Wednesday, December 10, 2008
Game Genie Codes from Galoob, For Sega Genesis
The best Codes can be found
Here
Our Collection of Sega Genesis Codes have been optimized to work on your PC,
Using the GENS emulator.
Also, the following list contains the original codes from Galoob.
Please realize, most of the codes below are designed for the Sega Genesis.
And, are usually not compatible with emulators, such as Gens.
So feel free to explore Our Link for your P.C. collection.
GAME GENIE(tm) FOR SEGA(tm) GENESIS(tm) CODES.
Designed for those who already own the Game Genie for Sega Genesis.
(c) 1993, 1994 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made.
This product is licensed by Sega of America, Inc. for use with the
Sega(tm) Genesis(tm) System. Sega and Genesis are trademarks of
Sega Enterprises, Ltd. Game titles are trademarks of their
respective owners. Game Genie is a trademark of Lewis Galoob Toys,
Inc. U.S. Patent No. 5,112,051.
688 Attack Sub(tm) Game
1 AALT-CNE2 + AALT-CNGR 6 torpedoes--Torpex '89 mission
2 AALT-CNE8 + A2LT-CAGY 6 torpedoes--Shake 'Em mission
3 A2LT-CAG4 6 torpedoes--Sub Ops mission
4 AALT-CNFE 6 torpedoes--Mumar Cadaver mission
5 AALT-CNFL + A2LT-CAHA 6 torpedoes--Escape mission
6 AALT-CNFT 6 torpedoes--Goulash mission
7 AALT-CNF0 + A2LT-CAHG 6 torpedoes--Cat Walk mission
8 AALT-CNF6 + A2LT-CAHN 6 torpedoes--Surprise Party mission
9 AALT-CNGC + A2LT-CAHW 6 torpedoes--Homecoming mission
10 AALT-CNGJ 6 torpedoes--Hit and Run mission
11 AALT-CAN2 + AALT-CARR 32 torpedoes--Torpex '89 mission
12 AALT-CAN8 + EALT-CAGY 32 torpedoes--Shake 'Em mission
13 EALT-CAG4 32 torpedoes--Sub Ops mission
14 AALT-CAPE 32 torpedoes--Mumar Cadaver mission
15 AALT-CAPL + EALT-CAHA 32 torpedoes--Escape mission
16 AALT-CAPT 32 torpedoes--Goulash mission
17 AALT-CAP0 + EALT-CAHG 32 torpedoes--Cat Walk mission
18 AALT-CAP6 + EALT-CAHN 32 torpedoes--Surprise Party mission
19 AALT-CARC + EALT-CAHW 32 torpedoes--Homecoming mission
20 AALT-CARJ 32 torpedoes--Hit and Run mission
21 A2LT-DAE6 + A2LT-DAGW 16 missiles--Torpex '89 mission
22 A2LT-DAFC 16 missiles--Shake 'Em mission
23 A2LT-DAFJ 16 missiles--Mumar Cadaver mission
24 A2LT-DAFR 16 missiles--Escape mission
25 A2LT-DAFY 16 missiles--Goulash mission
26 A2LT-DAF4 16 missiles--Cat Walk mission
27 A2LT-DAGA 16 missiles--Surprise Party mission
28 A2LT-DAGG 16 missiles--Homecoming mission
29 CALT-CAGL 16 missiles--Hit and Run mission
30 AALT-CAE2 + AALT-CAE6 + REHT-A6ZY All subs carry 0 torpedoes
31 AYLT-CLE2 + AALT-CAE6 + All subs carry 5 torpedoes
REHT-A6ZY
32 AYLT-CLE2 + AYLT-CLE6 + All subs carry 5 torpedoes, 5 missiles and 5 REHTA6ZY noisemakers
33 BJLT-CYE2 + AALT-CAE6 + All subs carry 10 torpedoes, 0 missiles
REHT-A6ZY and 0 noisemakers
34 BJLT-CYE2 + BJLT-CYE6 + All subs carry 10 torpedoes, 10 missiles REHT-A6ZY and 10 noisemakers
35 B6LT-C8E2 + B6LT-C8E6 + All subs carry 15 torpedoes, 15 missiles REHT-A6ZY and 15 noisemakers
36 DELT-DWE2 + DELT-DWE6 + All subs carry 25 torpedoes, 25 missiles REHT-A6ZY and 25 noisemakers
37 AJHA-BT8L + HF9T-AJGL + Emergency Surface manuever can be
AF9T-AAGN + 2THT-BGA4 performed 2x instead of only 1x
38 ATHA-BT8L + HF9T-AJGL + Emergency Surface manuever can be
AF9T-AAGN + 2THT-BGA4 performed 4x
39 BAHA-BT8L + HF9T-AJGL + Emergency Surface manuever can be
AF9T-AAGN + 2THT-BGA4 performed 8x
40 A39T-AA8L Emergency Surface manuever can be performed infinite times
41 HEHT-AET4 Emergency Surface manuever cannot be
performed at all
42 ACAA-AAE8 Towed Array may be redeployed after
it has been cut
43 9THT-BGKA + AAHT-B73C + Towed Array already cut (unavailable)
SAHT-A6VG at start of mission
688 Attack Sub and related names are trademarks of Electronic Arts.
AAAHH!! Real Monsters(tm) Game
1. AD5T-AAAE Start with 1 life
2. AX5T-AAAE Start with 5 lives
3. BH5T-AAAE Start with 10 lives
4. ACFA-AACC Infinite lives
5. AGFA-AACG Start with very little energy after 1st life
6. AWFA-AACG Start with 1/2 energy after 1st life
7. A8FA-AACG Start with 3/4 energy after 1st life
8. AF5T-AAAA Start with very little energy on 1st life
9. AV5T-AAAA Start with 1/2 energy on 1st life
10. A75T-AAAA Start with 3/4 energy on 1st life
11. AAVT-AAGT Infinite Special Screams
12. ACWA-CAEG Books worth nothing
13. AAVA-AACA Infinite garbage
14. ACMT-CAGA Garbage worth nothing
15. CWMT-CAGA Garbage worth 20
16. GLMT-CAGA Garbage worth 50
17. NRMT-CAGA Garbage worth 99
18. AANA-CAA0 Bugs aren't worth anything
19. ADBA-AADJ Infinite energy
AAAHH!! Real Monsters is a trademark of Viacom International Inc.
The Addams Family(tm) Game
1 RH0A-R6VA Infinite lives
FOR CODES 2 THRU 5, START THE GAME BEFORE THE DEMO ENDS
2 AGET-RAFY Start with 1 life in a new game instead of 5
3 CCET-RAFY Start with 10 lives--new game
4 LCET-RAFY Start with 50 lives--new game
5 XGET-RAFY Start with 99 lives--new game
6 AFET-TAA2 Start with 1 life after using a continue
instead of 5
7 CBET-TAA2 Start with 10 lives after using a continue
8 LBET-TAA2 Start with 50 lives after using a continue
9 XFET-TAA2 Start with 99 lives after using a continue
10 AHTA-RAA2 Extra life every 10,000 pts. instead of 50,000
11 CDTA-RAA2 Extra life every 100,000 pts.
12 E1TA-RAA2 Extra life every 250,000 pts.
13 AD4A-RACC Finding a 1-UP gives you 0 more lives
14 A14A-RACC Finding a 1-UP gives you 5 more lives
FOR CODES 15 THRU 17, ONLY 2 HEARTS SHOW ON SCREEN
15 AGFA-RABA Start with 1 heart for the first life instead
of 2
16 ARFA-RABA Start with 3 hearts--1st life
17 A0FA-RABA Start with 5 hearts--1st life
18 AGFA-RAA2 Start with max hearts at 1 instead of 2
19 ARFA-RAA2 Start with max hearts at 3
20 A0FA-RAA2 Start with max hearts at 5
21 A5ZT-RA6T Invincible!
22 A13T-RAD4 Heart replenished every 5 dollars instead of
25
23 LD3T-RAD4 Heart replenished every 50 dollars
24 XH3T-RAD4 Heart replenished every 99 dollars
25 CX4A-RAHA Shields last 1/3x normal
26 D54A-RAHA Shields last 1/2x normal
27 SD4A-RAHA Shields last 2x normal
28 0X4A-RAHA Shields last 3x normal
29 AXYT-RA48 Shields last forever
30 A47T-RA42 Don't lose Fezi-copter when you die or change
rooms
The Addams Family and related names are trademarks of Paramount
Pictures Corporation.
The Adventures of Batman & Robin(tm) Game
1 ACSA-AADL Start with 1 life
2 BGSA-AADL Start with 10 lives
3 AGSA-AADT Start with 1 credit
4 BGSA-AADT Start with 9 credits
5 C2CA-CA5C Infinite life points
6 AJCA-CA6W Infinite lives
7 AJFA-CA8C Weapon does not discharge
8 A28T-DE2N Weapon gets full power on first power up
9 A4SA-AAD6 Start with weapon at level 6 firepower
10 AGSA-AAD0 Start with Shuriken instead of Batarang
11 ALSA-AAD0 Start with Bolo instead of Batarang
Batman and all related names are trademarks of DC Comics.
Aero the Acro-Bat(tm) Game
AERO
CODE KEY IN . . . EFFECT . . .
