at &lt;br /&gt;3x normal speed&lt;br /&gt;8 B85T-EAGY Shooting gallery timer runs at &lt;br /&gt;2x normal speed&lt;br /&gt;9 HW5T-EAGY Shooting gallery timer runs at &lt;br /&gt;1/2x normal speed&lt;br /&gt;10 ML5T-EAGY Shooting gallery timer runs at &lt;br /&gt;1/3x normal speed&lt;br /&gt;11 SC5T-EAGY Shooting gallery timer runs at &lt;br /&gt;1/4x normal speed&lt;br /&gt;12 FW5T-ECGY Shooting gallery timer runs at &lt;br /&gt;1/10x normal speed&lt;br /&gt;13 C1AT-EAAY Small ducks worth 1,550 in &lt;br /&gt;shooting gallery&lt;br /&gt;14 L1AT-ECAY Small ducks worth 15,550 in &lt;br /&gt;shooting gallery&lt;br /&gt;15 L1AT-FLAY Small ducks worth 155,550 in &lt;br /&gt;shooting gallery&lt;br /&gt;16 EMBA-ECF6 Flying ducks worth 12,200 in &lt;br /&gt;shooting gallery&lt;br /&gt;17 EMBA-FEF6 Flying ducks worth 122,200 in &lt;br /&gt;shooting gallery&lt;br /&gt;18 A95A-GAF0 4 hits allowed in pie-throwing level&lt;br /&gt;19 A15A-GAF0 6 hits allowed in pie-throwing level&lt;br /&gt;20 AS5A-GAF0 8 hits allowed in pie-throwing level&lt;br /&gt;21 ATGA-JA4A Infinite hits allowed in pie-&lt;br /&gt;throwing level&lt;br /&gt;Back to the Future III and related names are trademarks of UCS &amp; Ambli&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ballz(tm) Game&lt;br /&gt;1 REGT-A6XY Infinite lives&lt;br /&gt;2 ABHT-YAG4 No continues&lt;br /&gt;3 AVHT-YAG4 Start with 4 continues&lt;br /&gt;4 BFHT-YAG4 Start with 9 continues&lt;br /&gt;5 CEFT-CADR Each round lasts about 10 seconds&lt;br /&gt;6 ETFT-CADR Each round lasts about 20 seconds&lt;br /&gt;7 G2FT-CADR Each round lasts about 30 seconds&lt;br /&gt;8 PYFT-CADR Each round lasts about 1 minute&lt;br /&gt;9 5JFT-CADR Each round lasts about 2 minutes&lt;br /&gt;10 KAFT-CCDR Each round lasts about 3 minutes&lt;br /&gt;11 BAEA-CA3T Infinite time to complete a round&lt;br /&gt;12 AKDT-AAD0 Everyone is about 2x stronger&lt;br /&gt;13 APDT-AAD0 Everyone is about 3x stronger&lt;br /&gt;14 AVDT-AAD0 Everyone is about 4x stronger&lt;br /&gt;15 AZDT-AAD0 Everyone is about 5x stronger&lt;br /&gt;16 AMHA-AA5R Begging does not improve health&lt;br /&gt;17 PDHA-BJXR Begging can improve health 2x normal amount&lt;br /&gt;18 PDHA-BNXR Begging can improve health 3x normal amount&lt;br /&gt;19 PDHA-BYXR Begging can improve health 5x normal amount&lt;br /&gt;20 CBNA-CABA Player 1 can select any character in the game&lt;br /&gt;21 CBNA-CABJ Player 2 can select any character in the game&lt;br /&gt;22 AFHT-CAA8 Start on Match 2&lt;br /&gt;23 AKHT-CAA8 Start on Match 3&lt;br /&gt;24 APHT-CAA8 Start on Match 4&lt;br /&gt;25 AZHT-CAA8 Start on Match 5&lt;br /&gt;26 A3HT-CAA8 Start on Match 6 &lt;br /&gt;27 A7HT-CAA8 Start on Match 7&lt;br /&gt;28 BFHT-CAA8 Start on Match 8&lt;br /&gt;29 BKHT-CAA8 Start on Match 9&lt;br /&gt;30 BPHT-CAA8 Start on Match 10&lt;br /&gt;31 BZHT-CAA8 Start on Match 11&lt;br /&gt;32 B3HT-CAA8 Start on Match 12&lt;br /&gt;33 CBHT-CAA8 Start on Match 13&lt;br /&gt;34 AFJV-0AGG Kronk starts with almost no health&lt;br /&gt;35 JPJV-0AGG Kronk starts with 33% health&lt;br /&gt;36 TZJV-0AGG Kronk starts with 67% health&lt;br /&gt;37 WBJV-0CGG Kronk starts with 200% health&lt;br /&gt;38 MBJV-0EGG Kronk starts with 300% health&lt;br /&gt;39 AGFB-GADR Boomer starts with almost no health&lt;br /&gt;40 JRFB-GADR Boomer starts with 33% health&lt;br /&gt;41 T0FB-GADR Boomer starts with 67% health&lt;br /&gt;42 WCFB-GCDR Boomer starts with 200% health&lt;br /&gt;43 MCFB-GEDR Boomer starts with 300% health&lt;br /&gt;44 AF4V-JAAY Bruiser starts with almost no health&lt;br /&gt;45 JP4V-JAAY Bruiser starts with 33% health &lt;br /&gt;46 TZ4V-JAAY Bruiser starts with 67% health&lt;br /&gt;47 WB4V-JCAY Bruiser starts with 200% health&lt;br /&gt;48 MB4V-JEAY Bruiser starts with 300% health&lt;br /&gt;49 AFNB-NABJ Turbo starts with almost no health&lt;br /&gt;50 JPNB-NABJ Turbo starts with 33% health&lt;br /&gt;51 TZNB-NABJ Turbo starts with 67% health&lt;br /&gt;52 WBNB-NCBJ Turbo starts with 200% health&lt;br /&gt;53 MBNB-NEBJ Turbo starts with 300% health&lt;br /&gt;54 AFHV-YAD2 Tsunami starts with almost no health&lt;br /&gt;55 JPHV-YAD2 Tsunami starts with 33% health&lt;br /&gt;56 TZHV-YAD2 Tsunami starts with 67% health&lt;br /&gt;57 WBHV-YCD2 Tsunami starts with 200% health&lt;br /&gt;58 MBHV-YED2 Tsunami starts with 300% health&lt;br /&gt;59 AF2V-LAH6 Yoko starts with almost no health&lt;br /&gt;60 JP2V-LAH6 Yoko starts with 33% health&lt;br /&gt;61 TZ2V-LAH6 Yoko starts with 67% health&lt;br /&gt;62 WB2V-LCH6 Yoko starts with 200% health &lt;br /&gt;63 MB2V-LEH6 Yoko starts with 300% health&lt;br /&gt;64 AFRB-RADG Divine starts with almost no health&lt;br /&gt;65 JPRB-RADG Divine starts with 33% health&lt;br /&gt;66 TZRB-RADG Divine starts with 67% health&lt;br /&gt;67 WBRB-RCDG Divine starts with 200% health&lt;br /&gt;68 MBRB-REDG Divine starts with 300% health&lt;br /&gt;69 AFYB-2AB2 Crusher starts with almost no health&lt;br /&gt;70 JPYB-2AB2 Crusher starts with 33% health&lt;br /&gt;71 TZYB-2AB2 Crusher starts with 67% health&lt;br /&gt;72 WBYB-2CB2 Crusher starts with 200% health&lt;br /&gt;73 MBYB-2EB2 Crusher starts with 300% health&lt;br /&gt;74 AEVV-WABT El Ballz starts with almost no health&lt;br /&gt;75 JNVV-WABT El Ballz starts with 33% health&lt;br /&gt;76 TYVV-WABT El Ballz starts with 67% health&lt;br /&gt;77 WAVV-WCBT El Ballz starts with 200% health&lt;br /&gt;78 MAVV-WEBT El Ballz starts with 300% health&lt;br /&gt;79 AE3B-6ACY Byte Viper starts with almost no health&lt;br /&gt;80 JN3B-6ACY Byte Viper starts with 33% health&lt;br /&gt;81 TY3B-6ACY Byte Viper starts with 67% health&lt;br /&gt;82 WA3B-6CCY Byte Viper starts with 200% health&lt;br /&gt;83 MA3B-6ECY Byte Viper starts with 300% health&lt;br /&gt;84 AH3B-TAGN Lamprey starts with almost no health&lt;br /&gt;85 JS3B-TAGN Lamprey starts with 33% health&lt;br /&gt;86 T13B-TAGN Lamprey starts with 67% health&lt;br /&gt;87 WD3B-TCGN Lamprey starts with 200% health&lt;br /&gt;88 MD3B-TEGN Lamprey starts with 300% health&lt;br /&gt;89 AFXB-WAGT T-Wrecks starts with almost no health&lt;br /&gt;90 JPXB-WAGT T-Wrecks starts with 33% health&lt;br /&gt;91 TZXB-WAGT T-Wrecks starts with 67% health&lt;br /&gt;92 WBXB-WCGT T-Wrecks starts with 200% health&lt;br /&gt;93 MBXB-WEGT T-Wrecks starts with 300% health&lt;br /&gt;94 AH6V-WADT Guggler starts with almost no health&lt;br /&gt;95 JS6V-WADT Guggler starts with 33% health&lt;br /&gt;96 T16V-WADT Guggler starts with 67% health&lt;br /&gt;97 WD6V-WCDT Guggler starts with 200% health&lt;br /&gt;98 MD6V-WEDT Guggler starts with 300% health&lt;br /&gt;99 AGYB-WACE Spike starts with almost no health&lt;br /&gt;100 JRYB-WACE Spike starts with 33% health&lt;br /&gt;101 T0YB-WACE Spike starts with 67% health&lt;br /&gt;102 WCYB-WCCE Spike starts with 200% health&lt;br /&gt;103 MCYB-WECE Spike starts with 300% health&lt;br /&gt;104 AFPB-TAET Bounder starts with almost no health&lt;br /&gt;105 JPPB-TAET Bounder starts with 33% health&lt;br /&gt;106 TZPB-TAET Bounder starts with 67% health&lt;br /&gt;107 WBPB-TCET Bounder starts with 200% health&lt;br /&gt;108 MBPB-TEET Bounder starts with 300% health&lt;br /&gt;109 AE4V-4AEY 1st Jester starts with almost no health&lt;br /&gt;110 JN4V-4AEY 1st Jester starts with 33% health&lt;br /&gt;111 TY4V-4AEY 1st Jester starts with 67% health&lt;br /&gt;112 WA4V-4CEY 1st Jester starts with 200% health&lt;br /&gt;113 MA4V-4EEY 1st Jester starts with 300% health&lt;br /&gt;114 AEAA-CAFE 2nd Jester starts with almost no health&lt;br /&gt;115 JNAA-CAFE 2nd Jester starts with 33% health&lt;br /&gt;116 TYAA-CAFE 2nd Jester starts with 67% health&lt;br /&gt;117 WAAA-CCFE 2nd Jester starts with 200% health&lt;br /&gt;118 MAAA-CEFE 2nd Jester starts with 300% health&lt;br /&gt;Ballz and related names are trademarks of PF Magic, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Barkley: Shut Up and Jam(tm) Game&lt;br /&gt;CODES 1 THRU 16 WORK IN NEW GAME MODE ONLY AND MAY &lt;br /&gt;OCCASIONALLY DISTORT THE SCORE ANYWAY&lt;br /&gt;1 SHNA-BEW0 1st side starts with 1 point&lt;br /&gt;2 SHNA-BJW0 1st side starts with 2 points&lt;br /&gt;3 SHNA-BNW0 1st side starts with 3 points&lt;br /&gt;4 SHNA-BTW0 1st side starts with 4 points&lt;br /&gt;5 SHNA-BYW0 1st side starts with 5 points&lt;br /&gt;6 SHNA-B2W0 1st side starts with 6 points&lt;br /&gt;7 SHNA-B6W0 1st side starts with 7 points&lt;br /&gt;8 SHNA-BAW0 1st side starts with 8 points&lt;br /&gt;9 SHNA-BEW6 2nd side starts with 1 point&lt;br /&gt;10 SHNA-BJW6 2nd side starts with 2 points&lt;br /&gt;11 SHNA-BNW6 2nd side starts with 3 points&lt;br /&gt;12 SHNA-BTW6 2nd side starts with 4 points&lt;br /&gt;13 SHNA-BYW6 2nd side starts with 5 points&lt;br /&gt;14 SHNA-B2W6 2nd side starts with 6 points&lt;br /&gt;15 SHNA-B6W6 2nd side starts with 7 points&lt;br /&gt;16 SHNA-BAW6 2nd side starts with 8 points&lt;br /&gt;THE FOLLOWING CODES CAUSE THE POWER BAR GRAPHICS TO GLITCH&lt;br /&gt;17 EA7A-AACR Stay powered up half as long&lt;br /&gt;18 TA7A-AACR Stay powered up twice as long&lt;br /&gt;CODES 19 THRU 21 CAUSE SOME WEIRD POWER BAR GRAPHICS&lt;br /&gt;19 AA7A-ACCR Stay powered up four times as long&lt;br /&gt;20 AA7A-AECR Stay powered up eight times as long&lt;br /&gt;21 AJ0T-AA2W Stay powered up all quarter&lt;br /&gt;22 AJ0T-AA22 Infinite power bursts&lt;br /&gt;23 ABKT-BJ96 3-point shots worth nothing&lt;br /&gt;24 AFKT-BJ96 3-point shots worth 1&lt;br /&gt;25 AKKT-BJ96 3-point shots worth 2&lt;br /&gt;26 AVKT-BJ96 3-point shots worth 4&lt;br /&gt;27 AZKT-BJ96 3-point shots worth 5&lt;br /&gt;28 A3KT-BJ96 3-point shots worth 6&lt;br /&gt;29 A7KT-BJ96 3-point shots worth 7&lt;br /&gt;30 BBKT-BJ96 3-point shots worth 8&lt;br /&gt;31 ABKT-BJ9Y 2-point shots worth nothing&lt;br /&gt;32 AFKT-BJ9Y 2-point shots worth 1&lt;br /&gt;33 APKT-BJ9Y  2-point shots worth 3&lt;br /&gt;34 AVKT-BJ9Y 2-point shots worth 4&lt;br /&gt;35 AZKT-BJ9Y 2-point shots worth 5&lt;br /&gt;36 A3KT-BJ9Y 2-point shots worth 6&lt;br /&gt;37 A7KT-BJ9Y 2-point shots worth 7&lt;br /&gt;38 BBKT-BJ9Y 2-point shots worth 8&lt;br /&gt;CODES 39 THRU 44 WORK IN NEW GAME MODE ONLY&lt;br /&gt;39 AF4A-AABT Play to 2 points (select "Play to 21" on menu)&lt;br /&gt;40 AV4A-AABT Play to 5 points (select "Play to 21" on menu)&lt;br /&gt;41 BF4A-AABT Play to 10 points (select "Play to 21" on &lt;br /&gt;menu)&lt;br /&gt;42 FF4A-AABT Play to 30 points (select "Play to 21" on &lt;br /&gt;menu)&lt;br /&gt;43 HF4A-AABT Play to 40 points (select "Play to 21" on  &lt;br /&gt;menu)&lt;br /&gt;44 XF4A-AABT Play to 100 points (select "Play to 21" on &lt;br /&gt;menu)&lt;br /&gt;45 GDAA-AABY Quarters last 30 seconds (select "1 minute" &lt;br /&gt;on menu)&lt;br /&gt;46 ADAA-AEBY Quarters last about 2 minutes (select "1 &lt;br /&gt;minute" on menu)&lt;br /&gt;47 ADAA-AJBY Quarters last about 4 minutes (select "1 &lt;br /&gt;minute" on menu)&lt;br /&gt;48 ADAA-ANBY Quarters last about 6 minutes (select "1 &lt;br /&gt;minute" on menu)&lt;br /&gt;49 ADAA-AWBY Quarters last about 9 minutes (select "1 &lt;br /&gt;minute" on menu)&lt;br /&gt;50 DA9A-AAAE Time counts down twice as fast&lt;br /&gt;51 EA9A-AAAE Time counts down faster&lt;br /&gt;52 JJ9A-AAAE Time counts down slower&lt;br /&gt;53 NJ9A-AAAE Time counts down half as fast&lt;br /&gt;Barkley: Shut Up and Jam is a trademark of Accolade, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Barkley Shut up and Jam 2(tm) Game&lt;br /&gt;1. CCVA-CAHE Get full "juice" quicker&lt;br /&gt;2. J94T-C53W Get "juice" real slowly&lt;br /&gt;Barkley Shut Up and Jam 2 is a trademark of Accolade Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Batman(tm) Game&lt;br /&gt;The famous battle between the Caped Crusader and the Joker is joined once again. If you give yourself some help with BAT Code 2, infinite lives, you may survive the final fight with the J-man himself. With Codes 20 and 21, you may go straight to the bosses on some levels. Code 22 will make Batman invincible after he is hit once. Then he'll turn invisible. Normal game play is possible, but watch out for jumps. To make Batman visible, momentarily turn off effects and Batman may appear. If not, try again.&lt;br /&gt;1 E2ET-AA4C MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AKFT-AA4Y Infinite lives&lt;br /&gt;3 RFFA-A60N Batman floats when he dies!&lt;br /&gt;4 AKYA-AA9G Infinite Batarangs&lt;br /&gt;5 RYFA-C6VR Guns don't hurt&lt;br /&gt;6 AKYT-AA5L Infinite rockets for the &lt;br /&gt; Batwing&lt;br /&gt;7 B2AT-CA46 Punches, knives and &lt;br /&gt; guns don't hurt&lt;br /&gt;8 AKYT-AA7R Infinite rockets for the &lt;br /&gt; Batmobile&lt;br /&gt;9 HEET-BJX2 Start on Axis Chemical Plant level&lt;br /&gt;10 HEET-BNX2 Start on Flugelheim Museum level&lt;br /&gt;11 HEET-BTX2 Start battle with Bob the Goon&lt;br /&gt;12 HEET-BYX2 Start with graphic before&lt;br /&gt; Gotham City Streets&lt;br /&gt;13 HEET-B2X2 Start on Gotham City Streets level&lt;br /&gt;14 HEET-B6X2 Start battle with mimes&lt;br /&gt;15 HEET-BAX2 Start battle with Gotham City Streets boss&lt;br /&gt;16 9TET-BGD2 +BEET-AAD4 +  Start on Sky over Gotham &lt;br /&gt; 96ET-AAD6 + 5NET-AYX8 + AJET-AA6A level&lt;br /&gt;17 9TET-BGD2 +BJET-AAD4 +  Start on Gotham Cathedral &lt;br /&gt; 96ET-AAD6 + 5NET-AYX8 + AJET-AA6A level&lt;br /&gt;18 9TET-BGD2 +BNET-AAD4 +  Start on Gotham Cathedral &lt;br /&gt; 96ET-AAD6 + 5NET-AYX8 + AJET-AA6A level spikes &lt;br /&gt;19 9TET-BGD2 +BTET-AAD4 + 96ET-AAD6 +  Meet the Joker&lt;br /&gt; 5NET-AYX8 + AJET-AA6A&lt;br /&gt;20 HEGA-BJVG Skip through levels&lt;br /&gt;21 HEGA-BTVG Skip through levels faster&lt;br /&gt;22 AKEA-AA4J Invincible and invisible!&lt;br /&gt;Batman and related names are trademarks of DC Comics Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Batman (tm) Game (More Codes)&lt;br /&gt;BAT Codes 9 thru 22 are new. With Codes 20 and 21, you may go &lt;br /&gt;straight to the bosses on some levels. Code 22 will make Batman &lt;br /&gt;invincible after he is hit once. Then he'll turn invisible. Normal game &lt;br /&gt;play is possible, but watch out for jumps. To make Batman visible, &lt;br /&gt;momentarily turn off effects and Batman may appear. If not, try &lt;br /&gt;again.&lt;br /&gt;BAT&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 E2ET-AA4C MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AKFT-AA4Y Infinite lives&lt;br /&gt;3 RFFA-A60N Batman floats when he dies!&lt;br /&gt;4 AKYA-AA9G Infinite Batarangs&lt;br /&gt;5 RYFA-C6VR Guns don't hurt&lt;br /&gt;6 AKYT-AA5L Infinite rockets for the Batwing&lt;br /&gt;7 B2AT-CA46 Punches, knives and guns don't hurt&lt;br /&gt;8 AKYT-AA7R Infinite rockets for the Batmobile&lt;br /&gt;9 HEET-BJX2 Start on Axis Chemical Plant level&lt;br /&gt;10 HEET-BNX2 Start on Flugelheim Museum level&lt;br /&gt;11 HEET-BTX2 Start battle with Bob the Goon&lt;br /&gt;12 HEET-BYX2 Start with graphic before Gotham City Streets&lt;br /&gt;13 HEET-B2X2 Start on Gotham City Streets level&lt;br /&gt;14 HEET-B6X2 Start battle with mimes&lt;br /&gt;15 HEET-BAX2 Start battle with Gotham City Streets boss&lt;br /&gt;16 9TET-BGD2 +BEET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-&lt;br /&gt;AA6A Start on Sky over Gotham level&lt;br /&gt;17 9TET-BGD2 +BJET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-&lt;br /&gt;AA6A Start on Gotham Cathedral level&lt;br /&gt;18 9TET-BGD2 +BNET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-&lt;br /&gt;AA6A Start on Gotham Cathedral level spikes &lt;br /&gt;19 9TET-BGD2 +BTET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-&lt;br /&gt;AA6A Meet the Joker&lt;br /&gt;20 HEGA-BJVG Skip through levels&lt;br /&gt;21 HEGA-BTVG Skip through levels faster&lt;br /&gt;22 AKEA-AA4J Invincible and invisible!&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE &lt;br /&gt;codes at a time (but some effects require more than one code).&lt;br /&gt;Batman and related names are trademarks of DC Comics Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Batman Forever(tm) Game&lt;br /&gt;1. A4OA-AA9R Infinite lives&lt;br /&gt;2. CDXA-AA3N Infinite time-not in Training mode&lt;br /&gt;CODES 3-5 DON'T WORK IN 2 PLAYER COMPETITIVE MODE&lt;br /&gt;3. BJNT-AADE Start with 10 lives&lt;br /&gt;4. CTNT-AADE Start with 20 lives&lt;br /&gt;5. GJNT-AADE Start with 50 lives&lt;br /&gt;CODES 6-11 ONLY WORK IN 2 PLAYER COMPETITIVE MODE&lt;br /&gt;6. BJNT-AAEE Player 1 starts with 10 lives&lt;br /&gt;7. CTNT-AAEE Player 1 starts with 20 lives&lt;br /&gt;8. GJNT-AAEE Player 1 starts with 50 lives&lt;br /&gt;9. BJNT-AAEL Player 2 starts with 10 lives&lt;br /&gt;10. CTNT-AAEL Player 2 starts with 20 lives&lt;br /&gt;11. GJNT-AAEL Player 2 starts with 50 lives&lt;br /&gt;12. BDBT-AA9A You can use any special weapon at any time&lt;br /&gt;13. A4CT-AA6A Most enemies die with one hit&lt;br /&gt;14. RENA-A60R + 9TNA-BGRT + AENA-AAGW Start on level 2&lt;br /&gt;15. RENA-A60R + 9TNA-BGRT + AJNA-AAGW Start on level 3&lt;br /&gt;16. RENA-A60R + 9TNA-BGRT + ANNA-AAGW Start on level 4&lt;br /&gt;17. RENA-A60R + 9TNA-BGRT + ATNA-AAGW Start on level 5&lt;br /&gt;18. RENA-A60R + 9TNA-BGRT + AYNA-AAGW Start on level 6&lt;br /&gt;19. RENA-A60R + 9TNA-BGRT + A2NA-AAGW Start on level 7&lt;br /&gt;20. RENA-A60R + 9TNA-BGRT + A6NA-AAGW Start on level 8&lt;br /&gt;Batman is a trademark of DC Comics.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Batman Returns (tm) Game&lt;br /&gt;1 BLYT-AA4R Invincibility--still can die if you fall&lt;br /&gt;2 ALFA-AA9N Infinite Batarangs (tm)&lt;br /&gt;3 BLGT-AA5N Infinite smoke bombs&lt;br /&gt;4 BLHT-AA8C Infinite swarms&lt;br /&gt;5 BLJT-AA4L Infinite grappling guns&lt;br /&gt;6 BLLA-AA7A Infinite super seeking Batarangs&lt;br /&gt;7 BEFA-AABL Start with 10 lives&lt;br /&gt;8 AKFA-AAFT Start with 2 swarms&lt;br /&gt;9 AZFA-AAFT Start with 5 swarms&lt;br /&gt;10 BKFA-AAFT Start with 10 swarms&lt;br /&gt;11 CVFA-AAFT Start with 20 swarms&lt;br /&gt;12 NPFA-AAFT Start with 99 swarms&lt;br /&gt;13 CVFA-AAFE Start with 20 Batarangs&lt;br /&gt;14 D3FA-AAFE Start with 30 Batarangs&lt;br /&gt;15 FBFA-AAFE Start with 40 Batarangs&lt;br /&gt;16 GKFA-AAFE Start with 50 Batarangs&lt;br /&gt;17 NPFA-AAFE Start with 99 Batarangs&lt;br /&gt;18 A3FA-AAFL Start with 6 smoke bombs&lt;br /&gt;19 BKFA-AAFL Start with 10 smoke bombs&lt;br /&gt;20 B7FA-AAFL Start with15 smoke bombs&lt;br /&gt;21 CVFA-AAFL Start with 20 smoke bombs&lt;br /&gt;22 NPFA-AAFL Start with 99 smoke bombs&lt;br /&gt;23 AKFA-AAF0 Start with 2 grappling guns&lt;br /&gt;24 AZFA-AAF0 Start with 5 grappling guns&lt;br /&gt;25 BKFA-AAF0 Start with10 grappling guns&lt;br /&gt;26 CVFA-AAF0 Start with 20 grappling guns&lt;br /&gt;27 NPFA-AAF0 Start with 99 grappling guns&lt;br /&gt;28 AKFA-AAF6 Start with 2 super bats&lt;br /&gt;29 AZFA-AAF6 Start with 5 super bats&lt;br /&gt;30 BKFA-AAF6 Start with10 super bats&lt;br /&gt;31 CVFA-AAF6 Start with 20 super bats&lt;br /&gt;32 NPFA-AAF6 Start with 99 super bats&lt;br /&gt;33 AMGA-CAD6 Start on level 2&lt;br /&gt;34 ASGA-CAD6 Start on level 3&lt;br /&gt;35 AXGA-CAD6 Start on level 4&lt;br /&gt;36 A1GA-CAD6 Start on level 5&lt;br /&gt;37 A5GA-CAD6 Start on level 6&lt;br /&gt;38 A9GA-CAD6 Start on level 7&lt;br /&gt;39 BDGA-CAD6 Start on level 8&lt;br /&gt;40 BHGA-CAD6 Start on level 9&lt;br /&gt;41 BMGA-CAD6 Start on level 10&lt;br /&gt;42 B1GA-CAD6 Start on level 11&lt;br /&gt;43 B9GA-CAD6 Start on level 12&lt;br /&gt;44 CDGA-CAD6 Start on level 13&lt;br /&gt;45 CHGA-CAD6 Start on secret level&lt;br /&gt;46 CMGA-CAD6 Start on secret level&lt;br /&gt;47 CSGA-CAD6 Start on level 14&lt;br /&gt;48 CXGA-CAD6 Start on level 15&lt;br /&gt;49 C1GA-CAD6 Start on level 16&lt;br /&gt;50 C5GA-CAD6 Start on level 17&lt;br /&gt;Batman Returns and related names are trademarks of DC Comics Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Batman Revenge of The Joker(tm) Game&lt;br /&gt;BAT&lt;br /&gt;CODE KEY IN. . . EFFECT. . .&lt;br /&gt;1 AACT-AAHY Start with 1 life  &lt;br /&gt;CODES 2 THRU 6 MAY CAUSE GRAPHIC ERRORS&lt;br /&gt;2 AECT-AAHY Start with 2 lives&lt;br /&gt;3 ANCT-AAHY Start with 4 lives&lt;br /&gt;4 ATCT-AAHY Start with 5 lives  &lt;br /&gt;5 BECT-AAHY Start with 10 lives&lt;br /&gt;6 CNCT-AAHY Start with 20 lives&lt;br /&gt;7 AAET-AAEY Infinite lives  &lt;br /&gt;8 AD1T-ACGY Start with 1 life increments&lt;br /&gt;9 AD1T-AEGY Start with 2 life increments  &lt;br /&gt;10 AD1T-AJGY Start with 4 life increments&lt;br /&gt;11 AD1T-ANGY Start with 6 life increments&lt;br /&gt;CODES 12 THRU 16: YOU CAN ONLY SEE 8&lt;br /&gt;12 AD1T-AYGY Start with 10 life increments&lt;br /&gt;13 AD1T-A8GY Start with 15 life increments&lt;br /&gt;14 AD1T-BJGY Start with 20 life increments  &lt;br /&gt;15 AD1T-B6GY Start with 30 life increments&lt;br /&gt;16 AD1T-DERY Start with 50 life increments&lt;br /&gt;17 AM1A-AA8N Infinite life increments  &lt;br /&gt;CODES 18 THRU 25 MAY AFFECT YOUR ABILITY TO FIRE YOUR GUN&lt;br /&gt;18 AD1T-AAH4 + AX2A-AA3J Become invincible at any time&lt;br /&gt;19 AH1T-AAH4 + HH2A-BGVJ 1 capsule needed to get &lt;br /&gt;ability to be invincible&lt;br /&gt;20 AM1T-AAH4 + HH2A-BLVJ 2 capsules needed to get &lt;br /&gt;ability to be invincible&lt;br /&gt;21 AS1T-AAH4 + HH2A-BRVJ 3 capsules needed to get &lt;br /&gt;ability to be invincible  &lt;br /&gt;22 AX1T-AAH4 + HH2A-BWVJ 4 capsules needed to get &lt;br /&gt;ability to be invincible&lt;br /&gt;23 A11T-AAH4 + HH2A-B0VJ 5 capsules needed to get &lt;br /&gt;ability to be invincible&lt;br /&gt;24 A51T-AAH4 + HH2A-B4VJ 6 capsules needed to get &lt;br /&gt;ability to be invincible&lt;br /&gt;25 A91T-AAH4 + HH2A-B8VJ 7 capsules needed to get &lt;br /&gt;ability to be invincible&lt;br /&gt;DONT COMBINE CODE 26 WITH ANY OF CODES 18 THRU 25&lt;br /&gt;26 AX2A-AA3J Capsules not lost when invinciblity is used  &lt;br /&gt;&lt;br /&gt;WITH CODES 27 THRU 33, CAPSULES AREN'T LOST WHEN INVINCIBILITY IS USED&lt;br /&gt;27 AH1T-AAH4 + AX2A-AA3J 1 capsule needed to get &lt;br /&gt;ability to be invincible&lt;br /&gt;28 AM1T-AAH4 + AX2A-AA3J 2 capsules needed to get &lt;br /&gt;ability to be invincible&lt;br /&gt;29 AS1T-AAH4 + AX2A-AA3J 3 capsules needed to get   &lt;br /&gt;ability to be invincible&lt;br /&gt;30 AX1T-AAH4 + AX2A-AA3J 4 capsules needed to get &lt;br /&gt;ability to be invincible &lt;br /&gt;31 A11T-AAH4 + AX2A-AA3J 5 capsules needed to get &lt;br /&gt;ability to be invincible&lt;br /&gt;32 A51T-AAH4 + AX2A-AA3J 6 capsules needed to get   &lt;br /&gt;ability to be invincible&lt;br /&gt;33 A91T-AAH4 + AX2A-AA3J 7 capsules needed to get &lt;br /&gt;ability to be invincible&lt;br /&gt;CODES 34 THRU 40 MAY AFFECT YOUR ABILITY TO FIRE YOUR GUN&lt;br /&gt;34 TD2A-AABC Invincibility time is 1/2x normal&lt;br /&gt;35 2D2A-AABC Invincibility time is 3/4x normal  &lt;br /&gt;36 TD2A-ACBC Invincibility time is 1-1/2x normal&lt;br /&gt;37 AD2A-AEBC Invincibility time is 2x normal&lt;br /&gt;38 AD2A-AGBC Invincibility time is 3x normal  &lt;br /&gt;39 AD2A-ALBC Invincibility time is 5x normal&lt;br /&gt;40 AD2A-AYBC Invincibility time is 10x normal&lt;br /&gt;&lt;br /&gt;41 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 1-2: City Rooftops&lt;br /&gt; AECT-AAHN &lt;br /&gt;42 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 1-3: Boss Ace Ranger&lt;br /&gt; AJCT-AAHN &lt;br /&gt;43 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 2-1: Assembly Line&lt;br /&gt;  ANCT-AAHN &lt;br /&gt;44 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 2-2: Weapons Plant&lt;br /&gt; ATCT-AAHN &lt;br /&gt;45 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 3-1: Ice Valley  &lt;br /&gt; AYCT-AAHN &lt;br /&gt;46 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 3-2: Excavation Mine&lt;br /&gt;  A2CT-AAHN &lt;br /&gt;47 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 3-3: Boss Minedroid&lt;br /&gt; A6CT-AAHN &lt;br /&gt;48 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 4-1: Weapons Express&lt;br /&gt; BACT-AAHN &lt;br /&gt;49 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 4-2: Assembly Plant&lt;br /&gt;  BECT-AAHN &lt;br /&gt;50 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 4-3: Boss &lt;br /&gt; BJCT-AAHN Master C.P.U.  &lt;br /&gt;51 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 5-1: Sewer System&lt;br /&gt; BNCT-AAHN &lt;br /&gt;52 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 5-2: Deserted Tunnel&lt;br /&gt;  BTCT-AAHN &lt;br /&gt;53 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 6-1: Missile Silo&lt;br /&gt; BYCT-AAHN &lt;br /&gt;54 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 6-2: Tank #329&lt;br /&gt; B2CT-AAHN &lt;br /&gt;55 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 6-3: Boss Joker  &lt;br /&gt; B6CT-AAHN &lt;br /&gt;56 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 7-1: Tiki Jungle&lt;br /&gt; CACT-AAHN &lt;br /&gt;57 9TCT-BGSL + 7TCA-AAH8 +  Start on Level 7-2: Boss ???&lt;br /&gt; CECT-AAHN &lt;br /&gt;58 4BNA-CRCR Batman gets about 1/100x normal &lt;br /&gt;power in Boss levels&lt;br /&gt;&lt;br /&gt;59 WBNA-CCCR Batman gets about 1/20x normal &lt;br /&gt;power in Boss levels&lt;br /&gt;60 3BNA-CACR Batman gets about 1/10x normal &lt;br /&gt;power in Boss levels&lt;br /&gt;61 NVNA-CACR Batman gets about 1/5x normal &lt;br /&gt;power in Boss levels&lt;br /&gt;62 HVNA-CACR Batman gets about 1/3x normal &lt;br /&gt;power in Boss levels&lt;br /&gt;63 FBNA-CACR Batman gets about 1/2x normal &lt;br /&gt;power in Boss levels&lt;br /&gt;64 BZNA-CACR Batman gets about 1-1/2x normal &lt;br /&gt;power in Boss levels&lt;br /&gt;65 BKNA-CACR Batman gets about 2x normal &lt;br /&gt;power in Boss levels&lt;br /&gt;66 A7NA-CACR Batman gets about 3x normal &lt;br /&gt;power in Boss levels  &lt;br /&gt;67 AVNA-CACR Batman gets about 5x normal &lt;br /&gt;power in Boss levels&lt;br /&gt;68 4BNA-CRC2 Boss gets about 1/100x normal &lt;br /&gt;power in Boss levels&lt;br /&gt;69 WBNA-CCC2 Boss gets about 1/20x normal &lt;br /&gt;power in Boss levels&lt;br /&gt;70 3BNA-CAC2 Boss gets about 1/10x normal &lt;br /&gt;power in Boss levels&lt;br /&gt;71 NVNA-CAC2 Boss gets about 1/5x normal &lt;br /&gt;power in Boss levels&lt;br /&gt;72 HVNA-CAC2 Boss gets about 1/3x normal &lt;br /&gt;power in Boss levels  &lt;br /&gt;73 FBNA-CAC2 Boss gets about 1/2x normal &lt;br /&gt;power in Boss levels&lt;br /&gt;74 BZNA-CAC2 Boss gets about 1-1/2x normal &lt;br /&gt;power in Boss levels&lt;br /&gt;75 BKNA-CAC2 Boss gets about 2x normal power&lt;br /&gt;in Boss levels &lt;br /&gt;&lt;br /&gt;CODE 76 WON'T WORK IF CHARACTER'S NORMAL STARTING AMOUNT OF POWER WAS MORE THAN 219,000&lt;br /&gt;76 A7NA-CAC2 Boss gets about 3x normal &lt;br /&gt;power in Boss levels  &lt;br /&gt;&lt;br /&gt;CODE 77 WON'T WORK IF CHARACTER'S NORMAL STARTING AMOUNT OF POWER WAS MORE THAN 131,000&lt;br /&gt;77 AVNA-CAC2 Boss gets about 5x normal power in Boss levels  &lt;br /&gt;Batman Revenge of The Joker and related names are trademarks of DC Comics Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Battle Squadron(tm) Game&lt;br /&gt;Powerful enemies who anticipate your moves and are hard to follow mark this extremely difficult action shoot-em-up. All these codes will help: SQUAD Code 7, limit enemy bullets on screen to 1; Code 3, infinite nova smart bombs; Code 2, infinite lives; and Code 6, don't downgrade weapons when killed.&lt;br /&gt;SQUAD&lt;br /&gt;CODE Key In . . . EFFECT . . .&lt;br /&gt;1 R1JT-R60T MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AD1T-AAE0 Infinite lives&lt;br /&gt;3 AA5A-AAC8 Infinite nova smart bombs&lt;br /&gt;4 BE7A-RAA4 Start with 9 nova smart bombs&lt;br /&gt;5 AY7A-RAA2 Start with weapons upgraded--player 1 only&lt;br /&gt;6 BDLA-AA9Y Don't downgrade weapons when killed&lt;br /&gt;7 AA6T-RAF2 Limit enemy bullets on screen to 1&lt;br /&gt;8 AN6T-RAF2 Limit enemy bullets on screen to 4&lt;br /&gt;9 AY6T-RAF2 Limit enemy bullets on screen to 6&lt;br /&gt;10 NA6T-RAF4 Enemy bullets travel very slow&lt;br /&gt;11 966T-REF4 Enemy bullets travel very fast&lt;br /&gt;Battle Squadron and related names are trademarks of Innerprise Software, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;BATTLETECH(tm) GAME&lt;br /&gt;&lt;br /&gt;1 AXYT-CA3Y Infinite ammo&lt;br /&gt;2 AX7T-AA7L Infinite lives&lt;br /&gt;3 AMZT-CA4Y Don't take permanent damage from enemy &lt;br /&gt;shots&lt;br /&gt;4 AM0A-CA26 Don't take permanent damage from hitting &lt;br /&gt;most objects (mines, enemies, etc.)&lt;br /&gt;5 ATGA-CA54 Don't lose gun from overheating it&lt;br /&gt;6 AH3T-AAHL Start with 1 life&lt;br /&gt;7 AM3T-AAHL Start with 2 lives&lt;br /&gt;8 AX3T-AAHL Start with 4 lives&lt;br /&gt;9 A13T-AAHL Start with 5 lives&lt;br /&gt;10 A93T-AAHL Start with 7 lives&lt;br /&gt;11 BH3T-AAHL Start with 9 lives&lt;br /&gt;12 AD3T-AAHW Start on mission 2&lt;br /&gt;13 AS3T-AAHW Start on mission 3&lt;br /&gt;14 AM3T-AAHW Start on mission 4&lt;br /&gt;15 AX3T-AAHW Start on mission 5&lt;br /&gt;16 693T-TGHG Max ammo for Machine Gun is 999&lt;br /&gt;17 8X3T-TCHJ Max ammo for Auto Cannon is 500&lt;br /&gt;18 8X3T-TCHL Max ammo for Inferno Missiles is 500&lt;br /&gt;19 8X3T-TCHN Max ammo for Large Laser is 500&lt;br /&gt;20 8X3T-TCHR Max ammo for Thunder Mines is 500&lt;br /&gt;21 9M3T-TAHT Max ammo for PPC is 250&lt;br /&gt;22 8X3T-TCHW Max ammo for Long-Range missiles is 500&lt;br /&gt;23 9M3T-TAHY Max ammo for Arrow Guided Missiles is 250&lt;br /&gt;24 9M3T-TAH0 Max ammo for Gauss Rifle is 250&lt;br /&gt;Battletech and related names are trademarks of FASA Corporation&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Battletoads(tm) Game&lt;br /&gt;TOAD&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 C3BT-AA5A Infinite lives&lt;br /&gt;2 AABT-BA7R + ABPA-EAH6 Player 1 starts with 1 life&lt;br /&gt;3 AJBT-BA7R + AKPA-EAH6 Player 1 starts with 3 lives&lt;br /&gt;4 ATBT-BA7R + AVPA-EAH6 Player 1 starts with 5 lives&lt;br /&gt;5 BEBT-BA7R + B1PA-EAH6 Player 1 starts with 10 lives&lt;br /&gt;6 CNBT-BA7R + CPPA-EAH6 Player 1 starts with 20 lives&lt;br /&gt;7 AABT-BA7R + ABPA-EAH6 + ABPT-EABG  Both players &lt;br /&gt;start with 1 life&lt;br /&gt;8 AJBT-BA7R + AKPA-EAH6 + ABPT-EABG  Both players &lt;br /&gt;start with 3 lives&lt;br /&gt;9 ATBT-BA7R + AVPA-EAH6 + ABPT-EABG  Both players &lt;br /&gt;start with 5 lives&lt;br /&gt;10 BEBT-BA7R + B1PA-EAH6 + ABPT-EABG  Both players &lt;br /&gt;start with 10 lives&lt;br /&gt;11 CNBT-BA7R + CPPA-EAH6 + ABPT-EABG  Both players &lt;br /&gt;start with 20 lives&lt;br /&gt;12 PT7T-AA54 + CKHA-AA5J Take less damage&lt;br /&gt;13 APBT-AAD4 + AN0T-AAAL Start with 1 energy block&lt;br /&gt;14 BPBT-AAD4 + BN0T-AAAL Start with 3 energy blocks&lt;br /&gt;15 CPBT-AAD4 + CN0T-AAAL Start with 5 energy blocks&lt;br /&gt;WITH CODES 16 THRU 18, YOU MAY NEED TO SWITCH OFF TO GO ON&lt;br /&gt;16 AA5T-B92Y Extremely bogus jump&lt;br /&gt;17 AA5T-B72Y Mildly bogus jump&lt;br /&gt;18 AA5T-B52Y Bogus jump&lt;br /&gt;CODES 19 THRU 21 DON'T WORK ON ALL LEVELS&lt;br /&gt;19 AA5T-BZ2Y Higher jump&lt;br /&gt;20 AA5T-BV2Y Super jump&lt;br /&gt;21 AA5T-BK2Y Mega-jump&lt;br /&gt;22 AJZT-AAC4 Start on level 2&lt;br /&gt;23 ANZT-AAC4 Start on level 3&lt;br /&gt;24 ATZT-AAC4 Start on level 4&lt;br /&gt;25 AYZT-AAC4 Start on level 5&lt;br /&gt;26 A2ZT-AAC4 Start on level 6&lt;br /&gt;27 A6ZT-AAC4 Start on level 7&lt;br /&gt;28 BAZT-AAC4 Start on level 8&lt;br /&gt;29 BEZT-AAC4 Start on level 9&lt;br /&gt;30 BJZT-AAC4 Start on level 10&lt;br /&gt;31 BNZT-AAC4 Start on level 11&lt;br /&gt;32 BTZT-AAC4 Start on level 12&lt;br /&gt;33 BYZT-AAC4 Start on level 13&lt;br /&gt;Battletoads is a trademark of Rare Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Beavis and Butt-head(tm) Game&lt;br /&gt;1 AXPT-CA7L Beavis doesn't take damage from shopping carts, mice, frozen yoghourt cones, oil, bowling balls, skateboards, thugs, Anderson sewer acid, rats, birds&lt;br /&gt;2 AT3A-CA7Y Beavis doesn't take damage from policemen, and cool girls&lt;br /&gt;3 AWRA-CA6N Beavis doesn't take damage from more sewer acid&lt;br /&gt;4 ATSA-CA8R Beavis doesn't take damage from AndersonÍs dog&lt;br /&gt;5 AWVT-CA60 Beavis doesn't take damage from junkyard sewer acid&lt;br /&gt;6 AVAT-CA2G Beavis doesnÍt take damage from getting sick&lt;br /&gt;7 ATFT-CA78 Beavis doesn't take damage from electricity&lt;br /&gt;8 AXRA-CA8L Butt-head doesn't take damage from shopping carts, mice, frozen yoghourt cones, oil, bowling balls, skateboards, thugs, Anderson, sewer acid, rats, birds&lt;br /&gt;9 AT3T-CA6R Butt-head doesn't take damage from policemen, cool girls&lt;br /&gt;10 AWRT-CA24 Butt-head doesn't take damage from more sewer acid&lt;br /&gt;11 ATSA-CA88 Butt-head doesn't take damage from Anderson dog&lt;br /&gt;12 AWWA-CA4C Butt-head doesn't take damage from junkyard sewer acid&lt;br /&gt;13 AVAT-CA2W Butt-head doesnÍt take damage from getting sick&lt;br /&gt;15 E3AT-CA2G Beavis &amp; Butt-head donÍt take damage from getting sick&lt;br /&gt;16 AJYA-CA96 Food restores all of Beavis' attention span&lt;br /&gt;17 AJYT-CA6J Food restores all of Butt-head's attention span&lt;br /&gt;18 CAEA-CA5A Snake is free&lt;br /&gt;19 CJDT-CA7E Toy gun is free&lt;br /&gt;20 CAEA-CA2C Bat is free&lt;br /&gt;21 CLFT-CA5Y Movie tickets are free&lt;br /&gt;22 AM1A-CA7T Always have $6.40&lt;br /&gt;23 ABLT-CNF6 Hospital ride is easier to win&lt;br /&gt;24 AA0A-CACA Always win the hospital ride&lt;br /&gt;25 AT8T-CA54 Ticket pieces that are returned to the poster are not lost when you die&lt;br /&gt;Beavis and Butt-head is a trademark of Viacom International Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bimini Run(tm) Game&lt;br /&gt;Bimini Run(tm) is a challenging boat racing and shooting game with a good, simulator-like look and feel. Go after Dr. Orca with an insurance policy provided by BIM Code 12, which protects you against loss of boats to accidents and enemy fire. Codes 13 and 18, infinite fuel and continues, will also help a lot. Experts, make finishing this game a "10" on the challenge scale with Codes 6 and 14--one boat and no continues. When you're using Code 4, the boat speedometer may behave weirdly, but never mind.