1 WNEA-BE4Y Start with 1 life
2 WJEA-BE4Y Start with 2 lives
3 WAEA-BE4Y Start with 4 lives
4 WTEA-BE4Y Start with 8 lives
5 TNEA-BE4Y Start with 11 lives
6 RE4A-A6VJ Infinite lives
7 RG2A-A61W Never lose health (spikes, fire, etc. will still
kill you)
8 AB6A-EADL Start with 0 continues
9 AF6A-EADL Start with 1 continue
10 AZ6A-EADL Start with 5 continues
11 BK6A-EADL Start with 10 continues
12 AVVA-EA3Y Infinite continues
13 AYEA-AADR + AY6A-AAD0 Get extra lives more easily
14 RE6A-A6W6 No extra life for 20,000 points
15 ABTA-CAHJ Each star found worth 0 stars
16 AKTA-CAHJ Each star found worth 2 stars
17 AZTA-CAHJ Each star found worth 5 stars
18 BKTA-CAHJ Each star found worth 10 stars
19 RHDA-A6YN Infinite stars if you have some
20 AXDA-AA6J Infinite stars even if you have none
21 RE8A-A6Z2 Timer doesn't run
22 ABSA-DA62 Finding a clock adds 0 minutes to timer
23 AKSA-DA62 Finding a clock adds 2 minutes to timer
24 AVSA-DA62 Finding a clock adds 4 minutes to timer
25 BBSA-DA62 Finding a clock adds 8 minutes to timer
26 9YLA-D976 Jump lower than normal while standing still
27 9ALA-D976 Jump a little higher than normal while
standing still
28 8TLA-D976 Jump higher than normal while standing still
29 8ALA-D976 Jump much higher than normal while standing
still
30 9YKA-D93Y Jump lower than normal while running
31 9AKA-D93Y Jump a little higher than normal while
running
32 8TKA-D93Y Jump higher than normal while running
33 8AKA-D93Y Jump much higher than normal while running
Aero the Acro-Bat is a trademark of Sun Corporation of America.
After Burner II(tm) Game
Use these codes to choose your starting combat stage and control your plane complement, armament and other key factors in this realistic air combat shooter. Use BURN Code 31 for infinite planes, but if it is your only plane (you have no extra planes), it will still be lost. Get infinite missiles with Code 42. With Codes 37 to 41, if you have any missiles left when you continue, they will be added to the quantities in the codes.
1 AKYT-AAHT Start on stage 2
2 APYT-AAHT Start on stage 3
3 AVYT-AAHT Start on stage 4
4 AZYT-AAHT Start on stage 5
5 A3YT-AAHT Start on stage 6
6 A7YT-AAHT Start on stage 7
7 BBYT-AAHT Start on stage 8
8 BFYT-AAHT Start on stage 9
9 BKYT-AAHT Start on stage 10
10 BPYT-AAHT Start on stage 11
11 BVYT-AAHT Start on stage 12
12 BZYT-AAHT Start on stage 13
13 B3YT-AAHT Start on stage 14
14 B7YT-AAHT Start on stage 15
15 CBYT-AAHT Start on stage 16
16 CFYT-AAHT Start on stage 17
17 CKYT-AAHT Start on stage 18
18 CPYT-AAHT Start on stage 19
19 CVYT-AAHT Start on stage 20
20 CZYT-AAHT Start on stage 21
21 C3YT-AAHT Start on stage 22
22 C7YT-AAHT Start on stage 23
23 AANA-AABL Start with 1 plane instead of 3
24 AENA-AABL Start with 2 planes
25 ANNA-AABL Start with 4 planes
26 ATNA-AABL Start with 5 planes
27 AE2A-AAD6 Continue with 1 plane instead of 3
28 AJ2A-AAD6 Continue with 2 planes
29 AT2A-AAD6 Continue with 4 planes
30 AY2A-AAD6 Continue with 5 planes
31 AT0T-AA4T Almost infinite planes
32 AANA-AABW + AANA-AAB4 Start with 0 missiles instead of 50
33 BJNA-AABW + BJNA-AAB4 Start with 10 missiles
34 DENA-AABW + DENA-AAB4 Start with 25 missiles
35 KNNA-AABW + KNNA-AAB4 Start with 75 missiles
36 NTNA-AABW + NTNA-AAB4 Start with 100 missiles
37 AA2A-AAET Continue with no extra missiles
38 BJ2A-AAET Continue with 10 extra missiles
39 DE2A-AAET Continue with 25 extra missiles
40 KN2A-AAET Continue with 75 extra missiles
41 NT2A-AAET Continue with 100 extra missiles
42 BJ6A-AA26 Infinite missiles
43 AAZA-AAEE 0 continues instead of 3
44 AEZA-AAEE 1 continue
45 AYZA-AAEE 5 continues
46 BEZA-AAEE 9 continues
47 AT2A-AA6C Infinite continues
After Burner II is a trademark of Sega of America, Inc.
Air Buster(tm) Game
Blast everything in your spaceship's path and help Holly and Mike save Earth from the Mega Load Masters. Among your best weapons to get the job done are BUST Codes 1 and 2, which give each player infinite stock (lives). When using BUST Codes 5 thru 19, sometimes you can't gain full control of your fighter until you've been shot down once. For Codes 15 thru 18, "twin setup" refers the two-player simultaneous game.
1 ACST-AAFT Infinite stock for player 1
2 ACYT-AAE0 Infinite stock for player 2
3 ACTA-AACJ Infinite credits for player 1
4 ACZA-AABR Infinite credits for player 2
5 AJGT-AACJ Start on phase 2--player 1
6 ANGT-AACJ Start on phase 3--player 1
7 ATGT-AACJ Start on phase 4--player 1
8 AYGT-AACJ Start on phase 5--player 1
9 A2GT-AACJ Start on phase 6--player 1
10 AJGT-AAHW Start on phase 2--player 2
11 ANGT-AAHW Start on phase 3--player 2
12 ATGT-AAHW Start on phase 4--player 2
13 AYGT-AAHW Start on phase 5--player 2
14 A2GT-AAHW Start on phase 6--player 2
15 AJHA-AAFR Start on phase 2--twin setup
16 ANHA-AAFR Start on phase 3--twin setup
17 ATHA-AAFR Start on phase 4--twin setup
18 AYHA-AAFR Start on phase 5--twin setup
19 A2HA-AAFR Start on phase 6--twin setup
20 HHVT-B2Y4 Each normal shot power-up (P)
worth half max power--player 1
21 HHVT-BAY4 Each normal shot power-up (P)
worth almost max power--player 1
22 HHVT-B2ZT Each normal shot power-up (P)
worth half max power--player 2
23 HHVT-BAZT Each normal shot power--up (P)
worth almost max power--player 2
24 ALKT-AA66 + R0SA-A6Y6 Don't lose shot power when shot down--player 1
25 ALVA-AA5C + R0SA-A6Y6 Don't lose shot power when shot down--player 2
26 A4KT-AA7A + R0SA-A6Y6 Don't lose battle gear when shot down--player 1
27 A4VA-AA5G + R0SA-A6Y6 Don't lose battle gear when shot down--player 2
28 BLKT-AA66 + R0SA-A6Y6 Don't lose battle gear or shot power
when shot down--player 1
29 BLVA-AA5C + R0SA-A6Y6 Don't lose battle gear or shot power
when shot down--player 2
Air Buster and related names are trademarks of Kaneko USA, Ltd.
Alex Kidd in the Enchanted Castle(tm) Game
Adventure time! Prepare yourself to help Alex save his dad, King Thor, from Ashra, the mean ruler of the planet Paperock. You can get extra lives, get rich fast, and get lots of special weapons by always winning at Janken (KIDD Code 40). When using codes for more lives, more than 9 can be built up, even though 9 is the most that can be displayed. For Codes 34 thru 39, the normal cost of a game of Janken ranges from 50 to 1,000, depending on the number of Janken games already played, and the round in which they are played. The normal cost will be displayed before playing Janken, but you can ignore that.
KIDD
CODE KEY IN . . . EFFECT . . .
1 AFBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 2
2 AKBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 3
3 APBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 4
4 AVBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 5
5 AZBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 6
6 A3BT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 7
7 A7BT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 8
8 BBBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 9
9 BFBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 10
10 BKBT-AACJ + BPBT-B74L + A3BT-AA4N Start on round 11
11 DKBA-BC1A Start with 1 life
12 DVBA-BC1A Start with 2 lives
13 D3BA-BC1A Start with 3 lives
14 H3BA-AG9A Start with 4 lives
15 N3BA-A8SA Start with 6 lives
16 NVBA-A8SA Start with 8 lives
17 NKBA-A8SA Start with 10 lives
18 A3ST-B64Y 100 Baums needed to continue
instead of 1000
19 BBST-B64Y 500 Baums needed to
continue game
20 GBST-B64Y 3000 Baums needed to
continue game
21 ABST-B64Y Game can always be continued
22 CKST-B64Y Game can never be continued
23 AWNA-B68E Gold coin worth 50 Baums
instead of 10
24 A4NA-B68E Gold coin worth 100 Baums
25 B4NA-B68E Gold coin worth 1000 Baums
26 ACNA-B68E Gold coin worth nothing
27 ALPT-B662 Bag of gold worth 10 Baums
instead of 100
28 BCPT-B662 Bag of gold worth 500 Baums
29 B4PT-B662 Bag of gold worth 1000 Baums
30 ACPT-B662 Bag of gold worth nothing
31 HCRA-BJXA Doll prize worth 2 extra lives
instead of 1
32 HCRA-BNXA Doll prize worth 3 extra lives
33 ALRA-AA5A Doll prize worth nothing
34 AKGA-B64A + AMBA-B68L + RFGA-A6V8 All Janken games cost 10 Baums
35 AVGA-B64A + AXBA-B68L + RFGA-A6V8 All Janken games cost 50 Baums
36 A3GA-B64A + A5BA-B68L + RFGA-A6V8 All Janken games cost 100 Baums
37 BBGA-B64A + BDBA-B68L + RFGA-A6V8 All Janken games cost 500 Baums
38 B3GA-B64A + B5BA-B68L + RFGA-A6V8 All Janken games cost 1000 Baums
39 ABGA-B64A + ADBA-B68L + RFGA-A6V8 All Janken games are free
40 RG4A-A610 + HC4T-BAAN + Alex always wins at Janken
WC4T-AD2R + AR4T-AAAY
41 9NDA-B93Y Alex jumps higher
42 9EDA-B93Y Alex jumps much higher
Alex Kidd in the Enchanted Castle and related names are trademarks of Sega of America, Inc.
Alien 3(tm) Game
Help Ripley really rip into those nasty aliens with these power codes. RIP Codes 37 and 38 sometimes enable Ripley to jump through walls and ceilings. Be careful, though, because she can stuck in ceilings or walls or get trapped forever if there's no room on the other side. If this happens, reset.
All Difficulty Modes:
1 D2CT-CADY Game clock runs faster
2 SACT-CADY Game clock runs slower
3 8ACT-CADY Game clock runs much slower
4 AACT-CA6J Game clock frozen (no time limit)
5 AJBT-AAEY Start at stage 2 instead of stage 1
6 ANBT-AAEY Start at stage 3
7 ATBT-AAEY Start at guardian level after stage 3
8 AYBT-AAEY Start at stage 4
9 A2BT-AAEY Start at stage 5
10 A6BT-AAEY Start at stage 6
11 BABT-AAEY Start at guardian level after stage 6
12 BEBT-AAEY Start at stage 7
13 BJBT-AAEY Start at stage 8
14 BNBT-AAEY Start at stage 9
15 BTBT-AAEY Start at guardian level after stage 9
16 BYBT-AAEY Start at stage 10
17 B2BT-AAEY Start at stage 11
18 B6BT-AAEY Start at stage 12
19 CABT-AAEY Start at guardian level after stage 12
20 CEBT-AAEY Start at stage 13
21 CJBT-AAEY Start at stage 14
22 CNBT-AAEY Start at stage 15
23 CTBT-AAEY Start at guardian level after stage 15
24 AJNA-EA3R Infinite ammo for machine gun
25 AJMA-EA7C Infinite fuel for flame-thrower
26 AJJT-EA2J Infinite ammo for grenade launcher
27 AJKA-EA88 Infinite hand grenades
28 M42A-CAG0 Machine gun recharge pick-up
reloads to capacity
29 NC2A-CAHY Flame-thrower recharge pick-up
reloads to capacity
30 NL2T-CAAW Grenade launcher recharge
pick-up reloads to capacity
31 NW2T-CABT Hand grenade recharge pick-up
reloads to capacity
32 RG2T-C6W4 First-aid pick-up restores energy
gauge to capacity
33 AMDA-CA4J Long falls do not reduce energy
34 ADEA-CAGJ Falls into turbine fans do not reduce energy
35 AJFT-AA66 Never lose radar
36 A2EA-AA8R Infinite lives
37 5DXA-D93N Ripley jumps higher
38 YDXA-D93N Ripley jumps much higher
Hard Difficulty Mode:
39 LBRT-JAEJ Machine gun capacity is 50
instead of 99
40 GBRT-JAEL Flame-thrower capacity is 30
instead of 99
41 EBRT-JAEN Grenade launcher capacity is 20
instead of 99
42 GBRT-JAER Hand grenade capacity is 30
instead of 99
Alien 3 and related names are trademarks of Twentieth Century Fox Film Corporation.
Alien Storm(tm) Game
Use these Game Genie(tm) codes to show those otherworldly beings what alien-busting is all about! Stop them from taking over Earth in this sci-fi fighter, with its good special-weapon and attack graphics. With ALIEN Code 7, you can continue as many times as you want, and that should be a big help in getting to the Final Battle.
1 EABT-AA4W MASTER CODE-MUST BE ENTERED
2 AB8A-AACW Special attack uses no energy
3 AB8A-ANCW Special attack uses 1/2 as
much energy
4 R1DT-A60R Normal attacks use no energy
5 P1DT-BD0R Normal attacks gain energy instead
of losing it
6 AA4A-BB96 Start with maximum energy
7 AJ7A-AA3R Infinite credits
8 AB9TCTE0 Each energy unit is worth
2 times as much
9 AB9T-DAE0 Each energy unit is worth
4 times as much
10 AB9T-CAN0 Each energy unit is worth
8 times as much
11 9WET-BCS4 + CWET-B998 + ACET-AGH6 Start on Mission 2--Expel the Aliens
12 9WET-BCS4 + CWET-B998 + ACET-ANH6 Start on Mission 3--Alien's Nest
13 9WET-BCS4 + CWET-B998 + ACET-A2H6 Start on Mission 5--Save the
Laboratory
14 9WET-BCS4 + CWET-B998 + ACET-A8H6 Start on Mission 6--Night Crawler
15 9WET-BCS4 + CWET-B998 + ACET-BEH6 Start on Mission 7--Destroy the UFO
16 9WET-BCS4 + CWET-B998 + ACET-BLH6 Start on Mission 8--Final Battle
17 ALXT-AA4Y Most alien hits do no damage
(no life lost on life meter)
18 AJEA-CA7R Aliens in shooting gallery do no
damage (no life lost on life meter)
Alien Storm and related names are trademarks of Sega of America, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Altered Beast(tm) Game
Save Zeus's daughter Athena from Neff, god of the underworld, with these great Game Genie(tm) codes for Altered Beast(tm). BEAST Code 5 makes you basically invincible. For experts, try Code 3 and see if you can beat Neff with just one life. BEAST Code 6 gives you the wolf, and sometimes he has some strange characteristics.
1 DCXA-AA22 MASTER CODE--MUST BE ENTERED
2 FT1T-AA5L Infinite lives
3 BWXA-ACCT Start with 1 life
4 BWXA-ALCT Start with 5 lives
5 ATWA-AA8R Protection against enemy hits--no power
lost from power gauge
6 PA5T-BNT2 First spirit ball transforms you into an
Altered Beast(tm)
7 AEFA-AABW Makes Aggar easier to defeat
8 AA9A-ALN8 Most Altered Beast punches (Button A)
are more powerful against bosses
9 AA9A-ALPG Most Altered Beast attacks (Button B) are
more powerful against bosses--
DOES NOT WORK FOR BEAR
10 HTWT-B6KG Makes most enemies easier to defeat
11 A2TA-AAGC Makes Neff easier to defeat
12 AYMT-AAHN Makes Crocodile Worm easier to defeat
Altered Beast and related names are trademarks of Sega of America, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Arcus Odyssey(tm) Game
Pick one of the four heroes to fight the evil Castomira and her army, and head off into adventure, fantasy and action. Then pick an ODY Code like 23, and you'll be able to use each magic level endlessly. Expert Odysseans can try to complete the game with Codes 1 or 6--only one hit point.
1 09NA-ALXG Player 1 starts with 1 hit point
2 31NA-ALXG Player 1 starts with 3 hit points
3 0SNA-ALXG Player 1 starts with 5 hit points
4 KSNA-ALXG Player 1 starts with 7 hit points
5 FDNA-ALXG Player 1 starts with 10 hit points
6 09NA-ALX0 Player 2 starts with 1 hit point
7 31NA-ALX0 Player 2 starts with 3 hit points
8 0SNA-ALX0 Player 2 starts with 5 hit points
9 KSNA-ALX0 Player 2 starts with 7 hit points
10 FDNA-ALX0 Player 2 starts with 10 hit points
11 2DNA-ACNR + 9XNA-BCEW + Start at act 2
V5NA-AFE0 + ASNA-AAEY
12 2DNA-ACNR + 9XNA-BCEW + Start at act 3
V5NA-AFE0 + A1NA-AAEY
13 2DNA-ACNR + 9XNA-BCEW + Start at act 4
V5NA-AFE0 + DDNA-AAEY
14 2DNA-ACNR + 9XNA-BCEW + Start at act 5
V5NA-AFE0 + DXNA-AAEY
15 2DNA-ACNR + 9XNA-BCEW + Start at act 6
V5NA-AFE0 + EHNA-AAEY
16 2DNA-ACNR + 9XNA-BCEW + Start at act 7
V5NA-AFE0 + FMNA-AAEY
17 2DNA-ACNR + 9XNA-BCEW + Start at act 8
V5NA-AFE0 + GMNA-AAEY
18 1XCT-DWDT + AHCT-CADW Each magic level can be used 1x
19 1XCT-DWDT + A1CT-CADW Each magic level can be used 5x
20 1XCT-DWDT + CXCT-CADW Each magic level can be used 20x
21 1XCT-DWDT + GMCT-CADW Each magic level can be used 50x
22 1XCT-DWDT + NSCT-CADW Each magic level can be used 99x
23 RHYT-A618 Each magic level can be used
infinite times
24 JHJT-DTY6 Medicine of Regeneration increases
life gauge by 2 instead of 3
25 JHJT-DAY6 Medicine of Regeneration increases
life gauge by 4
26 RHJT-C6ZG Medicine of Regeneration increases
life gauge to full
Arcus Odyssey and related names are trademarks of Renovation Products, Inc.