&lt;br /&gt;1 ACDA-CAEJ Start at chapter 2&lt;br /&gt;2 AGDA-CAEJ Start at chapter 3&lt;br /&gt;3 ALDA-CAEJ Start at chapter 4&lt;br /&gt;4 ARDA-CAEJ Start at chapter 5&lt;br /&gt;5 AWDA-CAEJ Start at chapter 6&lt;br /&gt;6 ACDT-DA4N Start with 1 boat&lt;br /&gt;7 AGDT-DA4N Start with 2 boats&lt;br /&gt;8 BGDT-DA4N Start with 10 boats&lt;br /&gt;9 BDHA-AYB2 + BDHA-AYB8 Top speed is 80 mph instead of 93&lt;br /&gt;10 FDHA-A4B2 + FDHA-A4B8 Top speed is 105 mph&lt;br /&gt;11 ZDHA-A8B2 + ZDHA-A8B8 Top speed is 125 mph&lt;br /&gt;12 RGVT-C6TY Don't lose boats from accidents and &lt;br /&gt;enemy fire&lt;br /&gt;13 RHKT-A61L Infinite fuel supply&lt;br /&gt;14 ACDA-CAB6 + ACET-CAHE 0 continues instead of 4&lt;br /&gt;15 AGDA-CAB6 + AGET-CAHE 1 continue&lt;br /&gt;16 ALDA-CAB6 + ALET-CAHE 2 continues&lt;br /&gt;17 BGDA-CAB6 + BGET-CAHE 9 continues&lt;br /&gt;18 RGJA-C60G Infinite continues&lt;br /&gt;Bimini Run is a trademark of Nuvision Entertainment, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Blaster Master 2(tm) Game&lt;br /&gt;BLAS2&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 BVLT-JA5Y Protection from most hazards„  &lt;br /&gt;  NOT IN TOP-VIEW MODE&lt;br /&gt;2 D5VA-GA90 Medium falls don't hurt„DON'T &lt;br /&gt;  COMBINE WITH CODES 15 AND 16&lt;br /&gt;3 ACBA-GAB2 Start with 1 life&lt;br /&gt;4 AGBA-GAB2 Start with 2 lives&lt;br /&gt;5 AWBA-GAB2 Start with 5 lives  &lt;br /&gt;6 BGBA-GAB2 Start with 10 lives&lt;br /&gt;7 CRBA-GAB2 Start with 20 lives&lt;br /&gt;8 SCBT-GA5E Infinite lives„NOT IN TOP-VIEW MODE  &lt;br /&gt;9 8H5A-H98G Jump about 6x normal height in vehicle&lt;br /&gt;10 815A-H98G Jump about 3x normal height in vehicle&lt;br /&gt;11 895A-H98G Jump about 2x normal height in vehicle  &lt;br /&gt;12 9D5A-H98G Jump about 1-1/2x normal height in vehicle&lt;br /&gt;13 9M5A-H98G Jump about 3/4x normal height in vehicle&lt;br /&gt;14 9S5A-H98G Jump about 1/2x normal height in vehicle&lt;br /&gt;15 9D5T-H99C + D5VA-GA90 Jump about 2x normal height &lt;br /&gt;when walking„and don't take &lt;br /&gt;damage from medium falls&lt;br /&gt;16 9H5T-H99C + D5VA-GA90 Jump about 1-1/2x normal   &lt;br /&gt;height when walking„and &lt;br /&gt;don't take damage from medium falls &lt;br /&gt;17 9S5T-H99C Jump about 3/4x normal height when walking&lt;br /&gt;18 9X5T-H99C Jump about 1/2x normal height when walking&lt;br /&gt;19 B5ZT-GA9J Infinite 3-way fire&lt;br /&gt;20 CD0T-GA94 + BD0T-GA62 Infinite hyper missiles  &lt;br /&gt;21 CD1A-GA86 Infinite 8-way lightnings&lt;br /&gt;22 B4FT-GA3G Infinite shields  &lt;br /&gt;23 ABMT-JAHR Weapon icon adds 0 more to amt. you have&lt;br /&gt;24 AFMT-JAHR Weapon icon adds 1 more to amt. you have&lt;br /&gt;25 APMT-JAHR Weapon icon adds 3 more to amt. you have&lt;br /&gt;26 BKMT-JAHR Weapon icon adds 10 more to amt. you have  &lt;br /&gt;27 CVMT-JAHR Weapon icon adds 20 more to amt. you have&lt;br /&gt;28 GKMT-JAHR Weapon icon adds 50 more to amt. you have&lt;br /&gt;29 NPMT-JAHR Weapon icon adds 99 more to amt. you have (max)&lt;br /&gt;30 ABMA-JACW Heart icon adds 0 points to energy bar&lt;br /&gt;31 AFMA-JACW Heart icon adds 1 point to energy bar  &lt;br /&gt;32 AKMA-JACW Heart icon adds 2 points to energy bar &lt;br /&gt;33 AVMA-JACW Heart icon adds 4 points to energy bar&lt;br /&gt;34 AZMA-JACW Heart icon adds 5 points to energy bar&lt;br /&gt;35 A3MA-JACW Heart icon adds 6 points to energy bar&lt;br /&gt;36 A7MA-JACW Heart icon adds 7 points to energy bar&lt;br /&gt;37 BBMA-JACW Heart icon adds 8 points to energy bar  &lt;br /&gt;38 BFMA-JACW Heart icon adds 9 points to energy bar&lt;br /&gt;39 BKMA-JACW Heart icon adds 10 points to energy bar&lt;br /&gt;40 BPMA-JACW Heart icon adds 11 points to energy bar  &lt;br /&gt;41 BVMA-JACW Heart icon adds 12 points to energy bar (max)&lt;br /&gt;42 VCFT-HGCG Shields last 10x normal time&lt;br /&gt;43 2WFT-GWCG Shields last 5x normal time&lt;br /&gt;44 5WFT-GLCG Shields last 3x normal time&lt;br /&gt;45 7CFT-GGCG Shields last 2x normal time  &lt;br /&gt;46 9LFT-GACG Shields last 1/2x normal time&lt;br /&gt;47 Y8FT-GACG Shields last 1/3x normal time&lt;br /&gt;48 NWFT-GACG Shields last 1/5x normal time&lt;br /&gt;49 GLFT-GACG Shields last 1/10x normal time&lt;br /&gt;50 A3FT-AA82 Infinite continue credits  &lt;br /&gt;&lt;br /&gt;51 A3GA-AA5L Infinite time to decide whether &lt;br /&gt;  to use a continue credit&lt;br /&gt;Blaster Master 2 is a trademark of Sun Corporation of America.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bonanza Brothers(tm) Game&lt;br /&gt;This is an entertaining action/comedy game where you help Mike and Spike Bonanza steal everything they can get their hands on, while trying to avoid the security robots. When using ZABRO Codes 10 thru 13, the clock will reset to 3 minutes if time runs out, or if a player re-enters the game after letting the continue countdown timer run out. For Codes 17 thru 20, player lives will reset to the number on the options screen if you re-enter a game after you've let the countdown timer run out. For Codes 23 thru 24, the credit must be used before the countdown timer runs out.&lt;br /&gt;1 AJBT-AAF6 Start on stage 2&lt;br /&gt;2 ANBT-AAF6 Start on stage 3&lt;br /&gt;3 AYBT-AAF6 Start on stage 4&lt;br /&gt;4 A2BT-AAF6 Start on stage 5&lt;br /&gt;5 A6BT-AAF6 Start on stage 6&lt;br /&gt;6 BEBT-AAF6 Start on stage 7&lt;br /&gt;7 BJBT-AAF6 Start on stage 8&lt;br /&gt;8 BNBT-AAF6 Start on stage 9&lt;br /&gt;9 BYBT-AAF6 Start on stage 10&lt;br /&gt;10 AECA-CAF8 + AE2T-CACA + AE4T-CAEW Start clock at 1 minute &lt;br /&gt;instead of 3&lt;br /&gt;11 AJCA-CAF8 + AJ2T-CACA + AJ4T-CAEW Start clock at 2 minutes&lt;br /&gt;12 A2CA-CAF8 + A22T-CACA + A24T-CAEW Start clock at 6 minutes&lt;br /&gt;13 BECA-CAF8 + BE2T-CACA + BE4T-CAEW Start clock at 9 minutes&lt;br /&gt;14 LTDA-CA8T Infinite time&lt;br /&gt;15 968T-B946 + AE8T-AADW Sets player lives lower limit &lt;br /&gt;on option screen to 1&lt;br /&gt;16 968T-B946 + BN8T-AADL Sets player lives upper limit &lt;br /&gt;on option screen to 9&lt;br /&gt;17 AA6T-AAGJ + 3T6T-BF8L Player 1 starts with 25 lives&lt;br /&gt;18 AA6T-AAHR + 3T6T-BF9T Player 2 starts with 25 lives&lt;br /&gt;19 AA2T-CACW + 3T2T-DF4Y Player 1 continues with 25 lives&lt;br /&gt;20 AA4T-CAFE + 3T4T-DF7G Player 2 continues with 25 lives&lt;br /&gt;21 PBKT-AA68 Infinite lives--player 1&lt;br /&gt;22 PVLA-AA3L Infinite lives--player 2&lt;br /&gt;23 AT2T-CA3E Infinite credits--player 1&lt;br /&gt;24 AT4T-CA50 Infinite credits--player 2&lt;br /&gt;Bonanza Brothers and related names are trademarks of Sega Enterprises, Ltd.&lt;br /&gt;&lt;br /&gt;Boxing Legends of the Ring(tm) Game&lt;br /&gt;1 REBT-A6TN MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AVGA-AA2W Infinite time per round--must get a knockout&lt;br /&gt;CODES ALTERING MINUTES PER ROUND WORK ONLY IN CAREER MODE&lt;br /&gt;3 AF1A-AAG8 Each round is 1 minute&lt;br /&gt;4 AK1A-AAG8 Each round is 2 minutes&lt;br /&gt;5 AV1A-AAG8 Each round is 4 minutes&lt;br /&gt;6 AZ1A-AAG8 Each round is 5 minutes&lt;br /&gt;7 A71A-AAG8 Each round is 7 minutes&lt;br /&gt;8 BF1A-AAG8 Each round is 9 minutes&lt;br /&gt;9 ABVT-AABY Player 1 starts with 0 superpunches&lt;br /&gt;10 AKVT-AABY Player 1 starts with 2 superpunches&lt;br /&gt;11 APVT-AABY Player 1 starts with 3 superpunches&lt;br /&gt;12 ATVA-AA90 Player 1 gets infinite superpunches&lt;br /&gt;13 SEVA-BJZT Each knockdown worth 2 superpunches to &lt;br /&gt;Player 1&lt;br /&gt;14 SEVA-BNZT Each knockdown worth 3 superpunches to &lt;br /&gt;Player 1&lt;br /&gt;15 ABVT-AACA Player 2 starts with 0 superpunches&lt;br /&gt;16 AKVT-AACA Player 2 starts with 2 superpunches&lt;br /&gt;17 APVT-AACA Player 2 starts with 3 superpunches&lt;br /&gt;18 ATVA-AA9C Player 2 gets infinite superpunches&lt;br /&gt;19 SEVA-BJY4 Each knockdown worth 2 superpunches to &lt;br /&gt;Player 2&lt;br /&gt;20 SEVA-BNY4 Each knockdown worth 3 superpunches to &lt;br /&gt;Player 2&lt;br /&gt;21 AXLA-AA9R Infinite stamina for Player 1&lt;br /&gt;22 SFGA-BGY6 Player 1 regains stamina faster than normal&lt;br /&gt;23 AXGT-AA6Y Infinite stamina for Player 2&lt;br /&gt;24 SFGA-BGWL Player 2 regains stamina faster than normal&lt;br /&gt;CODES 25 THRU 33 AFFECT CREATING A NEW BOXER. STAMINA CODES &lt;br /&gt;WORK AS DESCRIBED FOR OLYMPIC, BUT GIVE YOU A LITTLE LESS FOR &lt;br /&gt;MILITARY AND STREET&lt;br /&gt;25 LALT-DA7W Punch power starts at maximum&lt;br /&gt;26 FALT-DA7W Punch power starts at half of maximum&lt;br /&gt;27 AALT-DA7W Punch power starts at zero&lt;br /&gt;28 NALT-CAHE Stamina starts at maximum&lt;br /&gt;29 GALT-CAHE Stamina starts at half of maximum&lt;br /&gt;30 AALT-CAHE Stamina starts at zero&lt;br /&gt;31 LAMA-DA2Y Chin starts at maximum&lt;br /&gt;32 FAMA-DA2Y Chin starts at half of maximum&lt;br /&gt;33 AAMA-DA2Y Chin starts at zero&lt;br /&gt;34 RE3T-C6TW Infinite strength beads&lt;br /&gt;Boxing Legends of the Ring is a trademark of Electro Brain Corp.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bubsy(tm) Game&lt;br /&gt;BUBS&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AJXT-AAA2 Start with 3 lives&lt;br /&gt;2 DEXT-AAA3 Start with 20 lives  &lt;br /&gt;3 KEXT-AAA4 Start with 66 lives&lt;br /&gt;4 RERT-86V4 Infinite lives  &lt;br /&gt;5 ADTA-6AAC Infinite time  &lt;br /&gt;6 AL9V-CAAY Each yarn ball worth 2&lt;br /&gt;7 A09V-CAAY Each yarn ball worth 5&lt;br /&gt;8 BL9V-CAAY Each yarn ball worth 10  &lt;br /&gt;9 GK3B-CAHC Each yarn crate holds 32&lt;br /&gt;10 KP3B-CAHC Each yarn crate holds 51&lt;br /&gt;11 XF3B-CAHC Each yarn crate holds 99&lt;br /&gt;12 AELT-AAAC Start on chapter 2  &lt;br /&gt;13 AJLT-AAAC Start on chapter 3&lt;br /&gt;14 ANLT-AAAC Start on chapter 4&lt;br /&gt;15 ATLT-AAAC Start on chapter 5&lt;br /&gt;16 AYLT-AAAC Start on chapter 6&lt;br /&gt;17 A2LT-AAAC Start on chapter 7&lt;br /&gt;18 BALT-AAAC Start on chapter 8  &lt;br /&gt;19 BJLT-AAAC Start on chapter 9&lt;br /&gt;20 BTLT-AAAC Start on chapter 10&lt;br /&gt;21 BYLT-AAAC Start on chapter 11&lt;br /&gt;22 B2LT-AAAC Start on chapter 12&lt;br /&gt;23 B6LT-AAAC Start on chapter 13&lt;br /&gt;24 CALT-AAAC Start on chapter 14&lt;br /&gt;25 CELT-AAAC Start on chapter 15 &lt;br /&gt;26 CJLT-AAAC Start on chapter 16&lt;br /&gt;Bubsy is a trademark of Accolade, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Bulls vs. Lakers and the NBA Playoffs(tm) Game&lt;br /&gt;Everything's realistic here, from the players' signature moves down to the way they look. Try BULL Code 2 and have all the time in the world to take a shot. Get a 50-point head start with Code 16, and trounce the computer with Code 29 and 8 points per basket. If you're an expert, have your opponent start with 50 points (Code 21).&lt;br /&gt;1 R18A-8608 MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 ATHA-AA68 Infinite shot clock&lt;br /&gt;3 REJA-A6TN Infinite timeouts for both teams&lt;br /&gt;4 AFFT-CAEL Team 1 starts with 1 timeout&lt;br /&gt;5 APFT-CAEL Team 1 starts with 3 timeouts&lt;br /&gt;6 A7FT-CAEL Team 1 starts with 7 timeouts&lt;br /&gt;7 BFFT-CAEL Team 1 starts with 9 timeouts&lt;br /&gt;8 AFFT-CAEW Team 2 starts with 1 timeout&lt;br /&gt;9 APFT-CAEW Team 2 starts with 3 timeouts&lt;br /&gt;10 A7FT-CAEW Team 2 starts with 7 timeouts&lt;br /&gt;11 BFFT-CAEW Team 2 starts with 9 timeouts&lt;br /&gt;12 BJCA-AAH8 Team 1 starts with 10 points&lt;br /&gt;13 CTCA-AAH8 Team 1 starts with 20 points&lt;br /&gt;14 D2CA-AAH8 Team 1 starts with 30 points&lt;br /&gt;15 FACA-AAH8 Team 1 starts with 40 points&lt;br /&gt;16 GJCA-AAH8 Team 1 starts with 50 points&lt;br /&gt;17 BJCT-AAAG Team 2 starts with 10 points&lt;br /&gt;18 CTCT-AAAG Team 2 starts with 20 points&lt;br /&gt;19 D2CT-AAAG Team 2 starts with 30 points&lt;br /&gt;20 FACT-AAAG Team 2 starts with 40 points&lt;br /&gt;21 GJCT-AAAG Team 2 starts with 50 points&lt;br /&gt;DON'T COMBINE CODES 22 THRU 37 WITH ANY OF CODES 38 THRU 43&lt;br /&gt;22 SFBT-DEZ2 Team 1's baskets worth 1 point&lt;br /&gt;23 SFBT-DJZ2 Team 1's baskets worth 2 points&lt;br /&gt;24 SFBT-DNZ2 Team 1's baskets worth 3 points&lt;br /&gt;25 SFBT-DTZ2 Team 1's baskets worth 4 points&lt;br /&gt;26 SFBT-DYZ2 Team 1's baskets worth 5 points&lt;br /&gt;27 SFBT-D2Z2 Team 1's baskets worth 6 points&lt;br /&gt;28 SFBT-D6Z2 Team 1's baskets worth 7 points&lt;br /&gt;29 SFBT-DAZ2 Team 1's baskets worth 8 points&lt;br /&gt;30 SFBT-DEZR Team 2's baskets worth 1 point&lt;br /&gt;31 SFBT-DJZR Team 2's baskets worth 2 points&lt;br /&gt;32 SFBT-DNZR Team 2's baskets worth 3 points&lt;br /&gt;33 SFBT-DTZR Team 2's baskets worth 4 points&lt;br /&gt;34 SFBT-DYZR Team 2's baskets worth 5 points&lt;br /&gt;35 SFBT-D2ZR Team 2's baskets worth 6 points&lt;br /&gt;36 SFBT-D6ZR Team 2's baskets worth 7 points&lt;br /&gt;37 SFBT-DAZR Team 2's baskets worth 8 points&lt;br /&gt;DON'T COMBINE CODES 38 THRU 43 WITH ANY OF CODES 22 THRU 37&lt;br /&gt;38 A30T-AAEA All 3-pointers worth 6 points&lt;br /&gt;39 BF0T-AAEA All 3-pointers worth 9 points&lt;br /&gt;40 AK0T-AAAT All free throws worth 2 points&lt;br /&gt;41 AP0T-AAAT All free throws worth 3 points&lt;br /&gt;42 A30T-AAAT All free throws worth 6 points&lt;br /&gt;43 BF0T-AAAT All free throws worth 9 points&lt;br /&gt;Bulls vs. Lakers and the NBA Playoffs is a trademark of Electronic Arts. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQY0XcolZI/AAAAAAAAAbI/-liplHS9aYM/s1600-h/5889njqixmgqi3.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQY0XcolZI/AAAAAAAAAbI/-liplHS9aYM/s400/5889njqixmgqi3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252350353347220882" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQY0XcolZI/AAAAAAAAAbI/-liplHS9aYM/s1600-h/5889njqixmgqi3.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://4.bp.blogspot.com/_INQN6xx6V0w/SOQY0XcolZI/AAAAAAAAAbI/-liplHS9aYM/s400/5889njqixmgqi3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252350353347220882" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Caliber .50(tm) Game&lt;br /&gt;Help Captain "Windbreak" Addis escape the jungles of Vietnam in this challenging action game. CAL Code 7 makes you almost invincible. With CAL Code 6, infinite lives, the screen count will decrease to 0, then roll to "FF". You experts can make grenade pick-ups worth a lot less than the normal value of 10 when you use Codes 4 and 5.&lt;br /&gt;1 AJBT-AA4Y MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AB9A-BE5N Infinite grenades&lt;br /&gt;3 XGHT-AAF2 Start with 99 grenades&lt;br /&gt;4 AYMT-KA2L Grenade pick-up adds 5 instead of 10&lt;br /&gt;5 AEMT-KA2L Grenade pick-up adds 1&lt;br /&gt;6 AB4A-AA2Y Infinite lives&lt;br /&gt;7 RZ5T-A6YJ Almost invincible&lt;br /&gt;8 ATMT-KA2A Power up happens 2x as fast&lt;br /&gt;9 BAMT-KA2A Power up happens 4x as fast&lt;br /&gt;10 BWJA-B8WL Start and restart with full power--normal level only&lt;br /&gt;11 BGJA-B8W2 Start and restart with full power--difficult level only&lt;br /&gt;Caliber .50 and related names are trademarks of Mentrix Software, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Castle of Illusion Starring Mickey Mouse(tm) Game&lt;br /&gt;Just because this is Mickey Mouse doesn't mean it's easy! For the best chance of success, try MICK Codes 4, 7, 8 and 9. They give you all you should need to rescue Minnie Mouse. With Code 3, try not to grab more items past 98. If you do, the counter actually slips back.&lt;br /&gt;1 EABT-AA3E MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 SAGA-BYWR Each item worth 5 items&lt;br /&gt;3 NNGA-AACJ + NRRA-AABJ Maximum item capacity becomes 98&lt;br /&gt;4 SC6A-AY0L Infinite items&lt;br /&gt;5 SCYT-RYVN Keep items between levels&lt;br /&gt;6 SCKT-AYTA Infinite tries, lose tries if you fall&lt;br /&gt;7 SC8T-AYXR Infinite tries, don't lose tries if you fall&lt;br /&gt;8 SCKA-AY1Y Invincibility&lt;br /&gt;9 E5EA-AAGE Jump higher&lt;br /&gt;Castle of Illusion Starring Mickey Mouse and related names are trademarks of The Walt Disney Company.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Castlevania Bloodlines(tm) Game&lt;br /&gt;FOR CODES 1 THRU 9, LEAVE # OF PLAYERS AT 3 ON OPTIONS SCREEN.&lt;br /&gt;1 ARFA-ANAR Start with 7 lives&lt;br /&gt;2 ARFA-ARAR Start with 8 lives&lt;br /&gt;3 ARFA-ATAR Start with 9 lives&lt;br /&gt;4 ARFA-AWAR Start with 10 lives&lt;br /&gt;5 ARFA-BAAR Start with 11 lives&lt;br /&gt;6 ARFA-ALJR Start with 26 lives&lt;br /&gt;7 ARFA-BATR Start with 51 lives&lt;br /&gt;8 ARFA-BL2R Start with 76 lives&lt;br /&gt;9 ARFA-BXAR Start with 100 lives&lt;br /&gt;10 AA0A-DA42 Infinite lives&lt;br /&gt;11 REST-C6XR Protection from most hazards--NOT FALLS&lt;br /&gt;12 AE6T-ACCW Start with 1 continue&lt;br /&gt;13 AN6T-AGCW Start with 3 continues&lt;br /&gt;14 AY6T-ALCW Start with 5 continues&lt;br /&gt;15 A66T-ARCW Start with 7 continues&lt;br /&gt;16 BE6T-AWCW Start with 9 continues&lt;br /&gt;17 AXJA-AA5N Infinite continues&lt;br /&gt;18 A26T-AA22 Always restart on the last level (even if you &lt;br /&gt;choose END)&lt;br /&gt;CODES 19 THRU 77 START YOU WITH 1 LIFE ON 1ST GAME. ALSO, &lt;br /&gt;CODES 1 THRU 10 WILL NOT AFFECT 1ST GAME LIVES. CODE 10 WILL &lt;br /&gt;WORK ONLY IF YOU HAVE MORE THAN 1 LIFE&lt;br /&gt;19 9T6T-BGJ2 + AE6T-AAA4 Start on level 1-2&lt;br /&gt;20 9T6T-BGJ2 + AJ6T-AAA4 Start on level 1-3&lt;br /&gt;21 9T6T-BGJ2 + AN6T-AAA4 Start on level 1-4&lt;br /&gt;22 9T6T-BGJ2 + A66T-AAA4 Start on level 1-5&lt;br /&gt;23 9T6T-BGJ2 + BA6T-AAA4 Start on level 1-6&lt;br /&gt;24 9T6T-BGJ2 + GN6T-AAA4 Start on level 1-6 Part 2&lt;br /&gt;25 9T6T-BGJ2 + BE6T-AAA4 Start on level 1-7&lt;br /&gt;26 9T6T-BGJ2 + BJ6T-AAA4 Start on level 1-8&lt;br /&gt;27 9T6T-BGJ2 + BN6T-AAA4 Start on level 1-9&lt;br /&gt;28 9T6T-BGJ2 + BT6T-AAA4 Start on level 1-10&lt;br /&gt;29 9T6T-BGJ2 + BY6T-AAA4 Start on level 1-11&lt;br /&gt;30 9T6T-BGJ2 + CE6T-AAA4 Start on level 2-1&lt;br /&gt;31 9T6T-BGJ2 + CJ6T-AAA4 Start on level 2-2&lt;br /&gt;32 9T6T-BGJ2 + CN6T-AAA4 Start on level 2-3&lt;br /&gt;33 9T6T-BGJ2 + CY6T-AAA4 Start on level 2-4&lt;br /&gt;34 9T6T-BGJ2 + C66T-AAA4 Start on level 2-5&lt;br /&gt;35 9T6T-BGJ2 + DE6T-AAA4 Start on level 2-6&lt;br /&gt;36 9T6T-BGJ2 + DA6T-AAA4 Start on level 2-7&lt;br /&gt;37 9T6T-BGJ2 + DJ6T-AAA4 Start on level 3-1&lt;br /&gt;38 9T6T-BGJ2 + DN6T-AAA4 Start on level 3-2&lt;br /&gt;39 9T6T-BGJ2 + D66T-AAA4 Start on level 3-3&lt;br /&gt;40 9T6T-BGJ2 + GE6T-AAA4 Start on level 3-4&lt;br /&gt;41 9T6T-BGJ2 + JA6T-AAA4 Start on level 3-4 (ALTERNATE &lt;br /&gt;ROUTE)&lt;br /&gt;42 9T6T-BGJ2 + DT6T-AAA4 Start on level 3-5&lt;br /&gt;43 9T6T-BGJ2 + GJ6T-AAA4 Start on level 3-6&lt;br /&gt;44 9T6T-BGJ2 + D26T-AAA4 Start on level 3-7&lt;br /&gt;45 9T6T-BGJ2 + ET6T-AAA4 Start on level 3-8&lt;br /&gt;46 9T6T-BGJ2 + DY6T-AAA4 Start on level 3-9&lt;br /&gt;47 9T6T-BGJ2 + EA6T-AAA4 Start on level 4-1&lt;br /&gt;48 9T6T-BGJ2 + EE6T-AAA4 Start on level 4-2&lt;br /&gt;49 9T6T-BGJ2 + EJ6T-AAA4 Start on level 4-3&lt;br /&gt;50 9T6T-BGJ2 + EN6T-AAA4 Start on level 4-4&lt;br /&gt;51 9T6T-BGJ2 + FE6T-AAA4 Start on level 4-5&lt;br /&gt;52 9T6T-BGJ2 + FJ6T-AAA4 Start on level 4-6&lt;br /&gt;53 9T6T-BGJ2 + KA6T-AAA4 Start on level 4-7&lt;br /&gt;54 9T6T-BGJ2 + GY6T-AAA4 Start on level 4-8&lt;br /&gt;55 9T6T-BGJ2 + FT6T-AAA4 Start on level 4-9&lt;br /&gt;56 9T6T-BGJ2 + FY6T-AAA4 Start on level 4-10&lt;br /&gt;57 9T6T-BGJ2 + F26T-AAA4 Start on level 4-11&lt;br /&gt;58 9T6T-BGJ2 + G26T-AAA4 Start on level 5-1&lt;br /&gt;59 9T6T-BGJ2 + G66T-AAA4 Start on level 5-2&lt;br /&gt;60 9T6T-BGJ2 + J26T-AAA4 Start on level 5-2 (ALTERNATE &lt;br /&gt;ROUTE)&lt;br /&gt;61 9T6T-BGJ2 + HA6T-AAA4 Start on level 5-3&lt;br /&gt;62 9T6T-BGJ2 + HE6T-AAA4 Start on level 5-4&lt;br /&gt;63 9T6T-BGJ2 + HT6T-AAA4 Start on level 5-5&lt;br /&gt;64 9T6T-BGJ2 + J66T-AAA4 Start on level 5-6&lt;br /&gt;65 9T6T-BGJ2 + H26T-AAA4 Start on level 5-7&lt;br /&gt;66 9T6T-BGJ2 + H66T-AAA4 Start on level 5-8&lt;br /&gt;67 9T6T-BGJ2 + JJ6T-AAA4 Start on level 6-1&lt;br /&gt;68 9T6T-BGJ2 + JN6T-AAA4 Start on level 6-2&lt;br /&gt;69 9T6T-BGJ2 + JY6T-AAA4 Start on level 6-3&lt;br /&gt;70 9T6T-BGJ2 + JT6T-AAA4 Start on level 6-4&lt;br /&gt;71 9T6T-BGJ2 + E66T-AAA4 Start on level 6-5&lt;br /&gt;72 9T6T-BGJ2 + C26T-AAA4 Start on level 6-6&lt;br /&gt;73 9T6T-BGJ2 + FA6T-AAA4 Start on level 6-7&lt;br /&gt;74 9T6T-BGJ2 + EY6T-AAA4 Start on level 6-8&lt;br /&gt;75 9T6T-BGJ2 + KY6T-AAA4 Start on level 6-9&lt;br /&gt;76 9T6T-BGJ2 + K26T-AAA4 Start on level 6-10&lt;br /&gt;77 9T6T-BGJ2 + GA6T-AAA4 Start on level 6-11&lt;br /&gt;78 HWET-AABT Start each life with 3/4 health&lt;br /&gt;79 FCET-AABT Start each life with 1/2 health&lt;br /&gt;80 CWET-AABT Start each life with 1/4 health&lt;br /&gt;81 0B8A-D960 Meat power-up always fully heals&lt;br /&gt;82 2V8A-D960 Meat power-up heals 3/4 of total health&lt;br /&gt;83 7V8A-D960 Meat power-up heals 1/4 of total health&lt;br /&gt;84 AB5T-CAE2 Red gems are worth 0&lt;br /&gt;85 AK5T-CAE2 Red gems worth 2&lt;br /&gt;86 AP5T-CAE2 Red gems worth 3&lt;br /&gt;87 AV5T-CAE2 Red gems worth 4&lt;br /&gt;88 AZ5T-CAE2 Red gems worth 5&lt;br /&gt;89 CB5T-CAE2 Red gems worth 10&lt;br /&gt;90 EB5T-CAE2 Red gems worth 20&lt;br /&gt;91 GB5T-CAE2 Red gems worth 30&lt;br /&gt;92 AB6A-CAGJ Blue gems worth 0&lt;br /&gt;93 BB6A-CAGJ Blue gems worth 8&lt;br /&gt;94 CB6A-CAGJ Blue gems worth 10&lt;br /&gt;95 EB6A-CAGJ Blue gems worth 20&lt;br /&gt;96 GB6A-CAGJ Blue gems worth 30&lt;br /&gt;97 JB6A-CAGJ Blue gems worth 40&lt;br /&gt;98 LB6A-CAGJ Blue gems worth 50&lt;br /&gt;99 JB7A-DJXA Weapon power-ups worth 2x as much &lt;br /&gt;(maximum normal level)&lt;br /&gt;100 JB7A-DNXA Weapon power-ups instantly take you to &lt;br /&gt;maximum level&lt;br /&gt;101 ANXT-CAHY Don't lose super weapon when damaged&lt;br /&gt;102 AJYA-CA32 Don't lose super items (seeker orb/super holy &lt;br /&gt;water) when damaged&lt;br /&gt;103 AWEA-AA98 Keep current item after dying--WEAPONS &lt;br /&gt;SOMETIMES BECOME INVISIBLE&lt;br /&gt;104 AWET-AA2E Keep current weapon level after dying&lt;br /&gt;105 AWET-AA5E Keep current number of gems after dying&lt;br /&gt;106 BCET-BN30 Begin each life with 8 gems&lt;br /&gt;107 C4ET-BN30 Begin each life with 16 gems&lt;br /&gt;108 E0ET-BN30 Begin each life with 25 gems&lt;br /&gt;109 LCET-BN30 Begin each life with 50 gems&lt;br /&gt;110 R0ET-BN30 Begin each life with 75 gems&lt;br /&gt;111 XGET-BN30 Begin each life with 99 gems&lt;br /&gt;112 AC6A-CAAW Using holy water doesn't cost any gems&lt;br /&gt;113 AL6A-CAAW Using holy water costs 2 gems&lt;br /&gt;DON'T USE AXE AND BOOMERANG CODES TOGETHER&lt;br /&gt;114 AG6A-CAAY Using axe doesn't cost any gems&lt;br /&gt;115 AG6A-CEAY Using axe costs 2 gems&lt;br /&gt;116 AC6A-CCAY Using boomerang doesn't cost any gems&lt;br /&gt;117 AL6A-CCAY Using boomerang costs 2 gems&lt;br /&gt;DON'T USE WATER AND AXE CODES TOGETHER&lt;br /&gt;118 AW6A-CAA0 Using stronger (Up+C) holy water doesn't cost &lt;br /&gt;any gems&lt;br /&gt;119 AC6A-CJA0 Using stronger axe doesn't cost any gems&lt;br /&gt;DON'T USE BOOMERANG AND WATER CODES TOGETHER&lt;br /&gt;120 BC6A-CAA2 Using stronger boomerang doesn't cost any &lt;br /&gt;gems&lt;br /&gt;121 AW6A-CJA2 Using seeker orb costs 4 gems instead of 8&lt;br /&gt;122 AC6A-CJA2 Using seeker orb doesn't cost any gems&lt;br /&gt;123 AC6A-CJA4 Using super holy water costs 4 gems instead &lt;br /&gt;of 8&lt;br /&gt;124 AC6A-CAA4 Using super holy water doesn't cost any gems&lt;br /&gt;125 RG5T-C6Z0 No items use up any gems when used&lt;br /&gt;Castlevania Bloodlines is a trademark of Konami (America) Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Centurion Defender of Rome(tm) Game&lt;br /&gt;As the old saying goes, Rome wasn't built in a day! With Game Genie(tm), you can speed up the process, though, in this very hard game. For the fastest path to success, try ROME Code 4 so you can start off with some serious spending money. Code 11 takes you right near the top of the ranks. Code 13 toughens the courage of your legions and will stop them from running away--unless the elephants get to them, or their general is killed. With Code 15, you can fire your ship's catapult as soon as the last shot has landed. Code 16, start with maximum honor, improves your ability to negotiate with the leaders of other lands.&lt;br /&gt;1 R19T-R60T MASTER CODE--MUST BE ENTERED&lt;br /&gt;Initial Talents--money:&lt;br /&gt;2 8XTA-RCAE A good starter (500)&lt;br /&gt;3 7DTA-RGAE A big headstart (1,000)&lt;br /&gt;4 VDTA-SGAE A major advantage (5,000)&lt;br /&gt;Initial Rank--determines how many legions or fleets you control:&lt;br /&gt;5 K53A-RCDE Centurion&lt;br /&gt;6 K53A-REDE Tribune&lt;br /&gt;7 K53A-RGDE Legatus&lt;br /&gt;8 K53A-RJDE General&lt;br /&gt;9 K53A-RLDE Praetor&lt;br /&gt;10 K53A-RNDE Consul&lt;br /&gt;11 K53A-RRDE Proconsul&lt;br /&gt;12 ACEA-AA4T Almost always prevent the populace &lt;br /&gt;under the Roman heel from going &lt;br /&gt;into revolt&lt;br /&gt;13 HTST-BAG4 + NAST-AAG6 Increase the courage of your legions&lt;br /&gt;14 AXHT-AA6C Enable your chariot to take corners &lt;br /&gt;at any speed&lt;br /&gt;15 DM1T-CA46 Fire ship catapult faster&lt;br /&gt;16 HXTA-RJ2J Start with maximum honor&lt;br /&gt;17 APOT-AAF4 Speed up battles slightly&lt;br /&gt;Centurion Defender of Rome and related names are trademarks of Electronic Arts.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Chakan(tm) Game&lt;br /&gt;CHAK&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AKZA-TA7L Protection from most hits&lt;br /&gt;2 AB3A-TCF2 Invincibility lasts longer after getting hit  &lt;br /&gt;3 DB3A-TAF2 Invincibility does not last as long  &lt;br /&gt;4 RLGA-TA4C Invincibility (falling still kills you)  &lt;br /&gt;5 ALJA-WA74 + ALJA-WA8J Using an alchemy does not &lt;br /&gt;use up potions  &lt;br /&gt;6 P0AT-XTVR Start with 4 blue potions&lt;br /&gt;7 P0AT-XTVW Start with 4 green potions&lt;br /&gt;8 P0AT-XTV0 Start with 4 red potions  &lt;br /&gt;9 P0AT-XTV4 Start with 4 clear potions&lt;br /&gt;10 RGJA-W600 Super jump  &lt;br /&gt;11 ACGT-VE7W Infinite time  &lt;br /&gt;12 RGRT-W6TG Scythe always available&lt;br /&gt;13 RGRA-W604 Grappling hook always available&lt;br /&gt;14 RGRA-W61N Battering mallet always available  &lt;br /&gt;15 RGRT-W6T6 Battle axe always available&lt;br /&gt;Chakan is a trademark of RAK Graphics.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Chester Cheetah . . . Wild, Wild Quest(tm) Game&lt;br /&gt;1 AA6T-AAFY Infinite lives--EXCEPT RALLY LEVEL&lt;br /&gt;2 AA5A-AABG Start with 0 continues&lt;br /&gt;3 AY5A-AABG Start with 5 continues&lt;br /&gt;4 BE5A-AABG Start with 9 continues&lt;br /&gt;5 AWBT-CA8R Infinite continues&lt;br /&gt;6 ABAA-AAAE Infinite time&lt;br /&gt;7 ABAA-AABG Infinite time and infinite lives--EXCEPT &lt;br /&gt;RALLY LEVEL&lt;br /&gt;8 A1VT-CAFR Small paws worth about 5 instead of 1&lt;br /&gt;9 CDVT-CAFR Small paws worth about 10&lt;br /&gt;10 A5WA-CAA4 Medium paws worth about 6 instead of 3&lt;br /&gt;11 B9WA-CAA4 Medium paws worth about 15&lt;br /&gt;12 CXWA-CAEG Big paws worth about 20 instead of 10&lt;br /&gt;13 D5WA-CAEG Big paws worth about 30&lt;br /&gt;14 AE5A-AADG Start each level with the map piece&lt;br /&gt;15 AG2A-AAER Infinite cheese puffs on pickup--EXCEPT &lt;br /&gt;RALLY LEVEL&lt;br /&gt;16 AJ6A-AABT + AE6A-AABY Begin every level with 1 life&lt;br /&gt;17 AJ6A-AABT + AJ6A-AABY Begin every level with 2 lives&lt;br /&gt;18 AJ6A-AABT + AY6A-AABY Begin every level with 5 lives&lt;br /&gt;19 AJ6A-AABT + A66A-AABY Begin every level with 7 lives&lt;br /&gt;20 AJ6A-AABT + BE6A-AABY Begin every level with 9 lives&lt;br /&gt;Chester Cheetah . . . Wild, Wild Quest is a trademark of Recot, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Columns(tm) Game&lt;br /&gt;Columns(tm) is a favorite among players for its simplicity. All you have to do is line up multicolored jewels and progress to higher and faster levels of play. It sounds easier than it is, but if you're a really experienced player and want to make the challenge as fresh as it used to be, COL Code 5 is a good handicap--it prevents you from pausing the game and having all the time in the world to plan your next move! Code 7 is even more of a challenge, since it prevents you from previewing the next jewel. If you're less of an expert and need a helping hand, try Code 6, which lets you practice at a level without having the game speed up.&lt;br /&gt;1 ETBT-AA4T MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 AEMA-AAC8 + HTMA-AADE One-minute time trial&lt;br /&gt;3 AJMA-AAC8 + SAMA-AADE Two-minute time trial&lt;br /&gt;4 AYMA-AAC8 + FTMA-ACDE Five-minute time trial&lt;br /&gt;5 DKYA-AA62 Can't pause the game&lt;br /&gt;6 ABTT-BA2W Stay at selected level&lt;br /&gt;7 RF1T-A608 + RF1T-A60T Disable preview of next jewels&lt;br /&gt;Columns is a trademark of Sega of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Columns III(tm) Game&lt;br /&gt;1 A1ZA-AAA0 + A1ZA-AABA + A1ZA-AABN 5 points needed &lt;br /&gt;to attack opponent&lt;br /&gt;2 A5ZA-AAA0 + A5ZA-AABA + A5ZA-AABN 6 points needed &lt;br /&gt;to attack opponent&lt;br /&gt;3 A9ZA-AAA0 + A9ZA-AABA + A9ZA-AABN 7 points needed &lt;br /&gt;to attack opponent&lt;br /&gt;4 BDZA-AAA0 + BDZA-AABA + BDZA-AABN 8 points needed &lt;br /&gt;to attack opponent&lt;br /&gt;5 BHZA-AAA0 + BHZA-AABA + BHZA-AABN 9 points needed &lt;br /&gt;to attack opponent&lt;br /&gt;6 B9ZA-AAA0 + B9ZA-AABA + B9ZA-AABN 15 points needed &lt;br /&gt;to attack opponent&lt;br /&gt;7 CXZA-AAA0 + CXZA-AABA + CXZA-AABN 20 points needed &lt;br /&gt;to attack opponent&lt;br /&gt;8 P5ZA-BGV2 Attacks always remove 1 row&lt;br /&gt;9 P5ZA-BLV2 Attacks always remove 2 rows&lt;br /&gt;10 P5ZA-BRV2 Attacks always remove 3 rows&lt;br /&gt;11 P5ZA-BWV2 Attacks always remove 4 rows&lt;br /&gt;12 P5ZA-B0V2 Attacks always remove 5 rows&lt;br /&gt;13 P5ZA-B4V2 Attacks always remove 6 rows&lt;br /&gt;14 P5ZA-B8V2 Attacks always remove 7 rows&lt;br /&gt;15 P5ZA-BCV2 Attacks always remove 8 rows&lt;br /&gt;16 PXZA-BEWL Attacks always add 1 row&lt;br /&gt;17 PXZA-BJWL Attacks always add 2 rows&lt;br /&gt;18 PXZA-BNWL Attacks always add 3 rows&lt;br /&gt;19 PXZA-BTWL Attacks always add 4 rows&lt;br /&gt;20 PXZA-BYWL Attacks always add 5 rows&lt;br /&gt;21 PXZA-B2WL Attacks always add 6 rows&lt;br /&gt;22 PXZA-B6WL Attacks always add 7 rows&lt;br /&gt;23 PXZA-BAWL Attacks always add 8 rows&lt;br /&gt;24 P5ZA-BEYG Magic stone "Dump" adds 1 row to enemy &lt;br /&gt;instead of 2&lt;br /&gt;25 P5ZA-BNYG Magic stone "Dump" adds 3 rows to enemy&lt;br /&gt;26 P5ZA-BTYG Magic stone "Dump" adds 4 rows to enemy&lt;br /&gt;27 P5ZA-BYYG Magic stone "Dump" adds 5 rows to enemy&lt;br /&gt;28 P5ZA-B2YG Magic stone "Dump" adds 6 rows to enemy&lt;br /&gt;29 P5ZA-B6YG Magic stone "Dump" adds 7 rows to enemy&lt;br /&gt;30 P5ZA-BAYG Magic stone "Dump" adds 8 rows to enemy&lt;br /&gt;Columns III is a trademark of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Comix Zone(tm) Game&lt;br /&gt;1. HVDV-7AAT + AFDV-6AAW Start on Episode 1, Section 2&lt;br /&gt;2. HVDV-7AAT + AKDV-6AAW Start on Episode 2, Section 1&lt;br /&gt;3. HVDV-7AAT + APDV-6AAW Start on Episode 2, Section 2&lt;br /&gt;4. HVDV-7AAT + AVDV-6AAW Start on Episode 3, Section 1&lt;br /&gt;5. HVDV-7AAT + AZDV-6AAW Start on Episode 3, Section 2&lt;br /&gt;6. AJDV-4A4L No damage from attacking solid objects&lt;br /&gt;7. AJCV-4A56 No damage from enemies, explosions, hazards, etc.&lt;br /&gt;8. 963B-4JAC Ice Tea fully heals player&lt;br /&gt;9. JBDV-6CB2 Start with 1/4 health&lt;br /&gt;10. TBDV-6EB2 Start with 1/2 health&lt;br /&gt;11. 2BDV-6GB2 Start with 3/4 health&lt;br /&gt;Comix Zone is a Trademark of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;CONTRA HARD CORPS(tm) GAME&lt;br /&gt;1 RHVA-A6WR Invincible&lt;br /&gt;2 RERT-C6X4 Infinite lives&lt;br /&gt;3 AYCT-AAH4 Start with 5 lives&lt;br /&gt;4 BJCT-AAH4 Start with 10 lives&lt;br /&gt;5 DECT-AAH4 Start with 25 lives&lt;br /&gt;6 GJCT-AAH4 Start with 50 lives&lt;br /&gt;7 NNCT-AAH4 Start with 99 lives&lt;br /&gt;8 AMCT-AA4T Infinite continues&lt;br /&gt;9 ADAA-AAG6 No continues&lt;br /&gt;10 H9GA-AAE6 Start with all weapons&lt;br /&gt;11 AM4A-AA8C You don't lose a weapon when you die&lt;br /&gt;12 RFTT-C614 Each bomb found is worth 99 bombs&lt;br /&gt;13 AJVA-CA8Y Infinite bombs on pick-up&lt;br /&gt;Contra Hard Corps is a trademark of Konami (America) Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Crack Down(tm) Game&lt;br /&gt;You're a Special Service agent with a dangerous mission: to eliminate Mr. K and his artificial life system by destroying his robots on four levels of mazes and buildings. There are many DOWN Codes to help you with lives, ammo and weapons for both new games and continues, invincibility and 1-ups. For Codes 38 thru 49, which let you continue with extra ammo and weapons, you're allowed to keep your current quantities if they are more than the number specified in the code. (In that case, the number in the code would be a minimum.)