Arnold Palmer Tournament Golf(tm) Game
Arnold Palmer is another name for great golf, and this challenging game bearing his
name lives up to that standard. Some codes require a bit of explanation. When using the wind direction codes (ARNIE 12 thru 19), keep in mind that different holes face in different directions, so the wind will not always blow the same way (right or left, towards or away) relative to the player. For example, if the wind is blowing from the South to the North, it will be behind the player on the 1st hole of the U. S. course, but in his face on the 10th hole and toward his left on the 11th. Refer to the course maps in the game booklet when choosing wind direction. (North is "up" on the maps as you read the maps with the printing right-
side up.)
In tournament play, the game starts you at Level 1, which gives you the lowest (worst) attribute levels for power, skill and caddy. If you do well in tournaments, the game will increase your overall level for later tournaments, which increases your power, skill and caddy levels. Level-warping ARNIE Codes 20 thru 30 automatically give you the power, skill and caddy levels of the level you choose. Since you can normally set your overall level in practice rounds, these codes are good only for tournament play. The following chart shows power, skill and caddy levels in relation to overall level:
Finally, Codes 31 and 32 have no benefit in practice rounds, since there are computer opponents only in tournament play.
1 AJBA-AA4A MASTER CODE--MUST BE ENTERED
2 ACLA-AAGY Set wind strength to 1 (no wind)
3 9WLA-BCG6 + AGLA-AAG8 Set wind strength to 2 (weak)
4 9WLA-BCG6 + ALLA-AAG8 Set wind strength to 3
5 9WLA-BCG6 + ARLA-AAG8 Set wind strength to 4
6 9WLA-BCG6 + AWLA-AAG8 Set wind strength to 5 (moderate)
7 9WLA-BCG6 + A0LA-AAG8 Set wind strength to 6
8 9WLA-BCG6 + A4LA-AAG8 Set wind strength to 7
9 9WLA-BCG6 + A8LA-AAG8 Set wind strength to 8
10 9WLA-BCG6 + BCLA-AAG8 Set wind strength to 9 (strong)
11 DLLT-AA50 Computer won't change wind
strength during game
12 9WLA-BCG0 + ACLA-AAG2 Set wind direction to South
13 9WLA-BCG0 + AWLA-AAG2 Set wind direction to Southwest
14 9WLA-BCG0 + BCLA-AAG2 Set wind direction to West
15 9WLA-BCG0 + BWLA-AAG2 Set wind direction to Northwest
16 9WLA-BCG0 + CCLA-AAG2 Set wind direction to North
17 9WLA-BCG0 + CWLA-AAG2 Set wind direction to Northeast
18 9WLA-BCG0 + DCLA-AAG2 Set wind direction to East
19 9WLA-BCG0 + DWLA-AAG2 Set wind direction to Southeast
20 AM0A-AAFL Start at level 2
21 AS0A-AAFL Start at level 3
22 AX0A-AAFL Start at level 4
23 A10A-AAFL Start at level 5
24 A50A-AAFL Start at level 6
25 A90A-AAFL Start at level 7
26 BD0A-AAFL Start at level 8
27 BH0A-AAFL Start at level 9
28 BM0A-AAFL Start at level 10
29 BS0A-AAFL Start at level 11
30 BX0A-AAFL Start at level 12
31 BCRT-BE4A All tournament opponents will
shoot par on each hole
32 ACRT-BE4A All tournament opponents will
shoot birdie on each hole
Remember, you can pick 'n mix your codes!
Arnold Palmer Tournament Golf and related names are trademarks of Sega of America, Inc.
Arrow Flash(tm) Game
Arrow Flash(tm) has good graphics, and you get weaponry quickly. That's the good news. The bad news is, it's tough to see the bad guys and the shots coming toward you. So try ARROW Code 19 for infinite arrow force shots, or Code 11 for invincibility to help you out. Instead of the normal 3, 5 or 7 lives, start with more (ARROW Codes 1 thru 7 and 10) or fewer (Codes 8 and 9). ARROW Codes 12 thru 19 let you start with a selected number of arrow force shots instead of the normal 3 stock mode shots, but have no effect in the charge mode. The effect of Codes 20 thru 24 seems to get less and less as the game goes on.
1 9WET-AGSG + XLET-AAHJ Start with 100 lives
2 9WET-AGSG + R0ET-AAHJ Start with 75 lives
3 9WET-AGSG + LCET-AAHJ Start with 50 lives
4 9WET-AGSG + E0ET-AAHJ Start with 25 lives
5 9WET-AGSG + ECET-AAHJ Start with 20 lives
6 9WET-AGSG + C0ET-AAHJ Start with 15 lives
7 9WET-AGSG + CCET-AAHJ Start with 10 lives
8 9WET-AGSG + ALET-AAHJ Start with 2 lives
9 9WET-AGSG + AGET-AAHJ Start with 1 life
10 RFLT-A6WA Infinite lives
11 ALGA-AA36 Invincibility
12 CCWT-AAGR Start with 16 arrow force shots
13 BWWT-AAGR Start with 12 arrow force shots
14 BCWT-AAGR Start with 8 arrow force shots
15 A4WT-AAGR Start with 6 arrow force shots
16 ALWT-AAGR Start with 2 arrow force shots
17 AGWT-AAGR Start with 1 arrow force shots
18 ACWT-AAGR Start with no arrow force shots
19 R07A-A6VT Infinite arrow force shots
20 CG7A-BJV8 Robot arrow flash lasts 2x
as long as normal
21 CG7A-BNV8 Robot arrow flash lasts 3x
as long as normal
22 CG7A-BTV8 Robot arrow flash lasts 4x
as long as normal
23 CG7A-B2V8 Robot arrow flash lasts 6x
as long as normal
24 CG7A-BAV8 Robot arrow flash lasts 8x
as long as normal
25 AJCA-AAB2 Start on stage 2
26 ANCA-AAB2 Start on stage 3 27 ATCA-AAB2 Start on stage 4
28 AYCA-AAB2 Start on stage 5
Arrow Flash and related names are trademarks of Renovation Products, Inc.
Atomic Robo-Kid(tm) Game
The Terra-12 colony is counting on you to save them. But you don't have forever, so these
Game Genie(tm) codes will come in handy. Infinite lives are right up front with ROBO Code 1. Maximize your shields with Code 6. For real power, use Code 13 to keep your weapons throughout the game.
1 AJWT-AA70 Infinite lives
2 A5NT-AAHC Shields cost 6 crystals
3 AMNT-AAHC Shields cost 2 crystals
4 AHNT-AAHC Shields granted for each crystal
5 BCRA-ARBN Shields last 30 seconds
6 98RA-B93N Shields last until next level
7 RZ8T-A6TR Repeat lasts forever
8 CDNT-A6GG Repeat lasts twice as long
9 GDNT-AA6N Get repeat on pick-up of 3-way gun
10 KDNT-AA5Y Get repeat on pick-up of fission gun
11 DDNT-AA7E Get repeat on pick-up of missiles
12 RHNT-A6Z6 Get repeat on pick-up of 5-way gun
13 H2WT-AA8L Keep weapons after dying
Atomic Robo-Kid and related names are trademarks of Treco.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Back to the Future Part III(tm) Game
This game challenges your memory and shooting skills as you switch roles between Marty McFly and Doc to help Marty get back to his own time. Normally, you get 4 lives in the buckboard chase. BTF3 Codes 1 thru 5 allow you a choice of numbers. There are lots of codes to use in the shooting gallery. Codes 6 thru 12 give you more or less time. With Codes 13 to 15, you can change the point value of small ducks from the normal 150, and Codes 16 and 17 change the value of the flying ducks from the normal 1200. In the pie-throwing level, Codes 18 to 21 change the number of hits you can take. Experts can key in Code 2 to get only two lives to make it through the buckboard chase.