&lt;br /&gt;1 9W6T-BCKL + AW6T-AABN Start at stage 2&lt;br /&gt;2 9W6T-BCKL + BC6T-AABN Start at stage 3&lt;br /&gt;3 9W6T-BCKL + BW6T-AABN Start at stage 4&lt;br /&gt;4 AC6T-AACG + WW6T-BCCJ Player 1 starts with 1 life&lt;br /&gt;5 AC6T-AACG + YC6T-BCCJ Player 1 starts with 2 lives&lt;br /&gt;6 AC6T-AACG + V46T-BECJ Player 1 starts with 6 lives&lt;br /&gt;7 AC6T-AACG + R46T-BECJ Player 1 starts with 11 lives&lt;br /&gt;8 AC6T-AACG + Z46T-AG4J Player 1 starts with 26 lives&lt;br /&gt;9 AC6T-AAD4 + WW6T-BCD6 Player 2 starts with 1 life&lt;br /&gt;10 AC6T-AAD4 + YC6T-BCD6 Player 2 starts with 2 lives&lt;br /&gt;11 AC6T-AAD4 + V46T-BED6 Player 2 starts with 6 lives&lt;br /&gt;12 AC6T-AAD4 + R46T-BED6 Player 2 starts with 11 lives&lt;br /&gt;13 AC6T-AAD4 + Z46T-AG56 Player 2 starts with 26 lives&lt;br /&gt;14 AC6T-AAC6 + FC6T-AG48 Player 1 starts with 50 machine &lt;br /&gt;gun rounds&lt;br /&gt;15 AC6T-AAC6 + GW6T-BLL8 Player 1 starts with 100 machine &lt;br /&gt;gun rounds&lt;br /&gt;16 AC6T-AADG + FC6T-AG5J Player 1 starts with 50 cannon rounds&lt;br /&gt;17 AC6T-AADG + GW6T-BLMJ Player 1 starts with 100 cannon rounds&lt;br /&gt;18 AC6T-AADT + 6C6T-BRDW Player 1 starts with 6 super bombs&lt;br /&gt;19 AC6T-AADT + 8C6T-BRDW Player 1 starts with 9 super bombs&lt;br /&gt;20 AVMT-AA5W + AVNA-AA4R Player 1 has infinite super bombs&lt;br /&gt;21 AC6T-AAET + FC6T-AG6W Player 2 starts with 50 machine &lt;br /&gt;gun rounds&lt;br /&gt;22 AC6T-AAET + GW6T-BLNW Player 2 starts with 100 machine &lt;br /&gt;gun rounds&lt;br /&gt;23 AC6T-AAE4 + FC6T-AG66 Player 2 starts with 50 cannon rounds&lt;br /&gt;24 AC6T-AAE4 + GW6T-BLN6 Player 2 starts with 100 cannon rounds&lt;br /&gt;25 AC6T-AAFE + 6C6T-BRFG Player 2 starts with 6 super bombs&lt;br /&gt;26 AC6T-AAFE + 8C6T-BRFG Player 2 starts with 9 super bombs&lt;br /&gt;27 AVMT-AA76 + AVNA-AA2G Player 2 has infinite supply of&lt;br /&gt;super bombs&lt;br /&gt;28 ADMT-AADL + WXMT-BCDN Player 1 continues with 1 life&lt;br /&gt;29 ADMT-AADL + YDMT-BCDN Player 1 continues with 2 lives&lt;br /&gt;30 ADMT-AADL + V5MT-BEDN Player 1 continues with 6 lives&lt;br /&gt;31 ADMT-AADL + R5MT-BEDN Player 1 continues with 11 lives&lt;br /&gt;32 ADMT-AADL + Z5MT-AG5N Player 1 continues with 26 lives&lt;br /&gt;33 ADNA-AAFT + WXNA-BCFW Player 2 continues with 1 life&lt;br /&gt;34 ADNA-AAFT + YDNA-BCFW Player 2 continues with 2 lives&lt;br /&gt;35 ADNA-AAFT + V5NA-BEFW Player 2 continues with 6 lives&lt;br /&gt;36 ADNA-AAFT + R5NA-BEFW Player 2 continues with 11 lives&lt;br /&gt;37 ADNA-AAFT + Z5NA-AG7W Player 2 continues with 26 lives&lt;br /&gt;38 ADST-AAGY Continue with 0 machine gun rounds&lt;br /&gt;instead of 30&lt;br /&gt;39 BMST-AAGY Continue with 10 machine gun rounds&lt;br /&gt;40 GMST-AAGY Continue with 50 machine gun rounds&lt;br /&gt;41 NXST-AAGY Continue with 100 machine gun rounds&lt;br /&gt;42 ADST-AAG0 Continue with 0 cannon rounds &lt;br /&gt;instead of 30&lt;br /&gt;43 BMST-AAG0 Continue with 10 cannon rounds&lt;br /&gt;44 GMST-AAG0 Continue with 50 cannon rounds&lt;br /&gt;45 NXST-AAG0 Continue with 100 cannon rounds&lt;br /&gt;46 ADST-AAG2 Continue with 0 super bombs &lt;br /&gt;instead of 4&lt;br /&gt;47 AMST-AAG2 Continue with 2 super bombs&lt;br /&gt;48 A1ST-AAG2 Continue with 5 super bombs&lt;br /&gt;49 BHST-AAG2 Continue with 9 super bombs&lt;br /&gt;50 BDMA-AA9E Infinite lives--player 1&lt;br /&gt;51 BDNA-AA3N Infinite lives--player 2&lt;br /&gt;52 1K3T-FBFC + 6B3T-EOPE + JV3T-EL7G Get first 1-up at 1,000 points&lt;br /&gt;53 HV3T-FEP8 + AF3T-EAGA Get 2nd, 3rd, etc., 1-ups every &lt;br /&gt;10,000 points&lt;br /&gt;54 RF3T-E60R 1-up worth nothing&lt;br /&gt;55 LK3T-FJ0R 1-up worth double&lt;br /&gt;56 LK3T-FN0R 1-up worth triple&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time.&lt;br /&gt;Crack Down and related names are trademarks of Sage's Creation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cross Fire(tm) Game&lt;br /&gt;Terrorists from Central America hold the hostages . . . but you hold the Game Genie(tm). &lt;br /&gt;Defeating the bosses in this game requires a lot of bombs, so why not key in CROSS Code 11 &lt;br /&gt;for infinite bombs?&lt;br /&gt;Notes on CROSS Codes: The numbers of seconds in CROSS Codes 27 thru 32 are approximate. When using some CROSS codes in combination, keep in mind that the game has maximum limits on the numbers of items you can have. If you exceed those limits, the game won't be able to keep count of what you have. The combinations that are affected by these limits are the "Start with . . ." codes when they're used with the " . . .worth . . ." codes, including: Codes 5 thru 11 when used with Codes 12 thru 15, 16 thru 22 when used with 23 thru 26, and 34 thru 40 when used with 41 thru 44. If you use these combinations and your items are not adding up correctly, this is the reason. And, as in the normal game, all three power-ups, turbo 1-ups, bomb 1-ups, etc., must be obtained before your supply of these items will be increased.&lt;br /&gt;1 BNXT-CAF4 + BJXT-CAHE Choose from 1 to 10 lives&lt;br /&gt;2 DJXT-CAF4 + DEXT-CAHE Choose from 1 to 25 lives&lt;br /&gt;3 NYXT-CAF4 + NTXT-CAHE Choose from 1 to 100 lives&lt;br /&gt;4 BAJA-AA2N Infinite lives&lt;br /&gt;5 ACHT-AAB2 Start with 0 bombs&lt;br /&gt;6 AGHT-AAB2 Start with 1 bomb&lt;br /&gt;7 ALHT-AAB2 Start with 2 bombs&lt;br /&gt;8 A0HT-AAB2 Start with 5 bombs&lt;br /&gt;9 A8HT-AAB2 Start with 7 bombs&lt;br /&gt;10 BGHT-AAB2 Start with 9 bombs&lt;br /&gt;11 AT8A-EA6R Infinite bombs&lt;br /&gt;12 HGBA-BJ1Y Each set of Bs worth 2 bombs&lt;br /&gt;13 HGBA-BN1Y Each set of Bs worth 3 bombs&lt;br /&gt;14 HGBA-BT1Y Each set of Bs worth 4 bombs&lt;br /&gt;15 HGBA-BY1Y Each set of Bs worth 5 bombs&lt;br /&gt;16 AAJA-AAAG + ACHT-AACA Start with 0 turbos&lt;br /&gt;17 AJJA-AAAG + ALHT-AACA Start with 2 turbos&lt;br /&gt;18 ANJA-AAAG + ARHT-AACA Start with 3 turbos&lt;br /&gt;19 AYJA-AAAG + A0HT-AACA Start with 5 turbos&lt;br /&gt;20 A6JA-AAAG + A8HT-AACA Start with 7 turbos&lt;br /&gt;21 BEJA-AAAG + BGHT-AACA Start with 9 turbos&lt;br /&gt;22 ATKA-AA2T Infinite turbos&lt;br /&gt;23 HGBA-BJ1C Each set of Ts worth 2 turbos&lt;br /&gt;24 HGBA-BN1C Each set of Ts worth 3 turbos&lt;br /&gt;25 HGBA-BT1C Each set of Ts worth 4 turbos&lt;br /&gt;26 HGBA-BY1C Each set of Ts worth 5 turbos&lt;br /&gt;27 GNKA-AAA8 Each turbo lasts about 1 second&lt;br /&gt;28 N2KA-AAA8 Each turbo lasts about 2 seconds&lt;br /&gt;29 XJKA-AAA8 Each turbo lasts about 3 seconds&lt;br /&gt;30 N2KA-ACA8 Each turbo lasts about 7 seconds&lt;br /&gt;31 AAKA-AEA8 Each turbo lasts about 10 seconds&lt;br /&gt;32 AAKA-AGA8 Each turbo lasts about 15 seconds&lt;br /&gt;33 ATKA-AA4R Each turbo lasts for the rest of the round&lt;br /&gt;34 ACHT-AACJ Start with 0 calls&lt;br /&gt;35 ALHT-AACJ Start with 2 calls&lt;br /&gt;36 ARHT-AACJ Start with 3 calls&lt;br /&gt;37 A0HT-AACJ Start with 5 calls&lt;br /&gt;38 A8HT-AACJ Start with 7 calls&lt;br /&gt;39 BGHT-AACJ Start with 9 calls&lt;br /&gt;40 ATST-AA5C Infinite calls&lt;br /&gt;41 HF9T-BJYN Each transceiver item &lt;br /&gt;worth 2 calls&lt;br /&gt;42 HF9T-BNYN Each transceiver item &lt;br /&gt;worth 3 calls&lt;br /&gt;43 HF9T-BTYN Each transceiver item worth &lt;br /&gt;4 calls&lt;br /&gt;44 HF9T-BYYN Each transceiver item worth &lt;br /&gt;5 calls&lt;br /&gt;45 HGBT-BJTR Each set of Ps worth 2x &lt;br /&gt;normal in shot power&lt;br /&gt;46 HGBT-BNTR Each set of Ps worth 3x &lt;br /&gt;normal in shot power&lt;br /&gt;47 ATHT-AA9W Keep shot power level after dying&lt;br /&gt;Cross Fire and related names are trademarks of Kyugo Trading Co., Ltd.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Cyberball(tm) Game&lt;br /&gt;Cyberball(tm) is a futuristic robotic football game where you and your team of robots have to get the ball over the goal line before it explodes on you. There's a wide variety of robot models to choose from--if you have the cash to buy them. You can start with more (or less) than the normal $50,000 (1-player game) or $900,000 (2-player game) with CYBE Codes 2 thru 21. Also, Codes 22 thru 24 make workshop purchases free. When using timer Codes 25 thru 31, the time gauge will look a little strange. Experts: Beat the game with this combination and you can call yourself a master--Codes 2, 29 and 34!&lt;br /&gt;1 DAHT-AA7C MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 ACLT-ACGY Start with $10,000--1-player game&lt;br /&gt;3 LCLT-AEGY Start with $25,000--1-player game&lt;br /&gt;4 ACLT-BAGY Start with $100,000--1-player game&lt;br /&gt;5 ACLT-ALRY Start with $250,000--1-player game&lt;br /&gt;6 ACLT-BA0Y Start with $500,000--1-player game&lt;br /&gt;7 XGLT-BXGY Start with $999,900--1-player game&lt;br /&gt;8 ACLT-ACHL Player 1 starts with $10,000--2-player game&lt;br /&gt;9 LCLT-AEHL Player 1 starts with $25,000--2-player game&lt;br /&gt;10 ACLT-ALHL Player 1 starts with $50,000--2-player game&lt;br /&gt;11 ACLT-BAHL Player 1 starts with $100,000--2-player game&lt;br /&gt;12 ACLT-ALSL Player 1 starts with $250,000--2-player game&lt;br /&gt;13 ACLT-BA1L Player 1 starts with $500,000--2-player game&lt;br /&gt;14 XGLT-BXHL Player 1 starts with $999,900--2-player game&lt;br /&gt;15 ACLT-ACHT Player 2 starts with $10,000&lt;br /&gt;16 LCLT-AEHT Player 2 starts with $25,000&lt;br /&gt;17 ACLT-ALHT Player 2 starts with $50,000&lt;br /&gt;18 ACLT-BAHT Player 2 starts with $100,000&lt;br /&gt;19 ACLT-ALST Player 2 starts with $250,000&lt;br /&gt;20 ACLT-BA1T Player 2 starts with $500,000&lt;br /&gt;21 XGLT-BXHT Player 2 starts with $999,900&lt;br /&gt;22 ALVT-AACA Workshop purchases are free--1-player game&lt;br /&gt;23 ALTT-AAEA Workshop purchases are free for player 1--&lt;br /&gt;2-player game&lt;br /&gt;24 ALVA-AADN Workshop purchases are free for player-2&lt;br /&gt;25 LDDT-AAHJ Play selection timer runs down at 1/10x normal speed&lt;br /&gt;26 HDDT-AAHJ Play selection timer runs down at 1/7x normal speed&lt;br /&gt;27 EDDT-AAHJ Play selection timer runs down at 1/4x normal speed&lt;br /&gt;28 CDDT-AAHJ Play selection timer runs down at 1/2x normal speed&lt;br /&gt;29 AXDT-AAHJ Play selection timer runs down at 2x normal speed&lt;br /&gt;30 ASDT-AAHJ Play selection timer runs down at 3x normal speed&lt;br /&gt;31 AMDT-AAHJ Play selection timer runs down at 4x normal speed&lt;br /&gt;32 BXDT-AA9N Freeze play selection timer&lt;br /&gt;33 AMEA-AAGW Game clock runs at 10x normal speed&lt;br /&gt;34 AXEA-AAGW Game clock runs at 5x normal speed&lt;br /&gt;35 BMEA-AAGW Game clock runs at 2x normal speed&lt;br /&gt;36 FDEA-AAGW Game clock runs at 1/2x normal speed&lt;br /&gt;37 NXEA-AAGW Game clock runs at 1/5x normal speed&lt;br /&gt;38 3DEA-AAGW Game clock runs at 1/10x normal speed&lt;br /&gt;Cyberball is a trademark of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP-vboGeqI/AAAAAAAAAaw/DI6OlJ3YKVM/s1600-h/371752h03ej4djst.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP-vboGeqI/AAAAAAAAAaw/DI6OlJ3YKVM/s400/371752h03ej4djst.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252321681267391138" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP-vboGeqI/AAAAAAAAAaw/DI6OlJ3YKVM/s1600-h/371752h03ej4djst.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SOP-vboGeqI/AAAAAAAAAaw/DI6OlJ3YKVM/s400/371752h03ej4djst.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5252321681267391138" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;D.J. Boy(tm) Game&lt;br /&gt;Plucky Donald J. Boy, a.k.a. D.J. Boy(tm), needs your help to punch and kick his way through Heavy-Met Tony and his roller team the Dark Knights to get to his lovely Marie. For DJ Codes 1 thru 21, life meter normally starts at a length of 4 and is full, and is extended by 2 at the end of each round. If you start with more life points in the meter than its length can hold, you still get the points, but you can't see them. Starting with a long but partly empty meter is OK, since you can get a hamburger later to fill it up. With Code 23, you must have enough money to buy the item, but you won't be charged.&lt;br /&gt;1 BCZA-JA94 Almost infinite life&lt;br /&gt;2 AGMT-JADR Start with life meter at length of 1&lt;br /&gt;3 ARMT-JADR Start with life meter at length of 3&lt;br /&gt;4 A0MT-JADR Start with life meter at length of 5&lt;br /&gt;5 A4MT-JADR Start with life meter at length of 6&lt;br /&gt;6 A8MT-JADR Start with life meter at length of 7&lt;br /&gt;7 BCMT-JADR Start with life meter at length of 8&lt;br /&gt;8 BGMT-JADR Start with life meter at length of 9&lt;br /&gt;9 BLMT-JADR Start with life meter at length of 10&lt;br /&gt;10 AGMT-JADG Start with 1 life point in life meter&lt;br /&gt;11 ALMT-JADG Start with 2 life points in life meter&lt;br /&gt;12 ARMT-JADG Start with 3 life points in life meter&lt;br /&gt;13 A0MT-JADG Start with 5 life points in life meter&lt;br /&gt;14 A4MT-JADG Start with 6 life points in life meter&lt;br /&gt;15 A8MT-JADG Start with 7 life points in life meter&lt;br /&gt;16 BCMT-JADG Start with 8 life points in life meter&lt;br /&gt;17 BGMT-JADG Start with 9 life points in life meter&lt;br /&gt;18 BLMT-JADG Start with 10 life points in life meter&lt;br /&gt;19 AT6T-JA6A Life meter not extended at end of each round&lt;br /&gt;20 SE6T-KEYA Life meter extended by 1 at end of each round&lt;br /&gt;21 SE6T-KNYA Life meter extended by 3 at end of each round&lt;br /&gt;22 CKBA-JA8N All items in the item shop are free&lt;br /&gt;23 AVBA-JA84 All items in the item shop that you &lt;br /&gt;can afford are free&lt;br /&gt;WITH CODES 24 THRU 27 DON'T GRAB TOO MANY COINS OR COUNTER WILL &lt;br /&gt;START OVER AT ZERO&lt;br /&gt;24 SHFA-MJWY All coins worth 40&lt;br /&gt;25 SHFA-MNWY All coins worth 60&lt;br /&gt;26 SHFA-MYWY All coins worth 100&lt;br /&gt;27 SHFA-MAWY All coins worth 160&lt;br /&gt;D.J. Boy and related names are trademarks of Kaneko USA, Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Death and Return of Superman(tm) Game&lt;br /&gt;1. AAOT-DYFC Start with 1 life&lt;br /&gt;2. AJOT-DYFC Start with 3 lives&lt;br /&gt;3. ANOT-DYFC Start with 4 lives&lt;br /&gt;4. AYOT-DYFC Start with 6 lives&lt;br /&gt;5. BEOT-DYFC Start with 10 lives&lt;br /&gt;6. ACDT-ANPE Infinite lives&lt;br /&gt;7. ACBA-AANL Start with 1/2 health on your first life&lt;br /&gt;8. ACBA-BANL Start with 3/4 health on your first life&lt;br /&gt;9. ACBA-ABEL Start with double health on your first life&lt;br /&gt;10. ECDT-BYFT Start with 1/2 health after your first life&lt;br /&gt;11. GCDT-BYFT Start with 3/4 health after your first life&lt;br /&gt;12. TCDT-BYFT Start with double health after your first life&lt;br /&gt;13. AEOT-DYEO Start with 1 special attack&lt;br /&gt;14. AJOT-DYEO Start with 2 special attacks&lt;br /&gt;15. AYOT-DYEO Start with 5 special attacks&lt;br /&gt;16. BEOT-DYEO Start with 9 special attacks&lt;br /&gt;17. ACLT-ANLC Infinite special attacks&lt;br /&gt;Superman is a trademark of DC Comics&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Decapattack(tm) Game&lt;br /&gt;Losing your head over this tough, tough game? Try DECAP Code 2 for virtual invincibility, and Code 4 for an infinite amount of everything you need to play with power and fight the good fight against Max D. Cap.&lt;br /&gt;1 AJBT-AA3G MASTER CODE--MUST BE ENTERED&lt;br /&gt;2 R17T-E60G Almost invincible&lt;br /&gt;3 AL2T-EA5W Bridge segments don't fall&lt;br /&gt;4 CX8A-EA5N Infinite everything&lt;br /&gt;5 G57A-FAPA Start with 6 lives&lt;br /&gt;6 G57A-FAN2 Start with 6 of everything&lt;br /&gt;7 GX7A-FAN2 Start with 4 of everything&lt;br /&gt;8 GH7A-FAN2 Start with 1 of everything&lt;br /&gt;Decapattack and related names are trademarks of Sega of America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Desert Strike(tm) Game&lt;br /&gt;Fire up your chopper and head out to stop the evil Madman from implementing his plan for regional domination. This challenging combat game is a nice blend of strategy and action. Running out of fuel and armor can be a problem. Solve the fuel crisis with STRIKE Code 34, and beef up your armor with Code 37. Code 9, infinite lives, is also quite a picker-upper. Expert high-tech warriors, try achieving victory using Code 5 (1 life) and Code 35 (max armor = 300).&lt;br /&gt;1 RH9T-860E MASTER CODE--MUST BE ENTERED&lt;br /&gt;NOTE: DON'T GO TO THE PASSWORD SCREEN WHEN USING CODES 2 THRU 4, OR YOU CAN END UP BACK ON CAMPAIGN 1&lt;br /&gt;2 AE1A-AAGG Start at campaign 2 &lt;br /&gt;3 AJ1A-AAGG Start at campaign 3&lt;br /&gt;4 AN1A-AAGG Start at campaign 4&lt;br /&gt;5 AE1A-AADC Start with 1 life instead of 3&lt;br /&gt;6 AJ1A-AADC Start with 2 lives&lt;br /&gt;7 AY1A-AADC Start with 5 lives&lt;br /&gt;8 BE1A-AADC Start with 9 lives&lt;br /&gt;9 D3ZA-AA7E Infinite lives&lt;br /&gt;10 MBST-WEEN Chain gun capacity is 600 rounds instead of 1,178&lt;br /&gt;11 4BST-WREN Chain gun capacity is 2,000 rounds&lt;br /&gt;12 VBST-XGEN Chain gun capacity is 5,000 rounds&lt;br /&gt;13 AKST-WAER Chain gun inflicts 2 points of damage instead of 3&lt;br /&gt;14 A3ST-WAER Chain gun inflicts 6 points of damage&lt;br /&gt;15 BVST-WAER Chain gun inflicts 12 points of damage&lt;br /&gt;16 CVST-WAFL Hydra capacity is 20 rockets instead of 38&lt;br /&gt;17 NVST-WAFL Hydra capacity is 100 rockets&lt;br /&gt;18 FVST-WCFL Hydra capacity is 300 rockets&lt;br /&gt;19 BKST-WAFN Hydra rocket inflicts 10 points of damage &lt;br /&gt;instead of 25&lt;br /&gt;20 GKST-WAFN Hydra rocket inflicts 50 points of damage&lt;br /&gt;21 NVST-WAFN Hydra rocket inflicts 100 points of damage&lt;br /&gt;22 AVST-WAGJ Hellfire capacity is 4 missiles instead of 8&lt;br /&gt;23 DFST-WAGJ Hellfire capacity is 25 missiles&lt;br /&gt;24 NPST-WAGJ Hellfire capacity is 99 missiles&lt;br /&gt;25 GKST-WAGL Hellfire missile inflicts 50 points of damage&lt;br /&gt;instead of 100&lt;br /&gt;26 3BST-WAGL Hellfire missile inflicts 200 points of damage&lt;br /&gt;27 WBST-WCGL Hellfire missile inflicts 400 points of damage&lt;br /&gt;28 AMLT-AA44 Infinite capacity for all weapons&lt;br /&gt;29 GKET-AAAC Fuel capacity is 50 units instead of 100&lt;br /&gt;30 3BET-AAAC Fuel capacity is 200 units&lt;br /&gt;31 8VET-ACAC Fuel capacity is 500 units&lt;br /&gt;32 AVET-AAF8 Helicopter consumes fuel faster&lt;br /&gt;33 AFET-AAF8 Helicopter consumes fuel slower&lt;br /&gt;34 ABET-AAF8 Helicopter consumes no fuel&lt;br /&gt;35 FVET-ACGT Maximum armor protection is 300 instead of 600&lt;br /&gt;36 0BET-AJGT Maximum armor protection is 1,200&lt;br /&gt;37 2VET-AWGT Maximum armor protection is 2,500&lt;br /&gt;38 AHSA-AAFR Helicopter carries 1 passenger instead of 6&lt;br /&gt;39 ASSA-AAFR Helicopter carries 3 passengers&lt;br /&gt;40 BMSA-AAFR Helicopter carries 10 passengers&lt;br /&gt;41 SHRA-BJYR Red cross box worth 2 extra lives instead of 1&lt;br /&gt;42 SHRA-BTYR Red cross box worth 4 extra lives&lt;br /&gt;43 AXRA-AA6R Red cross box worth nothing&lt;br /&gt;Desert Strike and related names are trademarks of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dick Tracy(tm) Game&lt;br /&gt;Dick Tracy(tm) has his trusty pistol and machine gun to help overcome lots of enemies, including kingpin Big Boy Caprice and henchmen like Flattop and Pruneface (our favorite). Star code is DICK Code 8, which protects you from enemy punches and bullets, but watch out--certain hazards can still hurt you. Code 7 lets you start with 99 lives. Experts, try DICK Code 1 and see how far you can get.&lt;br /&gt;1 AHNA-JABE Start with 1 life instead of 3&lt;br /&gt;2 A1NA-JABE Start with 5 lives &lt;br /&gt;3 A9NA-JABE Start with 7 lives&lt;br /&gt;4 BHNA-JABE Start with 9 lives&lt;br /&gt;5 DHNA-JABE Start with 25 lives&lt;br /&gt;6 GMNA-JABE Start with 50 lives&lt;br /&gt;7 NSNA-JABE Start with 99 lives&lt;br /&gt;8 EW7A-LA7C Almost invincible&lt;br /&gt;9 RGDA-N6WG Infinite time&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Dick Tracy and related names are trademarks of Touchstone.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dinoland(tm) Game&lt;br /&gt;The fun of pinball and the excitement of vicious fighting dinosaurs are the highlights of Dinoland(tm). (You can also learn something about dinosaurs by reading the manual.) You normally get 3 lives. Use DINO Codes 1 thru 18 to select the number of lives you want. Codes 9, 10 and 19 give you infinite lives. 10 is the normal number of bonus points. Select more or fewer with Codes 20 thru 27.&lt;br /&gt;1 AF1T-AAGR Player 1 starts with 1 life&lt;br /&gt;2 AK1T-AAGR Player 1 starts with 2 lives&lt;br /&gt;3 AV1T-AAGR Player 1 starts with 4 lives&lt;br /&gt;4 AZ1T-AAGR Player 1 starts with 5 lives&lt;br /&gt;5 A31T-AAGR Player 1 starts with 6 lives&lt;br /&gt;6 A71T-AAGR Player 1 starts with 7 lives&lt;br /&gt;7 BB1T-AAGR Player 1 starts with 8 lives&lt;br /&gt;8 BF1T-AAGR Player 1 starts with 9 lives&lt;br /&gt;9 R1GA-A6ZT Infinite lives for player 1--1-player game&lt;br /&gt;10 J35T-AA7R Infinite lives for player 1--2-player game&lt;br /&gt;11 AF1T-AAG4 Player 2 starts with 1 life&lt;br /&gt;12 AK1T-AAG4 Player 2 starts with 2 lives&lt;br /&gt;13 AV1T-AAG4 Player 2 starts with 4 lives&lt;br /&gt;14 AZ1T-AAG4 Player 2 starts with 5 lives&lt;br /&gt;15 A31T-AAG4 Player 2 starts with 6 lives&lt;br /&gt;16 A71T-AAG4 Player 2 starts with 7 lives&lt;br /&gt;17 BB1T-AAG4 Player 2 starts with 8 lives&lt;br /&gt;18 BF1T-AAG4 Player 2 starts with 9 lives&lt;br /&gt;19 C35T-AA88 Infinite lives--player 2&lt;br /&gt;20 AZ1T-AAGJ Player 1 starts with 5 bonus points&lt;br /&gt;21 CV1T-AAGJ Player 1 starts with 20 bonus points&lt;br /&gt;22 GK1T-AAGJ Player 1 starts with 50 bonus points&lt;br /&gt;23 NV1T-AAGJ Player 1 starts with 100 bonus points&lt;br /&gt;24 AZ1T-AAGY Player 2 starts with 5 bonus points&lt;br /&gt;25 CV1T-AAGY Player 2 starts with 20 bonus points&lt;br /&gt;26 GK1T-AAGY Player 2 starts with 50 bonus points&lt;br /&gt;27 NV1T-AAGY Player 2 starts with 100 bonus points&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Dinoland is a trademark of Renovation Products, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Disney's Aladdin(tm) Game&lt;br /&gt;ALAD&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 GEAB-0AC0 Start with 1 life&lt;br /&gt;2 G6AB-0AC0 Start with 7 lives&lt;br /&gt;3 HEAB-0AC0 Start with 9 lives&lt;br /&gt;4 RGJB-Y6Z8 Infinite lives&lt;br /&gt;5 ATFB-0A26 Infinite continues&lt;br /&gt;6 ATCB-0A24 Invincible&lt;br /&gt;7 AGXB-YAE2 Start with 1 health unit instead of 8&lt;br /&gt;8 ALXB-YAE2 Start with 2 health units instead of 8&lt;br /&gt;9 AWXB-YAE2 Start with 4 health units instead of 8&lt;br /&gt;10 BWXB-YAE2 Start with 12 health units instead of 8&lt;br /&gt;11 CCXB-YAE2 Start with 16 health units instead of 8&lt;br /&gt;12 ECXB-YAE2 Start with 32 health units instead of 8&lt;br /&gt;13 D51V-YA32 Genie hearts do not increase health&lt;br /&gt;14 CM1V-YA32 Genie hearts restore health to maximum&lt;br /&gt;15 ATBV-0A5L Infinite apples&lt;br /&gt;16 GCXB-ZAM8 Start with 0 apples&lt;br /&gt;17 G0XB-ZAM8 Start with 5 apples&lt;br /&gt;18 GCXB-ZEM8 Start with 20 apples&lt;br /&gt;19 GCXB-ZLM8 Start with 50 apples&lt;br /&gt;20 HGXB-ZWM8 Start with 99 apples&lt;br /&gt;21 ATBV-0A4A Each apple found worth 0 apples&lt;br /&gt;22 6ABV-094E Each apple found worth 10 apples&lt;br /&gt;23 9TBV-1GMA + RYBV-06XJ Throwing an apple uses all apples&lt;br /&gt;24 BMYV-YA6G The apple thief won't steal your apples&lt;br /&gt;25 G0XB-ZAMG Start with 5 gems&lt;br /&gt;26 GCXB-ZCMG Start with 10 gems&lt;br /&gt;27 GCXB-ZEMG Start with 20 gems&lt;br /&gt;28 GCXB-ZLMG Start with 50 gems&lt;br /&gt;29 HGXB-ZWMG Start with 99 gems&lt;br /&gt;30 ATBV-0A68 Each gem found worth 0 gems&lt;br /&gt;31 6JBV-097C Each gem found worth 10 gems&lt;br /&gt;32 GD9B-ZALJ + CM9B-YA5E Tries are free at peddler's stall&lt;br /&gt;33 GH9B-ZALJ + B59B-YA5E Tries are 1 gem at peddler's stall&lt;br /&gt;34 GS9B-ZALJ + A59B-YA5E Tries are 3 gems at peddler's &lt;br /&gt;stall&lt;br /&gt;35 GD9B-ZAPC + E59B-YA7W Wishes are free at peddler's stall&lt;br /&gt;36 GH9B-ZAPC + EM9B-YA7W Wishes are 1 gem at peddler's &lt;br /&gt;stall&lt;br /&gt;37 GS9B-ZAPC + DM9B-YA7W Wishes are 3 gems at peddler's &lt;br /&gt;stall&lt;br /&gt;38 G19B-ZAPC + CM9B-YA7W Wishes are 5 gems at peddler's &lt;br /&gt;stall &lt;br /&gt;39 G99B-ZAPC + BM9B-YA7W Wishes are 7 gems at peddler's &lt;br /&gt;stall&lt;br /&gt;40 AX4B-YA82 Each genie token found worth 0 genie tokens&lt;br /&gt;41 HH4B-ZJ02 Each genie token found worth 2 genie tokens&lt;br /&gt;42 HH4B-ZT02 Each genie token found worth 4 genie tokens&lt;br /&gt;43 HH4B-ZA02 Each genie token found worth 8 genie tokens&lt;br /&gt;44 ATNV-0A68 Genie tokens never decrease in genie bonus &lt;br /&gt;round&lt;br /&gt;45 ATPB-0A6W 'Lose!' does not count in genie bonus round&lt;br /&gt;46 AWWB-YACN + W4WB-YAWE Start at Sultan's Dungeon&lt;br /&gt;47 A0WB-YACN + XLWB-YAWE Start at Cave of Wonders&lt;br /&gt;48 A4WB-YACN + X4WB-YAWE Start at Abu in the Cave&lt;br /&gt;49 A8WB-YACN + YLWB-YAWE Start at The Escape&lt;br /&gt;50 BCWB-YACN + Y4WB-YAWE Start at Rug Ride&lt;br /&gt;51 BGWB-YACN + ZLWB-YAWE Start at Inside the Lamp&lt;br /&gt;52 BLWB-YACN + Z4WB-YAWE Start at Sultan's Palace&lt;br /&gt;53 BWWB-YACN + 0LWB-YAWE Start at Jafar's Quarters&lt;br /&gt;54 BRWB-YACN + 04WB-YAWE Start at Jafar's Palace&lt;br /&gt;Disney's Aladdin and related names are trademarks of The Walt &lt;br /&gt;Disney Company.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Disney's The Jungle Book(tm) Game&lt;br /&gt;1 AM6V-0A86 Power menu&lt;br /&gt;2 GHGV-0ACC Start with 2 lives&lt;br /&gt;4 GXGV-0ACC Start with 5 lives&lt;br /&gt;7 HHGV-0ACC Start with 10 lives&lt;br /&gt;8 AJYV-2A3E Infinite weapons&lt;br /&gt;Disney's The Jungle Book is a trademark of The Walt Disney Company.&lt;br /&gt;&lt;br /&gt;Double Dragon 5(tm) Game&lt;br /&gt;1 AX2A-GA9J Infinite continues&lt;br /&gt;2 AMZT-EA2G Both players invulnerable to most damage&lt;br /&gt;3 CW4A-CAH2 Start with 1/4 health&lt;br /&gt;4 FC4A-CAH2 Start with 1/2 health&lt;br /&gt;5 HW4A-CAH2 Start with 3/4 health&lt;br /&gt;6 AE5T-JAA0 Start with 1 reserve point&lt;br /&gt;7 AJ5T-JAA0 Start with 2 reserve points&lt;br /&gt;8 AN5T-JAA0 Start with 3 reserve points&lt;br /&gt;9 AT5T-JAA0 Start with 4 reserve points&lt;br /&gt;10 AY5T-JAA0 Start with 5 reserve points&lt;br /&gt;11 A25T-JAA0 Start with 6 reserve points&lt;br /&gt;12 9F8T-HAXR Play as either of the two bosses--NOT IN &lt;br /&gt;QUEST MODE&lt;br /&gt;13 AMDT-EA3E Charging isn't necessary for special moves&lt;br /&gt;14 Z5WA-AEVE Dizzy is over instantly&lt;br /&gt;15 AC0A-HA3N Always fight Billy Lee&lt;br /&gt;16 AG0A-HA3N Always fight Jimmy Lee&lt;br /&gt;17 AL0A-HA3N Always fight Jawbreaker&lt;br /&gt;18 AR0A-HA3N Always fight Icepick&lt;br /&gt;19 AW0A-HA3N Always fight Shadow Master&lt;br /&gt;20 A00A-HA3N Always fight Bones&lt;br /&gt;21 A40A-HA3N Always fight Sickle&lt;br /&gt;22 A80A-HA3N Always fight Blade&lt;br /&gt;23 BC0A-HA3N Always fight Trigger Happy&lt;br /&gt;24 BG0A-HA3N Always fight Countdown&lt;br /&gt;25 BL0A-HA3N Always fight Dominique&lt;br /&gt;26 BR0A-HA3N Always fight Sekka&lt;br /&gt;Double Dragon 5 and related names are trademarks of Leland &lt;br /&gt;Interactive Media. Licensed to Tradewest, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dr. Robotnik's Mean Bean Machine(tm) Game&lt;br /&gt;CODES 1 THRU 12 ARE FOR SCENARIO MODE ONLY&lt;br /&gt;1 AW9A-AAH8 Start on Stage 2&lt;br /&gt;2 A09A-AAH8 Start on Stage 3&lt;br /&gt;3 A49A-AAH8 Start on Stage 4&lt;br /&gt;4 A89A-AAH8 Start on Stage 5&lt;br /&gt;5 BC9A-AAH8 Start on Stage 6&lt;br /&gt;6 BG9A-AAH8 Start on Stage 7&lt;br /&gt;7 BL9A-AAH8 Start on Stage 8&lt;br /&gt;8 BR9A-AAH8 Start on Stage 9&lt;br /&gt;9 BW9A-AAH8 Start on Stage 10&lt;br /&gt;10 B09A-AAH8 Start on Stage 11&lt;br /&gt;11 B49A-AAH8 Start on Stage 12&lt;br /&gt;12 B89A-AAH8 Start on Stage 13&lt;br /&gt;13 ALNT-AA66 Refugee beans are disabled&lt;br /&gt;14 VWNT-AAHE Refugee beans come in smaller amounts&lt;br /&gt;15 ERNT-AAHE Refugee beans come in larger amounts&lt;br /&gt;16 C8NT-AAHE Refugee beans come in larger amounts&lt;br /&gt;Dr. Robotnik's Mean Bean Machine and related names are trademarks &lt;br /&gt;of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dragon's Fury (tm) Game&lt;br /&gt;This is a challenging video pinball game where you have to destroy &lt;br /&gt;monsters and creatures to try to advance to the mystery stage. The &lt;br /&gt;hidden passages to the bonus stages are fun, but it's tough to get the &lt;br /&gt;points you need to reach the mystery stage (NOT!--FURY Code 26 lets &lt;br /&gt;you start with a bonus multiplier of 9 instead of one). With Codes 13 &lt;br /&gt;thru 26, the bonus multiplier will reset to 1 and bonus points will &lt;br /&gt;reset to 100 after the first bonus (except if you also use Codes 27 &lt;br /&gt;and 28). Note that Codes 1 thru 26 may be affected by use of &lt;br /&gt;passwords. And remember that in a 2-player game the players share &lt;br /&gt;the bonus; if it is not collected by one player, the current bonus &lt;br /&gt;values are available for the other player to collect.&lt;br /&gt;FURY&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AECT-BA3W Start game with 1 ball instead of 3&lt;br /&gt;2 AJCT-BA3W Start with 2 balls&lt;br /&gt;3 ATCT-BA3W Start with 4 balls&lt;br /&gt;4 AYCT-BA3W Start with 5 balls&lt;br /&gt;5 A6CT-BA3W Start with 7 balls&lt;br /&gt;6 BJCT-BA3W Start with 10 balls&lt;br /&gt;7 B6CT-BA3W Start with 15 balls&lt;br /&gt;8 DECT-BA3W Start with 25 balls&lt;br /&gt;9 GJCT-BA3W Start with 50 balls&lt;br /&gt;10 KNCT-BA3W Start with 75 balls&lt;br /&gt;11 NTCT-BA3W Start with 100 balls&lt;br /&gt;12 RE0A-A6WR Infinite balls&lt;br /&gt;13 AACT-AAEN Start with 0 bonus points instead of 100&lt;br /&gt;14 AYCT-AAEN Start with 500 bonus points&lt;br /&gt;15 BJCT-AAEN Start with 1000 bonus points&lt;br /&gt;16 B6CT-AAEN Start with 1500 bonus points&lt;br /&gt;17 DECT-AAEN Start with 2,500 bonus points&lt;br /&gt;18 GJCT-AAEN Start with 5,000 bonus points&lt;br /&gt;19 KNCT-AAEN Start with 7,500 bonus points&lt;br /&gt;20 NNCT-AAEN Start with 9,900 bonus points&lt;br /&gt;21 AJCT-AAE0 Start with bonus multiplier at 2 instead of 1&lt;br /&gt;22 ANCT-AAE0 Start with bonus multiplier at 3&lt;br /&gt;23 ATCT-AAE0 Start with bonus multiplier at 4&lt;br /&gt;24 AYCT-AAE0 Start with bonus multiplier at 5&lt;br /&gt;25 A6CT-AAE0 Start with bonus multiplier at 7&lt;br /&gt;26 BECT-AAE0 Start with bonus multiplier at 9&lt;br /&gt;27 AVPA-AA8L Bonus points never reset when bonus is &lt;br /&gt;collected&lt;br /&gt;28 AVPA-AA8Y Bonus multiplier never resets when bonus is &lt;br /&gt;collected&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE &lt;br /&gt;codes at a time (but some effects require more than one code).&lt;br /&gt;Dragon's Fury is a trademark of Tengen, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DRAGON: The Bruce Lee Story(tm) Game&lt;br /&gt;1. VADT-AABT Both players start with 1/4 energy&lt;br /&gt;2. AADT-ACBT Both players start with 1/2 energy&lt;br /&gt;3. VADT-ACBT Both players start with 3/4 energy&lt;br /&gt;4. ACPT-AAA8 Super power&lt;br /&gt;5. 98AT TCAR Standing weak kick does more damage&lt;br /&gt;6. 977T TCEW Standing weak punch does more damage&lt;br /&gt;7. 978A TCC4 Crouching weak kick does more damage&lt;br /&gt;8. C38A V92T Crouching weak punch does more damage&lt;br /&gt;DRAGON: The Bruce Lee Story is a trademark of Universal City Studios, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;DUNE: THE BATTLE FOR ARRAKIS(TM) GAME&lt;br /&gt;FOR CODES 1 THRU 8, IF YOU CHANGE FAMILIES YOU WILL START ON &lt;br /&gt;LEVEL 1&lt;br /&gt;1 AK0T-DA2C Start on Scenario 2&lt;br /&gt;2 AP0T-DA2C Start on Scenario 3&lt;br /&gt;3 AV0T-DA2C Start on Scenario 4&lt;br /&gt;4 AZ0T-DA2C Start on Scenario 5&lt;br /&gt;5 A30T-DA2C Start on Scenario 6&lt;br /&gt;6 A70T-DA2C Start on Scenario 7&lt;br /&gt;7 BB0T-DA2C Start on Scenario 8&lt;br /&gt;8 BF0T-DA2C Start on Scenario 9&lt;br /&gt;9 BK0T-DA2C Show credits&lt;br /&gt;10 A5BA-AA6G Construction done faster and cheaper than &lt;br /&gt;normal&lt;br /&gt;11 ADAA-ACGR Buildings fixed faster and cheaper than &lt;br /&gt;normal&lt;br /&gt;12 ADAA-AAGR Buildings cannot be fixed-will still use up &lt;br /&gt;money if you try to fix them&lt;br /&gt;13 AMZT-AA6R Buildings not damaged when layed on rock &lt;br /&gt;instead of concrete&lt;br /&gt;Dune: The Battle for Arrakis is a trademark of Dino De Laurentiis &lt;br /&gt;Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Dynamite Duke(tm) Game&lt;br /&gt;This action shooter lets you experience hand-to-hand combat with bionic mutants at the end of every level--something we've always enjoyed. DUKE Codes 8 thru 11 allow you to have more than 9 of those cool dynamite punches, even though the screen can show only 9. Also cool is the bazooka, and Codes 35 thru 39 let you adjust the number of shots you get with it.&lt;br /&gt;1 BJWA-AA5W Invincibility&lt;br /&gt;2 AJBT-AAG2 Start on stage 2&lt;br /&gt;3 ANBT-AAG2 Start on stage 3&lt;br /&gt;4 ATBT-AAG2 Start on stage 4&lt;br /&gt;5 AYBT-AAG2 Start on stage 5&lt;br /&gt;6 A2BT-AAG2 Start on stage 6&lt;br /&gt;7 A6BT-AAG2 Start on stage 7&lt;br /&gt;8 F31T-BJ1W + AB1T-AA96 Each D pick-up worth &lt;br /&gt;2 dynamite punches&lt;br /&gt;9 F31T-BT1W + AB1T-AA96 Each D pick-up worth &lt;br /&gt;4 dynamite punches&lt;br /&gt;10 F31T-B21W + AB1T-AA96 Each D pick-up worth &lt;br /&gt;6 dynamite punches&lt;br /&gt;11 F31T-BA1W + AB1T-AA96 Each D pick-up worth &lt;br /&gt;8 dynamite punches&lt;br /&gt;12 AJWA-AA20 Infinite dynamite punches&lt;br /&gt;13 NTBT-AAH0 Begin each stage with 100 &lt;br /&gt;rounds of ammo&lt;br /&gt;14 9JBT-AAH0 Begin each stage with 250 &lt;br /&gt;rounds of ammo&lt;br /&gt;15 72BT-AEH0 Begin each stage with 750 &lt;br /&gt;rounds of ammo&lt;br /&gt;16 66BT-AGH0 Begin each stage with 999 &lt;br /&gt;rounds of ammo&lt;br /&gt;17 AJYT-AA6A Infinite machine gun ammo&lt;br /&gt;18 ATNA-AA2A Keep ammo when advancing &lt;br /&gt;to next stage&lt;br /&gt;19 BK2A-AAAN 4-bullet box worth 10 rounds&lt;br /&gt;20 DF2A-AAAN 4-bullet box worth 25 rounds&lt;br /&gt;21 NV2A-AAAN 4-bullet box worth 100 rounds&lt;br /&gt;22 CV2A-AAA0 8-bullet box worth 20 rounds&lt;br /&gt;23 GK2A-AAA0 8-bullet box worth 50 rounds&lt;br /&gt;24 3B2A-AAA0 8-bullet box worth 200 rounds&lt;br /&gt;25 WB2A-ACA0 8-bullet box worth 400 rounds&lt;br /&gt;26 GK2A-AACC Full-auto weapon carries 50 rounds&lt;br /&gt;27 NV2A-AACC Full-auto weapon carries 100 rounds&lt;br /&gt;28 8V2A-ACCC Full-auto weapon carries 500 rounds&lt;br /&gt;29 BTYA-AA9N Full-auto weapon lasts until next stage&lt;br /&gt;30 CB2A-AAE8 Magnum pistol carries 15 rounds&lt;br /&gt;31 GP2A-AAE8 Magnum pistol carries 50 rounds&lt;br /&gt;32 NZ2A-AAE8 Magnum pistol carries 100 rounds&lt;br /&gt;33 3F2A-AAE8 Magnum pistol carries 200 rounds&lt;br /&gt;34 G2YT-AA3J Magnum pistol lasts until next stage&lt;br /&gt;35 A32A-AAF4 Bazooka carries 5 rounds&lt;br /&gt;36 CZ2A-AAF4 Bazooka carries 20 rounds&lt;br /&gt;37 GP2A-AAF4 Bazooka carries 50 rounds&lt;br /&gt;38 NZ2A-AAF4 Bazooka carries 100 rounds&lt;br /&gt;39 CJYT-AA4N Bazooka lasts until next stage&lt;br /&gt;40 BB2A-AABG Flak jacket less protective&lt;br /&gt;41 EB2A-AABG Flak jacket more protective&lt;br /&gt;42 NV2A-AABG Flak jacket much more protective&lt;br /&gt;43 BB2A-AAC0 First aid restores 1 bar of life gauge&lt;br /&gt;44 FB2A-AAC0 First aid restores 5 bars of life gauge&lt;br /&gt;45 JB2A-AAC0 First aid restores life gauge to full&lt;br /&gt;Dynamite Duke and related names are trademarks of Seibu Kaihatsu, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP-le1fFeI/AAAAAAAAAao/sext-XSoWJ8/s1600-h/1133697s4vy20n8ea.