1 BDCT-AA8N + BDDT-AA5W Infinite lives in buckboard chase
2 AGJA-AADN 2 lives in buckboard chase
3 A0JA-AADN 6 lives in buckboard chase
4 BGJA-AADN 10 lives in buckboard chase
5 CRJA-AADN 20 lives in buckboard chase
6 A85T-EAGY Shooting gallery timer runs at
4x normal speed
7 BL5T-EAGY Shooting gallery timer runs at
3x normal speed
8 B85T-EAGY Shooting gallery timer runs at
2x normal speed
9 HW5T-EAGY Shooting gallery timer runs at
1/2x normal speed
10 ML5T-EAGY Shooting gallery timer runs at
1/3x normal speed
11 SC5T-EAGY Shooting gallery timer runs at
1/4x normal speed
12 FW5T-ECGY Shooting gallery timer runs at
1/10x normal speed
13 C1AT-EAAY Small ducks worth 1,550 in
shooting gallery
14 L1AT-ECAY Small ducks worth 15,550 in
shooting gallery
15 L1AT-FLAY Small ducks worth 155,550 in
shooting gallery
16 EMBA-ECF6 Flying ducks worth 12,200 in
shooting gallery
17 EMBA-FEF6 Flying ducks worth 122,200 in
shooting gallery
18 A95A-GAF0 4 hits allowed in pie-throwing level
19 A15A-GAF0 6 hits allowed in pie-throwing level
20 AS5A-GAF0 8 hits allowed in pie-throwing level
21 ATGA-JA4A Infinite hits allowed in pie-
throwing level
Back to the Future III and related names are trademarks of UCS & Ambli
Ballz(tm) Game
1 REGT-A6XY Infinite lives
2 ABHT-YAG4 No continues
3 AVHT-YAG4 Start with 4 continues
4 BFHT-YAG4 Start with 9 continues
5 CEFT-CADR Each round lasts about 10 seconds
6 ETFT-CADR Each round lasts about 20 seconds
7 G2FT-CADR Each round lasts about 30 seconds
8 PYFT-CADR Each round lasts about 1 minute
9 5JFT-CADR Each round lasts about 2 minutes
10 KAFT-CCDR Each round lasts about 3 minutes
11 BAEA-CA3T Infinite time to complete a round
12 AKDT-AAD0 Everyone is about 2x stronger
13 APDT-AAD0 Everyone is about 3x stronger
14 AVDT-AAD0 Everyone is about 4x stronger
15 AZDT-AAD0 Everyone is about 5x stronger
16 AMHA-AA5R Begging does not improve health
17 PDHA-BJXR Begging can improve health 2x normal amount
18 PDHA-BNXR Begging can improve health 3x normal amount
19 PDHA-BYXR Begging can improve health 5x normal amount
20 CBNA-CABA Player 1 can select any character in the game
21 CBNA-CABJ Player 2 can select any character in the game
22 AFHT-CAA8 Start on Match 2
23 AKHT-CAA8 Start on Match 3
24 APHT-CAA8 Start on Match 4
25 AZHT-CAA8 Start on Match 5
26 A3HT-CAA8 Start on Match 6
27 A7HT-CAA8 Start on Match 7
28 BFHT-CAA8 Start on Match 8
29 BKHT-CAA8 Start on Match 9
30 BPHT-CAA8 Start on Match 10
31 BZHT-CAA8 Start on Match 11
32 B3HT-CAA8 Start on Match 12
33 CBHT-CAA8 Start on Match 13
34 AFJV-0AGG Kronk starts with almost no health
35 JPJV-0AGG Kronk starts with 33% health
36 TZJV-0AGG Kronk starts with 67% health
37 WBJV-0CGG Kronk starts with 200% health
38 MBJV-0EGG Kronk starts with 300% health
39 AGFB-GADR Boomer starts with almost no health
40 JRFB-GADR Boomer starts with 33% health
41 T0FB-GADR Boomer starts with 67% health
42 WCFB-GCDR Boomer starts with 200% health
43 MCFB-GEDR Boomer starts with 300% health
44 AF4V-JAAY Bruiser starts with almost no health
45 JP4V-JAAY Bruiser starts with 33% health
46 TZ4V-JAAY Bruiser starts with 67% health
47 WB4V-JCAY Bruiser starts with 200% health
48 MB4V-JEAY Bruiser starts with 300% health
49 AFNB-NABJ Turbo starts with almost no health
50 JPNB-NABJ Turbo starts with 33% health
51 TZNB-NABJ Turbo starts with 67% health
52 WBNB-NCBJ Turbo starts with 200% health
53 MBNB-NEBJ Turbo starts with 300% health
54 AFHV-YAD2 Tsunami starts with almost no health
55 JPHV-YAD2 Tsunami starts with 33% health
56 TZHV-YAD2 Tsunami starts with 67% health
57 WBHV-YCD2 Tsunami starts with 200% health
58 MBHV-YED2 Tsunami starts with 300% health
59 AF2V-LAH6 Yoko starts with almost no health
60 JP2V-LAH6 Yoko starts with 33% health
61 TZ2V-LAH6 Yoko starts with 67% health
62 WB2V-LCH6 Yoko starts with 200% health
63 MB2V-LEH6 Yoko starts with 300% health
64 AFRB-RADG Divine starts with almost no health
65 JPRB-RADG Divine starts with 33% health
66 TZRB-RADG Divine starts with 67% health
67 WBRB-RCDG Divine starts with 200% health
68 MBRB-REDG Divine starts with 300% health
69 AFYB-2AB2 Crusher starts with almost no health
70 JPYB-2AB2 Crusher starts with 33% health
71 TZYB-2AB2 Crusher starts with 67% health
72 WBYB-2CB2 Crusher starts with 200% health
73 MBYB-2EB2 Crusher starts with 300% health
74 AEVV-WABT El Ballz starts with almost no health
75 JNVV-WABT El Ballz starts with 33% health
76 TYVV-WABT El Ballz starts with 67% health
77 WAVV-WCBT El Ballz starts with 200% health
78 MAVV-WEBT El Ballz starts with 300% health
79 AE3B-6ACY Byte Viper starts with almost no health
80 JN3B-6ACY Byte Viper starts with 33% health
81 TY3B-6ACY Byte Viper starts with 67% health
82 WA3B-6CCY Byte Viper starts with 200% health
83 MA3B-6ECY Byte Viper starts with 300% health
84 AH3B-TAGN Lamprey starts with almost no health
85 JS3B-TAGN Lamprey starts with 33% health
86 T13B-TAGN Lamprey starts with 67% health
87 WD3B-TCGN Lamprey starts with 200% health
88 MD3B-TEGN Lamprey starts with 300% health
89 AFXB-WAGT T-Wrecks starts with almost no health
90 JPXB-WAGT T-Wrecks starts with 33% health
91 TZXB-WAGT T-Wrecks starts with 67% health
92 WBXB-WCGT T-Wrecks starts with 200% health
93 MBXB-WEGT T-Wrecks starts with 300% health
94 AH6V-WADT Guggler starts with almost no health
95 JS6V-WADT Guggler starts with 33% health
96 T16V-WADT Guggler starts with 67% health
97 WD6V-WCDT Guggler starts with 200% health
98 MD6V-WEDT Guggler starts with 300% health
99 AGYB-WACE Spike starts with almost no health
100 JRYB-WACE Spike starts with 33% health
101 T0YB-WACE Spike starts with 67% health
102 WCYB-WCCE Spike starts with 200% health
103 MCYB-WECE Spike starts with 300% health
104 AFPB-TAET Bounder starts with almost no health
105 JPPB-TAET Bounder starts with 33% health
106 TZPB-TAET Bounder starts with 67% health
107 WBPB-TCET Bounder starts with 200% health
108 MBPB-TEET Bounder starts with 300% health
109 AE4V-4AEY 1st Jester starts with almost no health
110 JN4V-4AEY 1st Jester starts with 33% health
111 TY4V-4AEY 1st Jester starts with 67% health
112 WA4V-4CEY 1st Jester starts with 200% health
113 MA4V-4EEY 1st Jester starts with 300% health
114 AEAA-CAFE 2nd Jester starts with almost no health
115 JNAA-CAFE 2nd Jester starts with 33% health
116 TYAA-CAFE 2nd Jester starts with 67% health
117 WAAA-CCFE 2nd Jester starts with 200% health
118 MAAA-CEFE 2nd Jester starts with 300% health
Ballz and related names are trademarks of PF Magic, Inc.
Barkley: Shut Up and Jam(tm) Game
CODES 1 THRU 16 WORK IN NEW GAME MODE ONLY AND MAY
OCCASIONALLY DISTORT THE SCORE ANYWAY
1 SHNA-BEW0 1st side starts with 1 point
2 SHNA-BJW0 1st side starts with 2 points
3 SHNA-BNW0 1st side starts with 3 points
4 SHNA-BTW0 1st side starts with 4 points
5 SHNA-BYW0 1st side starts with 5 points
6 SHNA-B2W0 1st side starts with 6 points
7 SHNA-B6W0 1st side starts with 7 points
8 SHNA-BAW0 1st side starts with 8 points
9 SHNA-BEW6 2nd side starts with 1 point
10 SHNA-BJW6 2nd side starts with 2 points
11 SHNA-BNW6 2nd side starts with 3 points
12 SHNA-BTW6 2nd side starts with 4 points
13 SHNA-BYW6 2nd side starts with 5 points
14 SHNA-B2W6 2nd side starts with 6 points
15 SHNA-B6W6 2nd side starts with 7 points
16 SHNA-BAW6 2nd side starts with 8 points
THE FOLLOWING CODES CAUSE THE POWER BAR GRAPHICS TO GLITCH
17 EA7A-AACR Stay powered up half as long
18 TA7A-AACR Stay powered up twice as long
CODES 19 THRU 21 CAUSE SOME WEIRD POWER BAR GRAPHICS
19 AA7A-ACCR Stay powered up four times as long
20 AA7A-AECR Stay powered up eight times as long
21 AJ0T-AA2W Stay powered up all quarter
22 AJ0T-AA22 Infinite power bursts
23 ABKT-BJ96 3-point shots worth nothing
24 AFKT-BJ96 3-point shots worth 1
25 AKKT-BJ96 3-point shots worth 2
26 AVKT-BJ96 3-point shots worth 4
27 AZKT-BJ96 3-point shots worth 5
28 A3KT-BJ96 3-point shots worth 6
29 A7KT-BJ96 3-point shots worth 7
30 BBKT-BJ96 3-point shots worth 8
31 ABKT-BJ9Y 2-point shots worth nothing
32 AFKT-BJ9Y 2-point shots worth 1
33 APKT-BJ9Y 2-point shots worth 3
34 AVKT-BJ9Y 2-point shots worth 4
35 AZKT-BJ9Y 2-point shots worth 5
36 A3KT-BJ9Y 2-point shots worth 6
37 A7KT-BJ9Y 2-point shots worth 7
38 BBKT-BJ9Y 2-point shots worth 8
CODES 39 THRU 44 WORK IN NEW GAME MODE ONLY
39 AF4A-AABT Play to 2 points (select "Play to 21" on menu)
40 AV4A-AABT Play to 5 points (select "Play to 21" on menu)
41 BF4A-AABT Play to 10 points (select "Play to 21" on
menu)
42 FF4A-AABT Play to 30 points (select "Play to 21" on
menu)
43 HF4A-AABT Play to 40 points (select "Play to 21" on
menu)
44 XF4A-AABT Play to 100 points (select "Play to 21" on
menu)
45 GDAA-AABY Quarters last 30 seconds (select "1 minute"
on menu)
46 ADAA-AEBY Quarters last about 2 minutes (select "1
minute" on menu)
47 ADAA-AJBY Quarters last about 4 minutes (select "1
minute" on menu)
48 ADAA-ANBY Quarters last about 6 minutes (select "1
minute" on menu)
49 ADAA-AWBY Quarters last about 9 minutes (select "1
minute" on menu)
50 DA9A-AAAE Time counts down twice as fast
51 EA9A-AAAE Time counts down faster
52 JJ9A-AAAE Time counts down slower
53 NJ9A-AAAE Time counts down half as fast
Barkley: Shut Up and Jam is a trademark of Accolade, Inc.
Barkley Shut up and Jam 2(tm) Game
1. CCVA-CAHE Get full "juice" quicker
2. J94T-C53W Get "juice" real slowly
Barkley Shut Up and Jam 2 is a trademark of Accolade Inc.
Batman(tm) Game
The famous battle between the Caped Crusader and the Joker is joined once again. If you give yourself some help with BAT Code 2, infinite lives, you may survive the final fight with the J-man himself. With Codes 20 and 21, you may go straight to the bosses on some levels. Code 22 will make Batman invincible after he is hit once. Then he'll turn invisible. Normal game play is possible, but watch out for jumps. To make Batman visible, momentarily turn off effects and Batman may appear. If not, try again.
1 E2ET-AA4C MASTER CODE--MUST BE ENTERED
2 AKFT-AA4Y Infinite lives
3 RFFA-A60N Batman floats when he dies!
4 AKYA-AA9G Infinite Batarangs
5 RYFA-C6VR Guns don't hurt
6 AKYT-AA5L Infinite rockets for the
Batwing
7 B2AT-CA46 Punches, knives and
guns don't hurt
8 AKYT-AA7R Infinite rockets for the
Batmobile
9 HEET-BJX2 Start on Axis Chemical Plant level
10 HEET-BNX2 Start on Flugelheim Museum level
11 HEET-BTX2 Start battle with Bob the Goon
12 HEET-BYX2 Start with graphic before
Gotham City Streets
13 HEET-B2X2 Start on Gotham City Streets level
14 HEET-B6X2 Start battle with mimes
15 HEET-BAX2 Start battle with Gotham City Streets boss
16 9TET-BGD2 +BEET-AAD4 + Start on Sky over Gotham
96ET-AAD6 + 5NET-AYX8 + AJET-AA6A level
17 9TET-BGD2 +BJET-AAD4 + Start on Gotham Cathedral
96ET-AAD6 + 5NET-AYX8 + AJET-AA6A level
18 9TET-BGD2 +BNET-AAD4 + Start on Gotham Cathedral
96ET-AAD6 + 5NET-AYX8 + AJET-AA6A level spikes
19 9TET-BGD2 +BTET-AAD4 + 96ET-AAD6 + Meet the Joker
5NET-AYX8 + AJET-AA6A
20 HEGA-BJVG Skip through levels
21 HEGA-BTVG Skip through levels faster
22 AKEA-AA4J Invincible and invisible!
Batman and related names are trademarks of DC Comics Inc.
Batman (tm) Game (More Codes)
BAT Codes 9 thru 22 are new. With Codes 20 and 21, you may go
straight to the bosses on some levels. Code 22 will make Batman
invincible after he is hit once. Then he'll turn invisible. Normal game
play is possible, but watch out for jumps. To make Batman visible,
momentarily turn off effects and Batman may appear. If not, try
again.
BAT
CODE KEY IN . . . EFFECT . . .
1 E2ET-AA4C MASTER CODE--MUST BE ENTERED
2 AKFT-AA4Y Infinite lives
3 RFFA-A60N Batman floats when he dies!
4 AKYA-AA9G Infinite Batarangs
5 RYFA-C6VR Guns don't hurt
6 AKYT-AA5L Infinite rockets for the Batwing
7 B2AT-CA46 Punches, knives and guns don't hurt
8 AKYT-AA7R Infinite rockets for the Batmobile
9 HEET-BJX2 Start on Axis Chemical Plant level
10 HEET-BNX2 Start on Flugelheim Museum level
11 HEET-BTX2 Start battle with Bob the Goon
12 HEET-BYX2 Start with graphic before Gotham City Streets
13 HEET-B2X2 Start on Gotham City Streets level
14 HEET-B6X2 Start battle with mimes
15 HEET-BAX2 Start battle with Gotham City Streets boss
16 9TET-BGD2 +BEET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-
AA6A Start on Sky over Gotham level
17 9TET-BGD2 +BJET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-
AA6A Start on Gotham Cathedral level
18 9TET-BGD2 +BNET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-
AA6A Start on Gotham Cathedral level spikes
19 9TET-BGD2 +BTET-AAD4 + 96ET-AAD6 + 5NET-AYX8 + AJET-
AA6A Meet the Joker
20 HEGA-BJVG Skip through levels
21 HEGA-BTVG Skip through levels faster
22 AKEA-AA4J Invincible and invisible!
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Batman and related names are trademarks of DC Comics Inc.
Batman Forever(tm) Game
1. A4OA-AA9R Infinite lives
2. CDXA-AA3N Infinite time-not in Training mode
CODES 3-5 DON'T WORK IN 2 PLAYER COMPETITIVE MODE
3. BJNT-AADE Start with 10 lives
4. CTNT-AADE Start with 20 lives
5. GJNT-AADE Start with 50 lives
CODES 6-11 ONLY WORK IN 2 PLAYER COMPETITIVE MODE
6. BJNT-AAEE Player 1 starts with 10 lives
7. CTNT-AAEE Player 1 starts with 20 lives
8. GJNT-AAEE Player 1 starts with 50 lives
9. BJNT-AAEL Player 2 starts with 10 lives
10. CTNT-AAEL Player 2 starts with 20 lives
11. GJNT-AAEL Player 2 starts with 50 lives
12. BDBT-AA9A You can use any special weapon at any time
13. A4CT-AA6A Most enemies die with one hit
14. RENA-A60R + 9TNA-BGRT + AENA-AAGW Start on level 2
15. RENA-A60R + 9TNA-BGRT + AJNA-AAGW Start on level 3
16. RENA-A60R + 9TNA-BGRT + ANNA-AAGW Start on level 4
17. RENA-A60R + 9TNA-BGRT + ATNA-AAGW Start on level 5
18. RENA-A60R + 9TNA-BGRT + AYNA-AAGW Start on level 6
19. RENA-A60R + 9TNA-BGRT + A2NA-AAGW Start on level 7
20. RENA-A60R + 9TNA-BGRT + A6NA-AAGW Start on level 8
Batman is a trademark of DC Comics.
Batman Returns (tm) Game
1 BLYT-AA4R Invincibility--still can die if you fall
2 ALFA-AA9N Infinite Batarangs (tm)
3 BLGT-AA5N Infinite smoke bombs
4 BLHT-AA8C Infinite swarms
5 BLJT-AA4L Infinite grappling guns
6 BLLA-AA7A Infinite super seeking Batarangs
7 BEFA-AABL Start with 10 lives
8 AKFA-AAFT Start with 2 swarms
9 AZFA-AAFT Start with 5 swarms
10 BKFA-AAFT Start with 10 swarms
11 CVFA-AAFT Start with 20 swarms
12 NPFA-AAFT Start with 99 swarms
13 CVFA-AAFE Start with 20 Batarangs
14 D3FA-AAFE Start with 30 Batarangs
15 FBFA-AAFE Start with 40 Batarangs
16 GKFA-AAFE Start with 50 Batarangs
17 NPFA-AAFE Start with 99 Batarangs
18 A3FA-AAFL Start with 6 smoke bombs
19 BKFA-AAFL Start with 10 smoke bombs
20 B7FA-AAFL Start with15 smoke bombs
21 CVFA-AAFL Start with 20 smoke bombs
22 NPFA-AAFL Start with 99 smoke bombs
23 AKFA-AAF0 Start with 2 grappling guns
24 AZFA-AAF0 Start with 5 grappling guns
25 BKFA-AAF0 Start with10 grappling guns
26 CVFA-AAF0 Start with 20 grappling guns
27 NPFA-AAF0 Start with 99 grappling guns
28 AKFA-AAF6 Start with 2 super bats
29 AZFA-AAF6 Start with 5 super bats
30 BKFA-AAF6 Start with10 super bats
31 CVFA-AAF6 Start with 20 super bats
32 NPFA-AAF6 Start with 99 super bats
33 AMGA-CAD6 Start on level 2
34 ASGA-CAD6 Start on level 3
35 AXGA-CAD6 Start on level 4
36 A1GA-CAD6 Start on level 5
37 A5GA-CAD6 Start on level 6
38 A9GA-CAD6 Start on level 7
39 BDGA-CAD6 Start on level 8
40 BHGA-CAD6 Start on level 9
41 BMGA-CAD6 Start on level 10
42 B1GA-CAD6 Start on level 11
43 B9GA-CAD6 Start on level 12
44 CDGA-CAD6 Start on level 13
45 CHGA-CAD6 Start on secret level
46 CMGA-CAD6 Start on secret level
47 CSGA-CAD6 Start on level 14
48 CXGA-CAD6 Start on level 15
49 C1GA-CAD6 Start on level 16
50 C5GA-CAD6 Start on level 17
Batman Returns and related names are trademarks of DC Comics Inc.