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP-le1fFeI/AAAAAAAAAao/sext-XSoWJ8/s400/1133697s4vy20n8ea.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5252321510330144226" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP-le1fFeI/AAAAAAAAAao/sext-XSoWJ8/s1600-h/1133697s4vy20n8ea.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://2.bp.blogspot.com/_INQN6xx6V0w/SOP-le1fFeI/AAAAAAAAAao/sext-XSoWJ8/s400/1133697s4vy20n8ea.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5252321510330144226" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Earthworm Jim(tm) Game&lt;br /&gt;1 GC3C-JA9W Infinite health--may cause graphic errors&lt;br /&gt;2 GC3C-JA4C Infinite ammo &lt;br /&gt;3 AW6C-JA2T Infinite continues&lt;br /&gt;4 CT3W-LA9T No air loss in Sea Pod&lt;br /&gt;5 J4BW-LA4Y No damage to Sea Pod from running into walls&lt;br /&gt;6 GG3C-JAAR Start with 1 life on Practice level&lt;br /&gt;7 GR3C-JAAR Start with 3 lives on Practice level&lt;br /&gt;8 G83C-JAAR Start with 7 lives on Practice level&lt;br /&gt;9 HG3C-JAAR Start with 9 lives on Practice level&lt;br /&gt;10 GG3C-JAA6 Start with 1 life on Normal level&lt;br /&gt;11 GL3C-JAA6 Start with 2 lives on Normal level&lt;br /&gt;12 G03C-JAA6 Start with 5 lives on Normal level&lt;br /&gt;13 G83C-JAA6 Start with 7 lives on Normal level&lt;br /&gt;14 HG3C-JAA6 Start with 9 lives on Normal level&lt;br /&gt;15 GG3C-JABL Start with 1 life on Difficult level&lt;br /&gt;16 GR3C-JABL Start with 3 lives on Difficult level&lt;br /&gt;17 G03C-JABL Start with 5 lives on Difficult level&lt;br /&gt;18 G83C-JABL Start with 7 lives on Difficult level&lt;br /&gt;19 HG3C-JABL Start with 9 lives on Difficult level&lt;br /&gt;CODES 21-27-SWITCH OFF BEFORE BUNGEE JUMPING LEVELS&lt;br /&gt;20 G03W-JAGA Start with 150% health&lt;br /&gt;21 GL3W-JAF6 Start with 200% health&lt;br /&gt;22 GR3W-JAF6 Start with 300% health&lt;br /&gt;23 GW3W-JAF6 Start with 400% health&lt;br /&gt;24 G03W-JAF6 Start with 500% health&lt;br /&gt;25 G83W-JAF6 Start with 700% health&lt;br /&gt;26 HG3W-JAF6 Start with 900% health&lt;br /&gt;27 SE9C-MAT4 Health power-ups worth 8 on Practice, 7 on &lt;br /&gt;Normal, 6 on HARD&lt;br /&gt;28 SE9C-MJT4 Health power-ups worth 2 on Practice, 1 on &lt;br /&gt;Normal, 0 on HARD&lt;br /&gt;29 SE9C-MNT4 Health power-ups worth 3 on Practice, 2 on &lt;br /&gt;Normal, 1 on HARD&lt;br /&gt;30 G02W-JAH4 Start with 1500 Plasma shots-1st life only&lt;br /&gt;31 GL2W-JAH0 Start with 2000 Plasma shots-1st life only&lt;br /&gt;32 GR2W-JAH0 Start with 3000 Plasma shots-1st life only&lt;br /&gt;33 G02W-JAH0 Start with 5000 Plasma shots-1st life only&lt;br /&gt;34 G82W-JAH0 Start with 7000 Plasma shots-1st life only&lt;br /&gt;35 HG2W-JAH0 Start with 9000 Plasma shots-1st life only&lt;br /&gt;36 GZRC-KCME Start with 1500 Plasma shots-2nd life and &lt;br /&gt;after&lt;br /&gt;37 GBRC-KEME Start with 2000 Plasma shots-2nd life and &lt;br /&gt;after&lt;br /&gt;38 GBRC-KGME Start with 3000 Plasma shots-2nd life and &lt;br /&gt;after&lt;br /&gt;39 GBRC-KLME Start with 5000 Plasma shots-2nd life and &lt;br /&gt;after&lt;br /&gt;40 GBRC-KRME Start with 7000 Plasma shots-2nd life and &lt;br /&gt;after&lt;br /&gt;41 GBRC-KWME Start with 9000 Plasma shots-2nd life and &lt;br /&gt;after&lt;br /&gt;42 NT1W-LAC8 Plasma gun power-ups worth 100&lt;br /&gt;43 FT1W-LCC8 Plasma gun power-ups worth 300&lt;br /&gt;44 8T1W-LCC8 Plasma gun power-ups worth 500&lt;br /&gt;45 721W-LEC8 Plasma gun power-ups worth 750&lt;br /&gt;46 7A1W-LGC8 Plasma gun power-ups worth 1000&lt;br /&gt;47 AP5C-JAE2 Start with 3 continues on Normal level&lt;br /&gt;48 AZ5C-JAE2 Start with 5 continues on Normal level&lt;br /&gt;49 A75C-JAE2 Start with 7 continues on Normal level&lt;br /&gt;50 BF5C-JAE2 Start with 9 continues on Normal level&lt;br /&gt;51 AF5C-JADY Start on What the Heck&lt;br /&gt;52 AK5C-JADY Start on Snowman Boss&lt;br /&gt;53 AP5C-JADY Start on Evil Boss&lt;br /&gt;54 B35C-JADY Start on Sea Tunnels&lt;br /&gt;55 B75C-JADY Start on Pod Races&lt;br /&gt;56 AV5C-JADY Start on Snot a Problem 1&lt;br /&gt;57 AZ5C-JADY Start on Snot a Problem 2&lt;br /&gt;58 A35C-JADY Start on Snot a Problem 3&lt;br /&gt;59 A75C-JADY Start on Peter Puppy&lt;br /&gt;60 BB5C-JADY Start on Slug For Butt&lt;br /&gt;61 BF5C-JADY  Start on Helicopter&lt;br /&gt;62 BK5C-JADY Start on Professor's Lab&lt;br /&gt;63 BP5C-JADY Start on Chicken Fly&lt;br /&gt;64 BV5C-JADY Start on Naked Worm&lt;br /&gt;65 BZ5C-JADY Start on Intestines&lt;br /&gt;66 C75C-JADY Start on Darkness 1&lt;br /&gt;67 DB5C-JADY Start on Darkness 2&lt;br /&gt;68 DF5C-JADY Start on Darkness 3&lt;br /&gt;69 DK5C-JADY Start on Darkness 4&lt;br /&gt;70 DP5C-JADY Start on Darkness 5&lt;br /&gt;71 DV5C-JADY Start on Psy-crow level (between levels 1 and 2)&lt;br /&gt;Earthworm Jim is a trademark of Shiny Entertainment, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Earthworm Jim 2(tm) Game&lt;br /&gt;1. GBZW-LAFN Start with no ammo&lt;br /&gt;2. GKZW-LAFN Start with 2000 bullets&lt;br /&gt;3. GPZW-LAFN Start with 3000 bullets&lt;br /&gt;4. GVZW-LAFN Start with 4000 bullets&lt;br /&gt;5. GZZW-LAFN Start with 5000 bullets&lt;br /&gt;6. G3ZW-LAFN Start with 6000 bullets&lt;br /&gt;7. G7ZW-LAFN Start with 7000 bullets&lt;br /&gt;8. HBZW-LAFN Start with 8000 bullets&lt;br /&gt;9. HFZW-LAFN Start with 9000 bullets&lt;br /&gt;10. K7ZW-L8FN Start with mega ammo&lt;br /&gt;11. GBZW-LAH4 Start with 1 life and no continues&lt;br /&gt;12. GFZW-LAH4 Start with 2 lives&lt;br /&gt;13. GVZW-LAH4 Start with 5 lives&lt;br /&gt;14. G7ZW-LAH4 Start with 10 lives&lt;br /&gt;15. KBZW-LAH4 Start with 25 lives&lt;br /&gt;16. MFZW-LAH4 Start with 50 lives&lt;br /&gt;17. RH2W-J6T8 Infinite lives&lt;br /&gt;18. GK1C-LAH6 Start with 200% health&lt;br /&gt;19. GP1C-LAH6 Start with 300% health&lt;br /&gt;20. GV1C-LAH6 Start with 400% health&lt;br /&gt;21. GZ1C-LAH6 Start with 500% health&lt;br /&gt;22. G31C-LAH6 Start with 600% health&lt;br /&gt;23. G71C-LAH6 Start with 700% health&lt;br /&gt;24. HB1C-LAH6 Start with 800% health&lt;br /&gt;25. HF1C-LAH6 Start with 900% health&lt;br /&gt;26. 971C-LAH6 Start with mega health&lt;br /&gt;27. AB1W-LAET Don't flash at all after getting hit&lt;br /&gt;28. A71W-LAET Don't flash as long after getting hit&lt;br /&gt;29. 971W-L8ET Flash longer after getting hit&lt;br /&gt;Earthworm Jim 2 is a trademark of Shiny Entertainment, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ecco the Dolphin(tm) Game&lt;br /&gt;DOLF&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AKRT-JA64 Almost infinite breath„switch &lt;br /&gt;off to die if you get stuck  &lt;br /&gt;&lt;br /&gt;2 AL2A-JA7L Protection from most jellyfish and &lt;br /&gt;many other enemies&lt;br /&gt;3 ALZA-JA5Y Protection from spiked shells   &lt;br /&gt;and some other enemies&lt;br /&gt;4 AAVT-NAFC Protection from octopus&lt;br /&gt;5 HAVT-NAFC Octopus is fatal  &lt;br /&gt;6 HCBT-LAEW Charging a school of fish restores &lt;br /&gt;health completely instead of partially  &lt;br /&gt;7 SW2A-KGPJ + HC2A-JAFL Most jellyfish and some other &lt;br /&gt;enemies restore health instead &lt;br /&gt;of taking it away  &lt;br /&gt;8 SW2A-KGPJ + TC2A-JGFL +  Most jellyfish and some other  &lt;br /&gt; E42A-JAFN enemies restore breath instead  &lt;br /&gt;of damaging health&lt;br /&gt;Ecco the Dolphin is a trademark of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ecco The Tides of Time(tm) Game&lt;br /&gt;&lt;br /&gt;CODES 1 THRU 4: MOST OF THE TIME&lt;br /&gt;1 ADLA-WAD4 Eating fish does not heal at all&lt;br /&gt;2 BDLA-WAD4 Eating fish heals 1/2x as much as usual&lt;br /&gt;3 EDLA-WAD4 Eating fish heals 2x as much as usual&lt;br /&gt;4 HDLA-WAD4 Eating fish heals Ecco completely&lt;br /&gt;5 AKZA-TA7A Infinite air&lt;br /&gt;6 REAA-W6V0 Infinite health and air&lt;br /&gt;7 A4KT-2A38 Always have 360-degree sonar blast&lt;br /&gt;8 ALBA-4A8R No rings lost for missing gates in 3D stages&lt;br /&gt;9 AKCT-4A7N No rings lost for shooting gates in 3D stages&lt;br /&gt;CODES 10 THRU 57: SOME CODES ARE FOR PRACTICE/SEEING THE &lt;br /&gt;LEVEL ONLY&lt;br /&gt;10 AB0A-TAGY Start on Sea of Green&lt;br /&gt;11 AF0A-TAGY Start on Deep Ridge&lt;br /&gt;12 AK0A-TAGY Start on The Eye&lt;br /&gt;13 AP0A-TAGY Start on Sea of Birds&lt;br /&gt;14 AV0A-TAGY Start on Secret Cave&lt;br /&gt;15 AZ0A-TAGY Start on The Hungry Ones&lt;br /&gt;16 A30A-TAGY Start on Convergence&lt;br /&gt;17 A70A-TAGY Start on Globe Holder&lt;br /&gt;18 BF0A-TAGY Start on Two Tides&lt;br /&gt;19 BK0A-TAGY Start on The Lost Orcas&lt;br /&gt;20 BP0A-TAGY Start on Vents of Medusa&lt;br /&gt;21 BV0A-TAGY Start on Four Islands&lt;br /&gt;22 BZ0A-TAGY Start on Maze of Stone&lt;br /&gt;23 B30A-TAGY Start on Home Bay&lt;br /&gt;24 B70A-TAGY Start on Sea of Darkness&lt;br /&gt;25 CB0A-TAGY Start on Crystal Springs&lt;br /&gt;26 CF0A-TAGY Start on Fault Zone&lt;br /&gt;27 CK0A-TAGY Start on Gateway&lt;br /&gt;28 CP0A-TAGY Start on Trellia's Bay&lt;br /&gt;29 CV0A-TAGY Start on Skyway&lt;br /&gt;30 CZ0A-TAGY Start on Asterite's Cave&lt;br /&gt;31 C30A-TAGY Start on Eagle's Bay&lt;br /&gt;32 C70A-TAGY Start on Fin to Feather&lt;br /&gt;33 DB0A-TAGY Start on Skylands&lt;br /&gt;34 DF0A-TAGY Start on Tube of Medusa&lt;br /&gt;35 DK0A-TAGY Start on Vortex Arrived&lt;br /&gt;36 DP0A-TAGY Start on Aqua Tubeway&lt;br /&gt;37 DV0A-TAGY Start on Sky Tides&lt;br /&gt;38 DZ0A-TAGY Start on Moray Abyss&lt;br /&gt;39 D30A-TAGY Start on Asterite's Home&lt;br /&gt;40 D70A-TAGY Start on Epilogue&lt;br /&gt;41 EB0A-TAGY Start on Atlantis&lt;br /&gt;42 EF0A-TAGY Start on Fish City&lt;br /&gt;43 EK0A-TAGY Start on City of Forever&lt;br /&gt;44 EP0A-TAGY Start on Black Clouds&lt;br /&gt;45 EV0A-TAGY Start on Vortex Future&lt;br /&gt;46 EZ0A-TAGY Start on Gravitor Box&lt;br /&gt;47 E30A-TAGY Start on Lunar Bay&lt;br /&gt;48 E70A-TAGY Start on Dark Sea&lt;br /&gt;49 FB0A-TAGY Start on New Machine&lt;br /&gt;50 FF0A-TAGY Start on Inside&lt;br /&gt;51 FK0A-TAGY Start on Inter&lt;br /&gt;52 FP0A-TAGY Start on Innuendo&lt;br /&gt;53 FV0A-TAGY Start on Trans&lt;br /&gt;54 FZ0A-TAGY Start on Vortex Queen&lt;br /&gt;55 F30A-TAGY Start on Big Water&lt;br /&gt;56 F70A-TAGY Start on The Pod&lt;br /&gt;57 GB0A-TAGY Start on TMachine&lt;br /&gt;Ecco The Tides of Time and related names are trademarks of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;ESWAT(tm) Game&lt;br /&gt;Prevent the terrorist organization E.Y.E. from taking over the world, all with your Game Genie(tm) and these powerful codes. Use SWAT Codes 8 thru 12 to start with the number of lives that you select, instead of the normal 3. Most enemies will not harm you with SWAT Code 13. Code 19 can be combined with Codes 20 thru 23 to make life-ups worth multiple lives. The normal value of 4 credits at the start of the game can be varied with Codes 24 thru 27.&lt;br /&gt;1 AKWA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 2&lt;br /&gt;2 AVWA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 3&lt;br /&gt;3 A3WA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 4&lt;br /&gt;4 BBWA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 5&lt;br /&gt;5 BKWA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 6&lt;br /&gt;6 BVWA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 7&lt;br /&gt;7 B3WA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 8&lt;br /&gt;8 A41T-FA38 Start with 7 lives&lt;br /&gt;9 BC1T-FA38 Start with 9 lives&lt;br /&gt;10 EW1T-FA38 Start with 25 lives&lt;br /&gt;11 KG1T-FA38 Start with 50 lives&lt;br /&gt;12 AB2A-AACN Infinite lives&lt;br /&gt;13 J78A-AEWC Almost invincible&lt;br /&gt;14 AATT-B62J Floor spikes do no damage&lt;br /&gt;15 AV3A-B666 Life-up restores 1 bar of life &lt;br /&gt;gauge instead of 2&lt;br /&gt;16 BV3A-B666 Life-up restores 3 bars of life gauge&lt;br /&gt;17 CB3A-B666 Life-up restores 4 bars of life gauge&lt;br /&gt;18 JB3A-B666 Life-up restores life gauge to full&lt;br /&gt;19 1K3A-BE6Y Life-up worth same as 1-up&lt;br /&gt;20 AK2A-AAB2 1-up worth 2 lives instead of 1&lt;br /&gt;21 AP2A-AAB2 1-up worth 3 lives&lt;br /&gt;22 AZ2A-AAB2 1-up worth 5 lives&lt;br /&gt;23 CB2A-AAB2 1-up worth 10 lives&lt;br /&gt;24 AFWA-AABC Start with 1 credit&lt;br /&gt;25 AKWA-AABC Start with 2 credits&lt;br /&gt;26 BKWA-AABC Start with 10 credits&lt;br /&gt;27 BDCA-EA9E Infinite credits&lt;br /&gt;ESWAT and related names are trademarks of Sega of America, Inc.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Eternal Champions(tm) Game&lt;br /&gt;1 BEHT-GAD4 In a 2-player game, either player can choose &lt;br /&gt;the Eternal Champion with the left button&lt;br /&gt;2 9THT-HCP4 + BEHT-GAF6 In a 1-player game, Player 1 plays &lt;br /&gt;as the Eternal Champion (can select any character, but will then play &lt;br /&gt;as Eternal Champion)&lt;br /&gt;3 ACNT-LAE0 Insult uses no inner strength&lt;br /&gt;4 GCNT-LAE0 Insult uses more inner strength&lt;br /&gt;5 ACXT-LAC6 Shadow's High Jump Angle Kick uses no inner &lt;br /&gt;strength&lt;br /&gt;6 GCXT-LAC6 Shadow's High Jump Angle Kick uses more &lt;br /&gt;inner strength&lt;br /&gt;7 RGZT-L6XA Inner strength is restored very quickly&lt;br /&gt;8 GWEA-LAFJ Shadow starts with 1/2 energy&lt;br /&gt;9 GTST-LAH0 Rax starts with 1/2 energy&lt;br /&gt;10 GWGA-JAFT Blade starts with 1/2 energy&lt;br /&gt;11 GVYA-JAEW Jetta starts with 1/2 energy&lt;br /&gt;12 GVDA-LAHL Slash starts with 1/2 energy&lt;br /&gt;13 GX9T-JAHA Trident's starts with 1/2 energy&lt;br /&gt;14 GW2A-JABA Xavier starts with 1/2 energy&lt;br /&gt;15 GXKT-JADW Midknight starts with 1/2 energy&lt;br /&gt;16 GVYA-LACY Larcen starts with 1/2 energy&lt;br /&gt;FOR ALL DAMAGE CODES, 'FARTHER AWAY' MEANS THE CHARACTERS &lt;br /&gt;ARE STANDING APPROX. TOE TO TOE. 'CLOSE IN' MEANS THEY ARE &lt;br /&gt;CLOSE AS POSSIBLE TO EACH OTHER&lt;br /&gt;17 AWSA-NAFR Shadow's Snap when close in does no damage&lt;br /&gt;18 AWSA-PAPR Shadow's Snap when close in does more &lt;br /&gt;damage&lt;br /&gt;19 AWMT-NABL Shadow's Snap when farther away does no &lt;br /&gt;damage&lt;br /&gt;20 AWMT-PAKL Shadow's Snap when farther away does more &lt;br /&gt;damage&lt;br /&gt;21 A0SA-NAHR Shadow's Thrust when close in does no &lt;br /&gt;damage&lt;br /&gt;22 A0SA-PASR Shadow's Thrust when close in does more &lt;br /&gt;damage&lt;br /&gt;23 A0MT-NAD0 Shadow's Thrust when farther away does no &lt;br /&gt;damage&lt;br /&gt;24 A0MT-PAM0 Shadow's Thrust when farther away does &lt;br /&gt;more damage&lt;br /&gt;25 A4ST-NAER Shadow's Wheel when close in does no damage&lt;br /&gt;26 A4ST-PANR Shadow's Wheel when close in does more &lt;br /&gt;damage&lt;br /&gt;27 A4MT-NAGC Shadow's Wheel when farther away does no &lt;br /&gt;damage&lt;br /&gt;28 A4MT-PARC Shadow's Wheel when farther away does more &lt;br /&gt;damage&lt;br /&gt;29 FLVT-NAAR Shadow's High Jump Angle Kick does no &lt;br /&gt;damage&lt;br /&gt;30 FLVT-PAJR Shadow's High Jump Angle Kick does more &lt;br /&gt;damage&lt;br /&gt;31 EGWT-NAAG Shadow's Short Slide does less damage&lt;br /&gt;32 EGWT-PAJG Shadow's Short Slide does more damage&lt;br /&gt;33 EGWT-NAAW Shadow's Medium Slide does less damage&lt;br /&gt;34 EGWT-PAJW Shadow's Medium Slide does more damage&lt;br /&gt;35 ALNA-NAE0 Shadow's lunge when farther away does no &lt;br /&gt;damage&lt;br /&gt;36 ALNA-PAN0 Shadow's lunge when farther away does more &lt;br /&gt;damage&lt;br /&gt;37 ALTA-NABG Shadow's lunge when close in does no damage&lt;br /&gt;38 ALTA-PAKG Shadow's lunge when close in does more &lt;br /&gt;damage&lt;br /&gt;39 ARNT-NAAG Shadow's swing when farther away does no &lt;br /&gt;damage&lt;br /&gt;40 ARNT-P0JG Shadow's swing when farther away does more &lt;br /&gt;damage&lt;br /&gt;41 ARTA-NAD8 Shadow's swing when close in does no damage&lt;br /&gt;42 ARTA-PAM8 Shadow's's swing when close in does more &lt;br /&gt;damage&lt;br /&gt;43 AWDT-NAEE Larcen's snap when farther away does no &lt;br /&gt;damage&lt;br /&gt;44 AWDT-PANE Larcen's snap when farther away does more &lt;br /&gt;damage&lt;br /&gt;45 ERDT-NAF2 Larcen's thrust when farther away does no &lt;br /&gt;damage&lt;br /&gt;46 ERDT-PAP2 Larcen's thrust when farther away does more &lt;br /&gt;damage&lt;br /&gt;47 EWGT-NAA6 Larcen's wheel when close in does no damage&lt;br /&gt;48 EWGT-PAJ6 Larcen's wheel when close in does more &lt;br /&gt;damage&lt;br /&gt;49 ELGA-NADA Larcen's snap when close in does no damage&lt;br /&gt;50 ELGA-PAMA Larcen's's snap when close in does more &lt;br /&gt;damage&lt;br /&gt;51 A0GA-NAGE Larcen's thrust when close in does no damage &lt;br /&gt;52 A0GA-PARE Larcen's thrust when close in does more &lt;br /&gt;damage &lt;br /&gt;53 A4EA-NAAT