Batman Revenge of The Joker(tm) Game
BAT
CODE KEY IN. . . EFFECT. . .
1 AACT-AAHY Start with 1 life
CODES 2 THRU 6 MAY CAUSE GRAPHIC ERRORS
2 AECT-AAHY Start with 2 lives
3 ANCT-AAHY Start with 4 lives
4 ATCT-AAHY Start with 5 lives
5 BECT-AAHY Start with 10 lives
6 CNCT-AAHY Start with 20 lives
7 AAET-AAEY Infinite lives
8 AD1T-ACGY Start with 1 life increments
9 AD1T-AEGY Start with 2 life increments
10 AD1T-AJGY Start with 4 life increments
11 AD1T-ANGY Start with 6 life increments
CODES 12 THRU 16: YOU CAN ONLY SEE 8
12 AD1T-AYGY Start with 10 life increments
13 AD1T-A8GY Start with 15 life increments
14 AD1T-BJGY Start with 20 life increments
15 AD1T-B6GY Start with 30 life increments
16 AD1T-DERY Start with 50 life increments
17 AM1A-AA8N Infinite life increments
CODES 18 THRU 25 MAY AFFECT YOUR ABILITY TO FIRE YOUR GUN
18 AD1T-AAH4 + AX2A-AA3J Become invincible at any time
19 AH1T-AAH4 + HH2A-BGVJ 1 capsule needed to get
ability to be invincible
20 AM1T-AAH4 + HH2A-BLVJ 2 capsules needed to get
ability to be invincible
21 AS1T-AAH4 + HH2A-BRVJ 3 capsules needed to get
ability to be invincible
22 AX1T-AAH4 + HH2A-BWVJ 4 capsules needed to get
ability to be invincible
23 A11T-AAH4 + HH2A-B0VJ 5 capsules needed to get
ability to be invincible
24 A51T-AAH4 + HH2A-B4VJ 6 capsules needed to get
ability to be invincible
25 A91T-AAH4 + HH2A-B8VJ 7 capsules needed to get
ability to be invincible
DONT COMBINE CODE 26 WITH ANY OF CODES 18 THRU 25
26 AX2A-AA3J Capsules not lost when invinciblity is used
WITH CODES 27 THRU 33, CAPSULES AREN'T LOST WHEN INVINCIBILITY IS USED
27 AH1T-AAH4 + AX2A-AA3J 1 capsule needed to get
ability to be invincible
28 AM1T-AAH4 + AX2A-AA3J 2 capsules needed to get
ability to be invincible
29 AS1T-AAH4 + AX2A-AA3J 3 capsules needed to get
ability to be invincible
30 AX1T-AAH4 + AX2A-AA3J 4 capsules needed to get
ability to be invincible
31 A11T-AAH4 + AX2A-AA3J 5 capsules needed to get
ability to be invincible
32 A51T-AAH4 + AX2A-AA3J 6 capsules needed to get
ability to be invincible
33 A91T-AAH4 + AX2A-AA3J 7 capsules needed to get
ability to be invincible
CODES 34 THRU 40 MAY AFFECT YOUR ABILITY TO FIRE YOUR GUN
34 TD2A-AABC Invincibility time is 1/2x normal
35 2D2A-AABC Invincibility time is 3/4x normal
36 TD2A-ACBC Invincibility time is 1-1/2x normal
37 AD2A-AEBC Invincibility time is 2x normal
38 AD2A-AGBC Invincibility time is 3x normal
39 AD2A-ALBC Invincibility time is 5x normal
40 AD2A-AYBC Invincibility time is 10x normal
41 9TCT-BGSL + 7TCA-AAH8 + Start on Level 1-2: City Rooftops
AECT-AAHN
42 9TCT-BGSL + 7TCA-AAH8 + Start on Level 1-3: Boss Ace Ranger
AJCT-AAHN
43 9TCT-BGSL + 7TCA-AAH8 + Start on Level 2-1: Assembly Line
ANCT-AAHN
44 9TCT-BGSL + 7TCA-AAH8 + Start on Level 2-2: Weapons Plant
ATCT-AAHN
45 9TCT-BGSL + 7TCA-AAH8 + Start on Level 3-1: Ice Valley
AYCT-AAHN
46 9TCT-BGSL + 7TCA-AAH8 + Start on Level 3-2: Excavation Mine
A2CT-AAHN
47 9TCT-BGSL + 7TCA-AAH8 + Start on Level 3-3: Boss Minedroid
A6CT-AAHN
48 9TCT-BGSL + 7TCA-AAH8 + Start on Level 4-1: Weapons Express
BACT-AAHN
49 9TCT-BGSL + 7TCA-AAH8 + Start on Level 4-2: Assembly Plant
BECT-AAHN
50 9TCT-BGSL + 7TCA-AAH8 + Start on Level 4-3: Boss
BJCT-AAHN Master C.P.U.
51 9TCT-BGSL + 7TCA-AAH8 + Start on Level 5-1: Sewer System
BNCT-AAHN
52 9TCT-BGSL + 7TCA-AAH8 + Start on Level 5-2: Deserted Tunnel
BTCT-AAHN
53 9TCT-BGSL + 7TCA-AAH8 + Start on Level 6-1: Missile Silo
BYCT-AAHN
54 9TCT-BGSL + 7TCA-AAH8 + Start on Level 6-2: Tank #329
B2CT-AAHN
55 9TCT-BGSL + 7TCA-AAH8 + Start on Level 6-3: Boss Joker
B6CT-AAHN
56 9TCT-BGSL + 7TCA-AAH8 + Start on Level 7-1: Tiki Jungle
CACT-AAHN
57 9TCT-BGSL + 7TCA-AAH8 + Start on Level 7-2: Boss ???
CECT-AAHN
58 4BNA-CRCR Batman gets about 1/100x normal
power in Boss levels
59 WBNA-CCCR Batman gets about 1/20x normal
power in Boss levels
60 3BNA-CACR Batman gets about 1/10x normal
power in Boss levels
61 NVNA-CACR Batman gets about 1/5x normal
power in Boss levels
62 HVNA-CACR Batman gets about 1/3x normal
power in Boss levels
63 FBNA-CACR Batman gets about 1/2x normal
power in Boss levels
64 BZNA-CACR Batman gets about 1-1/2x normal
power in Boss levels
65 BKNA-CACR Batman gets about 2x normal
power in Boss levels
66 A7NA-CACR Batman gets about 3x normal
power in Boss levels
67 AVNA-CACR Batman gets about 5x normal
power in Boss levels
68 4BNA-CRC2 Boss gets about 1/100x normal
power in Boss levels
69 WBNA-CCC2 Boss gets about 1/20x normal
power in Boss levels
70 3BNA-CAC2 Boss gets about 1/10x normal
power in Boss levels
71 NVNA-CAC2 Boss gets about 1/5x normal
power in Boss levels
72 HVNA-CAC2 Boss gets about 1/3x normal
power in Boss levels
73 FBNA-CAC2 Boss gets about 1/2x normal
power in Boss levels
74 BZNA-CAC2 Boss gets about 1-1/2x normal
power in Boss levels
75 BKNA-CAC2 Boss gets about 2x normal power
in Boss levels
CODE 76 WON'T WORK IF CHARACTER'S NORMAL STARTING AMOUNT OF POWER WAS MORE THAN 219,000
76 A7NA-CAC2 Boss gets about 3x normal
power in Boss levels
CODE 77 WON'T WORK IF CHARACTER'S NORMAL STARTING AMOUNT OF POWER WAS MORE THAN 131,000
77 AVNA-CAC2 Boss gets about 5x normal power in Boss levels
Batman Revenge of The Joker and related names are trademarks of DC Comics Inc.
Battle Squadron(tm) Game
Powerful enemies who anticipate your moves and are hard to follow mark this extremely difficult action shoot-em-up. All these codes will help: SQUAD Code 7, limit enemy bullets on screen to 1; Code 3, infinite nova smart bombs; Code 2, infinite lives; and Code 6, don't downgrade weapons when killed.
SQUAD
CODE Key In . . . EFFECT . . .
1 R1JT-R60T MASTER CODE--MUST BE ENTERED
2 AD1T-AAE0 Infinite lives
3 AA5A-AAC8 Infinite nova smart bombs
4 BE7A-RAA4 Start with 9 nova smart bombs
5 AY7A-RAA2 Start with weapons upgraded--player 1 only
6 BDLA-AA9Y Don't downgrade weapons when killed
7 AA6T-RAF2 Limit enemy bullets on screen to 1
8 AN6T-RAF2 Limit enemy bullets on screen to 4
9 AY6T-RAF2 Limit enemy bullets on screen to 6
10 NA6T-RAF4 Enemy bullets travel very slow
11 966T-REF4 Enemy bullets travel very fast
Battle Squadron and related names are trademarks of Innerprise Software, Inc.