Larcen's wheel when farther away does no &lt;br /&gt;damage&lt;br /&gt;54 A4EA-PAJT Larcen's wheel when farther away does more &lt;br /&gt;damage&lt;br /&gt;55 AGGT-NADY Larcen's straight when close in does no &lt;br /&gt;damage&lt;br /&gt;56 AGGT-PAMY Larcen's straight when close in does more &lt;br /&gt;damage&lt;br /&gt;57 ALHA-NAAN Larcen's swing when close in does less &lt;br /&gt;damage&lt;br /&gt;58 ALHA-PAJN Larcen's swing when close in does more &lt;br /&gt;damage&lt;br /&gt;59 F0JT-NAH2 Larcen's Swinging Hammer Fist does less &lt;br /&gt;damage&lt;br /&gt;60 F0JT-PAS2 Larcen's Swinging Hammer Fistdoes more &lt;br /&gt;damage&lt;br /&gt;61 AT8T-NAEJ Midknight's snap when farther away does no &lt;br /&gt;damage&lt;br /&gt;62 AT8T-PANJ Midknight's snap when farther away does &lt;br /&gt;more damage&lt;br /&gt;63 FY8A-NAHY Midknight's lunge when farther away does no &lt;br /&gt;damage&lt;br /&gt;64 FY8A-PASY Midknight's lunge when farther away does &lt;br /&gt;more damage&lt;br /&gt;65 A28A-NAD2 Midknight's wheel when farther away does no &lt;br /&gt;damage&lt;br /&gt;66 A28A-PAM2 Midknight's wheel when farther away does &lt;br /&gt;more damage&lt;br /&gt;67 FY7T-NADJ Midknight's lunge when farther away does no &lt;br /&gt;damage&lt;br /&gt;68 FY7T-PAMJ Midknight's lunge when farther away does &lt;br /&gt;more damage&lt;br /&gt;69 FZCT-NAGJ Midknight's lunge when close in does less &lt;br /&gt;damage&lt;br /&gt;70 FZCT-PARJ Midknight's lunge when close in does more &lt;br /&gt;damage&lt;br /&gt;71 FZDA-NAC6 Midknight's swing when close in does less &lt;br /&gt;damage&lt;br /&gt;72 FZDA-PAL6 Midknight's swing when close in does more &lt;br /&gt;damage&lt;br /&gt;73 AN7T-NAFJ Midknight's swing when farther away does no &lt;br /&gt;damage&lt;br /&gt;74 AN7T-PAPJ Midknight's swing when farther away does &lt;br /&gt;more damage&lt;br /&gt;75 AZ5A-NAC8 Slash's snap when farther away does no &lt;br /&gt;damage&lt;br /&gt;76 AZ5A-PAL8 Slash's snap when farther away does more &lt;br /&gt;damage&lt;br /&gt;77 AV7T-NADG Slash's snap when close in does no damage&lt;br /&gt;78 AV7T-PAMG Slash's snap when close in does more damage&lt;br /&gt;79 AZ7T-NAE4 Slash's thrust when close in does no damage&lt;br /&gt;80 AZ7T-PAN4 Slash's thrust when close in does more &lt;br /&gt;damage&lt;br /&gt;81 BK5A-NAEW Slash's thrust when farther away does less &lt;br /&gt;damage&lt;br /&gt;82 BK5A-PANW Slash's thrust when farther away does more &lt;br /&gt;damage&lt;br /&gt;83 A35A-NAH0 Slash's wheel when farther away does no &lt;br /&gt;damage&lt;br /&gt;84 A35A-PAS0 Slash's wheel when farther away does more &lt;br /&gt;damage&lt;br /&gt;85 AK7T-NAGN Slash's wheel when close in does no damage&lt;br /&gt;86 AK7T-PARN Slash's wheel when close in does more &lt;br /&gt;damage&lt;br /&gt;87 AF8A-NAAC Slash's straight when close in does no &lt;br /&gt;damage&lt;br /&gt;88 AF8A-PAJC Slash's straight when close in does more &lt;br /&gt;damage&lt;br /&gt;89 AK8A-NAB0 Slash's lunge when close in does no damage&lt;br /&gt;90 AK8A-PAK0 Slash's lunge when close in does more damage&lt;br /&gt;91 AP8A-NAD0 Slash's swing when close in does no damage&lt;br /&gt;92 AP8A-PAM0 Slash's swing when close in does more &lt;br /&gt;damage&lt;br /&gt;93 AK9A-NAB4 Slash's Massive Club Swing does less damage&lt;br /&gt;94 AK9A-PAK4 Slash's Massive Club Swing does more damage&lt;br /&gt;95 ALAT-NAB4 Slash's Spinal Crush does less damage &lt;br /&gt;96 ALAT-PAK4 Slash's Spinal Crush does more damage&lt;br /&gt;97 BJ4A-NAB0 Xavier's snap when close in does less damage&lt;br /&gt;98 BJ4A-PAK0 Xavier's snap when close in does more damage&lt;br /&gt;99 AY4A-NAFW Xavier's thrust when close in does less &lt;br /&gt;damage&lt;br /&gt;100 AY4A-PAPW Xavier's thrust when close in does more &lt;br /&gt;damage&lt;br /&gt;101 AE3A-NAF0 Xavier's straight when close in does less &lt;br /&gt;damage&lt;br /&gt;102 AE3A-PAP0 Xavier's straight when close in does more &lt;br /&gt;damage&lt;br /&gt;103 ANYT-NADW Xavier's swing when farther away does no &lt;br /&gt;damage&lt;br /&gt;104 ANYT-PAMW Xavier's swing when farther away does more &lt;br /&gt;damage&lt;br /&gt;105 EE6T-NAER Xavier's Attack and Smash do no damage &lt;br /&gt;106 EE6T-PANR Xavier's Attack and Smash do more damage&lt;br /&gt;107 AZKA-NAA8 Trident's thrust when farther away does no &lt;br /&gt;damage&lt;br /&gt;108 AZKA-PAJ8 Trident's thrust when farther away does more &lt;br /&gt;damage&lt;br /&gt;109 A3JT-NACC Trident's wheel when farther away does less &lt;br /&gt;damage&lt;br /&gt;110 A3JT-PALC Trident's wheel when farther away does more &lt;br /&gt;damage&lt;br /&gt;111 A3RA-NACG Trident's wheel when close in does less &lt;br /&gt;damage&lt;br /&gt;112 A3RA-PALG Trident's wheel when close in does more &lt;br /&gt;damage&lt;br /&gt;113 AFHT-NAE8 Trident's straight when farther away does no &lt;br /&gt;damage&lt;br /&gt;114 AFHT-PAN8 Trident's straight when farther away does &lt;br /&gt;more damage&lt;br /&gt;115 AKHT-NAH0 Trident's lunge when farther away does no &lt;br /&gt;damage&lt;br /&gt;116 AKHT-PAS0 Trident's lunge when farther away does more &lt;br /&gt;damage&lt;br /&gt;117 ATET-NAE8 Jetta's snap when farther away does no &lt;br /&gt;damage&lt;br /&gt;118 ATET-PAN8 Jetta's snap when farther away does more &lt;br /&gt;damage&lt;br /&gt;119 ATKA-NAFG Jetta's snap when close in does no damage&lt;br /&gt;120 ATKA-PAPG Jetta's snap when close in does more damage&lt;br /&gt;121 FYKT-NAA0 Jetta's thrust when close in does less damage&lt;br /&gt;122 FYKT-PAJ0 Jetta's thrust when close in does more &lt;br /&gt;damage&lt;br /&gt;123 AYET-NAB4 Jetta's thrust when farther away does no &lt;br /&gt;damage&lt;br /&gt;124 AYET-PAK4 Jetta's thrust when farther away does more &lt;br /&gt;damage&lt;br /&gt;125 A2LA-NAC8 Jetta's wheel when close in does no damage&lt;br /&gt;126 A2LA-PYL8 Jetta's wheel when close in does more &lt;br /&gt;damage&lt;br /&gt;127 A2EA-NAG0 Jetta's wheel when farther away does less &lt;br /&gt;damage&lt;br /&gt;128 A2EA-PAR0 Jetta's wheel when farther away does more &lt;br /&gt;damage&lt;br /&gt;129 AEJT-NADR Jetta's straight when close in does no damage&lt;br /&gt;130 AEJT-PJMR Jetta's straight when close in does more &lt;br /&gt;damage&lt;br /&gt;131 AEDT-NADC Jetta's straight when farther away does no &lt;br /&gt;damage&lt;br /&gt;132 AEDT-PLMC Jetta's straight when farther away does more &lt;br /&gt;damage&lt;br /&gt;133 AJDT-NAGG Jetta's lunge when farther away does no &lt;br /&gt;damage&lt;br /&gt;134 AJDT-PARG Jetta's lunge when farther away does more &lt;br /&gt;damage&lt;br /&gt;135 AJJT-NAGG Jetta's lunge when close in does no damage&lt;br /&gt;136 AJJT-PWRG Jetta's lunge when close in does more damage&lt;br /&gt;137 ANEA-NAA8 Jetta's swing when farther away does no &lt;br /&gt;damage&lt;br /&gt;138 ANEA-PAJ8 Jetta's swing when farther away does more &lt;br /&gt;damage&lt;br /&gt;139 ANKA-NACR Jetta's swing when close in does no damage&lt;br /&gt;140 ANKA-PALR Jetta's swing when close in does more &lt;br /&gt;damage&lt;br /&gt;141 ATRA-NAHA Blade's snap when farther away does no &lt;br /&gt;damage&lt;br /&gt;142 ATRA-PASA Blade's snap when farther away does more &lt;br /&gt;damage&lt;br /&gt;143 ATVA-NAHJ Blade's snap when close in does no damage&lt;br /&gt;144 ATVA-PASJ Blade's snap when close in does more damage&lt;br /&gt;145 G2RA-NAFN Blade's thrust when farther away does no &lt;br /&gt;damage&lt;br /&gt;146 G2RA-PAPN Blade's thrust when farther away does more &lt;br /&gt;damage&lt;br /&gt;147 AYVT-NAA6 Blade's thrust when close in does no damage &lt;br /&gt;148 AYVT-PAJ6 Blade's thrust when close in does more &lt;br /&gt;damage&lt;br /&gt;149 ANVT-NACT Blade's wheel when close in does no damage&lt;br /&gt;150 ANVT-PALT Blade's wheel when close in does more &lt;br /&gt;damage&lt;br /&gt;151 A2RA-NADN Blade's wheel when farther away does no &lt;br /&gt;damage&lt;br /&gt;152 A2RA-PAMN Blade's wheel when farther away does more &lt;br /&gt;damage&lt;br /&gt;153 AETT-NAFT Blade's straight when close in does no &lt;br /&gt;damage&lt;br /&gt;154 AETT-PAPT Blade's straight when close in does more &lt;br /&gt;damage&lt;br /&gt;155 AJVA-NABA Blade's lunge when close in does less damage&lt;br /&gt;156 AJVA-PAKA Blade's lunge when close in does more damage&lt;br /&gt;157 ANVA-NAF6 Blade's swing when close in does no damage&lt;br /&gt;158 ANVA-PAP6 Blade's swing when close in does more &lt;br /&gt;damage&lt;br /&gt;159 FYPT-NADA Blade's swing when farther away does less &lt;br /&gt;damage&lt;br /&gt;160 FYPT-PAMA Blade's swing when farther away does more &lt;br /&gt;damage&lt;br /&gt;161 AVVT-NAHJ Rax's snap when farther away does less &lt;br /&gt;damage&lt;br /&gt;162 AVVT-PASJ Rax's snap when farther away does more &lt;br /&gt;damage&lt;br /&gt;163 AVZT-NACN Rax's snap when close in does no damage&lt;br /&gt;164 AVZT-PALN Rax's snap when close in does more damage&lt;br /&gt;165 AZVT-NAEE Rax's thrust when farther away does no &lt;br /&gt;damage&lt;br /&gt;166 AZVT-PANE Rax's thrust when farther away does more &lt;br /&gt;damage&lt;br /&gt;167 AZZT-NAEN Rax's thrust when close in does no damage&lt;br /&gt;168 AZZT-PANN Rax's thrust when close in does more damage&lt;br /&gt;169 DZZT-NAG2 Rax's wheel when close in does no damage&lt;br /&gt;170 DZZT-PAR2 Rax's wheel when close in does more damage&lt;br /&gt;171 A3VT-NAAY Rax's wheel when farther away does no &lt;br /&gt;damage&lt;br /&gt;172 A3VT-PAJY Rax's wheel when farther away does more &lt;br /&gt;damage&lt;br /&gt;173 AFTT-NAFN Rax's straight when farther away does no &lt;br /&gt;damage&lt;br /&gt;174 AFTT-PAPN Rax's straight when farther away does more &lt;br /&gt;damage&lt;br /&gt;175 AFZA-NAC6 Rax's straight when close in does no damage&lt;br /&gt;176 AFZA-PNL6 Rax's straight when close in does more &lt;br /&gt;damage&lt;br /&gt;177 AKTT-NAHN Rax's lunge when farther away does no &lt;br /&gt;damage&lt;br /&gt;178 AKTT-PNSN Rax's lunge when farther away does more &lt;br /&gt;damage&lt;br /&gt;179 AKZA-NAFJ Rax's lunge when close in does no damage&lt;br /&gt;180 AKZA-PRPJ Rax's lunge when close in does more damage&lt;br /&gt;181 APZT-NAAA Rax's swing when close in does no damage&lt;br /&gt;182 APZT-PAJA Rax's swing when close in does more damage&lt;br /&gt;183 APVA-NACE Rax's swing when farther away does no &lt;br /&gt;damage&lt;br /&gt;184 APVA-PALE Rax's swing when farther away does more &lt;br /&gt;damage&lt;br /&gt;Eternal Champions and related names are trademarks of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Evander Holyfield's Real Deal Boxing (tm) Game&lt;br /&gt;This exciting and realistic challenge is named for the ex-champ, but &lt;br /&gt;it still provides up-to-date fun and action. With DEAL Codes 1 and 7 &lt;br /&gt;you must win by a KO or TKO. Code 7 prevents boxers from being &lt;br /&gt;refreshed between rounds, since Round 1 never ends. Code 8 allows &lt;br /&gt;you to make a super boxer. You can give him Power, Stamina, Speed, &lt;br /&gt;and Defense at any levels you wish, but if you set all of them to &lt;br /&gt;their maximum values, then they can't be reduced.&lt;br /&gt;DEAL&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AJWA-AA64 Always round 1&lt;br /&gt;2 BJWA-ACFN + BJNA-ACHW Rounds are 1 minute long&lt;br /&gt;3 BJWA-AEFN + BJNA-AEHW Rounds are 2 minutes long&lt;br /&gt;4 BJWA-AJEN + BJNA-AJHW Rounds are 4 minutes long&lt;br /&gt;5 BJWA-ANFN + BJNA-ANHW Rounds are 6 minutes long&lt;br /&gt;6 BJWA-AWFN + BJNA-AWHW Rounds are 9 minutes long&lt;br /&gt;7 CTRA-AA2L Rounds never end&lt;br /&gt;8 RGKT-A6VW + TCKT-A4AN + TCKT-A4BR Set up new &lt;br /&gt;career any way you want&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Evander Holyfield's Real Deal Boxing is a trademark of SEGA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;1    &lt;a href="http://thegamegeniecodes.blogspot.com"&gt;YOU ARE HERE:&lt;br&gt; Game Genie Codes for Sega Genesis (A-thru-E)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2   &lt;a href="http://thesegagenesis.blogspot.com"&gt;Game Genie Codes for Sega Genesis (F-thru-L)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3   &lt;a href="http://thegaminggurus.blogspot.com"&gt;Sega game-genie Codes (M-thru-R)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4 &lt;a href=' http://thehignewsjournal.blogspot.com/'&gt;Codes for Genesis (S-thru-Z)  (Plus, a brief message)&lt;/a&gt;  &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;--- go to the 3rd party site, hosted by Devo  &lt;br /&gt;&lt;a href='http://gamingcodes.blogspot.com/'&gt;http://gamingcodes.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;or, the upcoming website from D &amp; D Blazers&lt;br /&gt;&lt;a href='http://thegamelord.com/'&gt;http://thegamelord.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;You can visit a new 3rd-party website: &lt;br /&gt;&lt;a href="http://jollyoldsaintnick.net/gaming.html"&gt;http://jollyoldsaintnick.net/gaming&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/a_C56vwp7Vo&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/a_C56vwp7Vo&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/jn_usEKAzuA&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/jn_usEKAzuA&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;form action="http://www.google.com/cse" id="cse-search-box" target="_blank"&gt;&lt;br /&gt;  &lt;div&gt;&lt;input type="hidden" name="cx" value="partner-pub-6012962389911565:rwzo4v-maah" /&gt;&lt;input type="hidden" name="ie" value="ISO-8859-1" /&gt;&lt;input type="text" name="q" size="35" /&gt;&lt;input type="submit" name="sa" value="Search" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;br /&gt;&lt;SCRIPT type="text/javascript" src="http://www.google.com/coop/cse/brand?form=cse-search-box&amp;amp;lang=en"&gt;&lt;/SCRIPT&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_M6P8bw845uY/SacLUdLgYwI/AAAAAAAAAC8/TpHPtOAcx3k/s1600-h/y3.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 75px; height: 15px;" src="http://3.bp.blogspot.com/_M6P8bw845uY/SacLUdLgYwI/AAAAAAAAAC8/TpHPtOAcx3k/s200/y3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5307223131937596162" /&gt;&lt;/a&gt;&lt;form method="get"action="http://search.yahoo.com/search"&gt;&lt;br /&gt;&lt;input type="text" name="p" /&gt;&amp;nbsp; &lt;input type="submit" value="Search Yahoo!" /&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_M6P8bw845uY/SacLZE5Yg7I/AAAAAAAAADE/wZvVSCCscjU/s1600-h/logo_ask1.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 30px; height: 18px;" src="http://2.bp.blogspot.com/_M6P8bw845uY/SacLZE5Yg7I/AAAAAAAAADE/wZvVSCCscjU/s200/logo_ask1.gif" border="0"alt=""id="BLOGGER_PHOTO_ID_5307223211318477746" /&gt;&lt;/a&gt;&lt;form method="get" action="http://www.ask.com/web" /&gt;&lt;input type="text" name="q" /&gt;&lt;input type="submit" value="search ask.com" /&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;Effective 3/07/09.  The links to MRM have now been removed.&lt;br /&gt;You may navigate by clicking back to the previous page. &lt;br /&gt;Upon request, this area is now Strictly for gaming. &lt;a href='http://mensrightsmovement.net/page3articles.html'&gt;&lt;/a&gt;&lt;a href='http://mensrightsmovement.net'&gt;...m&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;the upcoming website from D &amp; D Blazers&lt;br /&gt;&lt;a href='http://thegamelord.com/'&gt;http://thegamelord.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;style&gt;.button_size {border-style:none;border-width:0;height:45px;width:106px;}.wfbutton {background:url(http://ak.webfetti.com/badge_01.gif) no-repeat left top;display:block;height:45px;text-align:left;width:106px;position:absolute;top:0px;right:10px;..;}.wfbutton a:link,.wfbutton a:visited {display:block;background-color:transparent;}.wfbutton a:hover,.wfbutton a:active {background:url(http://ak.webfetti.com/badge_01.gif) no-repeat left top;display:block;height:45px;width:106px;}&lt;/style&gt;&lt;div 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href='http://thegamegeniecodes.blogspot.com/feeds/3832126965590130218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8017679784067560355&amp;postID=3832126965590130218&amp;isPopup=true' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8017679784067560355/posts/default/3832126965590130218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8017679784067560355/posts/default/3832126965590130218'/><link rel='alternate' type='text/html' href='http://thegamegeniecodes.blogspot.com/2008/12/game-genie-codes-from-galoob-for-sega.html' title='Game Genie Codes from Galoob, For Sega Genesis'/><author><name>WWW.mensrightsmovement.net</name><uri>http://www.blogger.com/profile/07886539289034227734</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_INQN6xx6V0w/SLcnwXwJX8I/AAAAAAAAAAk/xZ6P1V0-xXo/S220/WOLFSPIRITGUIDE.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_INQN6xx6V0w/SUBOkaDg52I/AAAAAAAABfs/mn_JAf8aVEA/s72-c/dogs_playing_poker.gif' height='72' width='72'/><thr:total>3</thr:total></entry></feed>