BATTLETECH(tm) GAME
1 AXYT-CA3Y Infinite ammo
2 AX7T-AA7L Infinite lives
3 AMZT-CA4Y Don't take permanent damage from enemy
shots
4 AM0A-CA26 Don't take permanent damage from hitting
most objects (mines, enemies, etc.)
5 ATGA-CA54 Don't lose gun from overheating it
6 AH3T-AAHL Start with 1 life
7 AM3T-AAHL Start with 2 lives
8 AX3T-AAHL Start with 4 lives
9 A13T-AAHL Start with 5 lives
10 A93T-AAHL Start with 7 lives
11 BH3T-AAHL Start with 9 lives
12 AD3T-AAHW Start on mission 2
13 AS3T-AAHW Start on mission 3
14 AM3T-AAHW Start on mission 4
15 AX3T-AAHW Start on mission 5
16 693T-TGHG Max ammo for Machine Gun is 999
17 8X3T-TCHJ Max ammo for Auto Cannon is 500
18 8X3T-TCHL Max ammo for Inferno Missiles is 500
19 8X3T-TCHN Max ammo for Large Laser is 500
20 8X3T-TCHR Max ammo for Thunder Mines is 500
21 9M3T-TAHT Max ammo for PPC is 250
22 8X3T-TCHW Max ammo for Long-Range missiles is 500
23 9M3T-TAHY Max ammo for Arrow Guided Missiles is 250
24 9M3T-TAH0 Max ammo for Gauss Rifle is 250
Battletech and related names are trademarks of FASA Corporation
Battletoads(tm) Game
TOAD
CODE KEY IN . . . EFFECT . . .
1 C3BT-AA5A Infinite lives
2 AABT-BA7R + ABPA-EAH6 Player 1 starts with 1 life
3 AJBT-BA7R + AKPA-EAH6 Player 1 starts with 3 lives
4 ATBT-BA7R + AVPA-EAH6 Player 1 starts with 5 lives
5 BEBT-BA7R + B1PA-EAH6 Player 1 starts with 10 lives
6 CNBT-BA7R + CPPA-EAH6 Player 1 starts with 20 lives
7 AABT-BA7R + ABPA-EAH6 + ABPT-EABG Both players
start with 1 life
8 AJBT-BA7R + AKPA-EAH6 + ABPT-EABG Both players
start with 3 lives
9 ATBT-BA7R + AVPA-EAH6 + ABPT-EABG Both players
start with 5 lives
10 BEBT-BA7R + B1PA-EAH6 + ABPT-EABG Both players
start with 10 lives
11 CNBT-BA7R + CPPA-EAH6 + ABPT-EABG Both players
start with 20 lives
12 PT7T-AA54 + CKHA-AA5J Take less damage
13 APBT-AAD4 + AN0T-AAAL Start with 1 energy block
14 BPBT-AAD4 + BN0T-AAAL Start with 3 energy blocks
15 CPBT-AAD4 + CN0T-AAAL Start with 5 energy blocks
WITH CODES 16 THRU 18, YOU MAY NEED TO SWITCH OFF TO GO ON
16 AA5T-B92Y Extremely bogus jump
17 AA5T-B72Y Mildly bogus jump
18 AA5T-B52Y Bogus jump
CODES 19 THRU 21 DON'T WORK ON ALL LEVELS
19 AA5T-BZ2Y Higher jump
20 AA5T-BV2Y Super jump
21 AA5T-BK2Y Mega-jump
22 AJZT-AAC4 Start on level 2
23 ANZT-AAC4 Start on level 3
24 ATZT-AAC4 Start on level 4
25 AYZT-AAC4 Start on level 5
26 A2ZT-AAC4 Start on level 6
27 A6ZT-AAC4 Start on level 7
28 BAZT-AAC4 Start on level 8
29 BEZT-AAC4 Start on level 9
30 BJZT-AAC4 Start on level 10
31 BNZT-AAC4 Start on level 11
32 BTZT-AAC4 Start on level 12
33 BYZT-AAC4 Start on level 13
Battletoads is a trademark of Rare Ltd.
Beavis and Butt-head(tm) Game
1 AXPT-CA7L Beavis doesn't take damage from shopping carts, mice, frozen yoghourt cones, oil, bowling balls, skateboards, thugs, Anderson sewer acid, rats, birds
2 AT3A-CA7Y Beavis doesn't take damage from policemen, and cool girls
3 AWRA-CA6N Beavis doesn't take damage from more sewer acid
4 ATSA-CA8R Beavis doesn't take damage from AndersonÍs dog
5 AWVT-CA60 Beavis doesn't take damage from junkyard sewer acid
6 AVAT-CA2G Beavis doesnÍt take damage from getting sick
7 ATFT-CA78 Beavis doesn't take damage from electricity
8 AXRA-CA8L Butt-head doesn't take damage from shopping carts, mice, frozen yoghourt cones, oil, bowling balls, skateboards, thugs, Anderson, sewer acid, rats, birds
9 AT3T-CA6R Butt-head doesn't take damage from policemen, cool girls
10 AWRT-CA24 Butt-head doesn't take damage from more sewer acid
11 ATSA-CA88 Butt-head doesn't take damage from Anderson dog
12 AWWA-CA4C Butt-head doesn't take damage from junkyard sewer acid
13 AVAT-CA2W Butt-head doesnÍt take damage from getting sick
15 E3AT-CA2G Beavis & Butt-head donÍt take damage from getting sick
16 AJYA-CA96 Food restores all of Beavis' attention span
17 AJYT-CA6J Food restores all of Butt-head's attention span
18 CAEA-CA5A Snake is free
19 CJDT-CA7E Toy gun is free
20 CAEA-CA2C Bat is free
21 CLFT-CA5Y Movie tickets are free
22 AM1A-CA7T Always have $6.40
23 ABLT-CNF6 Hospital ride is easier to win
24 AA0A-CACA Always win the hospital ride
25 AT8T-CA54 Ticket pieces that are returned to the poster are not lost when you die
Beavis and Butt-head is a trademark of Viacom International Inc.
Bimini Run(tm) Game
Bimini Run(tm) is a challenging boat racing and shooting game with a good, simulator-like look and feel. Go after Dr. Orca with an insurance policy provided by BIM Code 12, which protects you against loss of boats to accidents and enemy fire. Codes 13 and 18, infinite fuel and continues, will also help a lot. Experts, make finishing this game a "10" on the challenge scale with Codes 6 and 14--one boat and no continues. When you're using Code 4, the boat speedometer may behave weirdly, but never mind.
1 ACDA-CAEJ Start at chapter 2
2 AGDA-CAEJ Start at chapter 3
3 ALDA-CAEJ Start at chapter 4
4 ARDA-CAEJ Start at chapter 5
5 AWDA-CAEJ Start at chapter 6
6 ACDT-DA4N Start with 1 boat
7 AGDT-DA4N Start with 2 boats
8 BGDT-DA4N Start with 10 boats
9 BDHA-AYB2 + BDHA-AYB8 Top speed is 80 mph instead of 93
10 FDHA-A4B2 + FDHA-A4B8 Top speed is 105 mph
11 ZDHA-A8B2 + ZDHA-A8B8 Top speed is 125 mph
12 RGVT-C6TY Don't lose boats from accidents and
enemy fire
13 RHKT-A61L Infinite fuel supply
14 ACDA-CAB6 + ACET-CAHE 0 continues instead of 4
15 AGDA-CAB6 + AGET-CAHE 1 continue
16 ALDA-CAB6 + ALET-CAHE 2 continues
17 BGDA-CAB6 + BGET-CAHE 9 continues
18 RGJA-C60G Infinite continues
Bimini Run is a trademark of Nuvision Entertainment, Inc.
Blaster Master 2(tm) Game
BLAS2
CODE KEY IN . . . EFFECT . . .
1 BVLT-JA5Y Protection from most hazards„
NOT IN TOP-VIEW MODE
2 D5VA-GA90 Medium falls don't hurt„DON'T
COMBINE WITH CODES 15 AND 16
3 ACBA-GAB2 Start with 1 life
4 AGBA-GAB2 Start with 2 lives
5 AWBA-GAB2 Start with 5 lives
6 BGBA-GAB2 Start with 10 lives
7 CRBA-GAB2 Start with 20 lives
8 SCBT-GA5E Infinite lives„NOT IN TOP-VIEW MODE
9 8H5A-H98G Jump about 6x normal height in vehicle
10 815A-H98G Jump about 3x normal height in vehicle
11 895A-H98G Jump about 2x normal height in vehicle
12 9D5A-H98G Jump about 1-1/2x normal height in vehicle
13 9M5A-H98G Jump about 3/4x normal height in vehicle
14 9S5A-H98G Jump about 1/2x normal height in vehicle
15 9D5T-H99C + D5VA-GA90 Jump about 2x normal height
when walking„and don't take
damage from medium falls
16 9H5T-H99C + D5VA-GA90 Jump about 1-1/2x normal
height when walking„and
don't take damage from medium falls
17 9S5T-H99C Jump about 3/4x normal height when walking
18 9X5T-H99C Jump about 1/2x normal height when walking
19 B5ZT-GA9J Infinite 3-way fire
20 CD0T-GA94 + BD0T-GA62 Infinite hyper missiles
21 CD1A-GA86 Infinite 8-way lightnings
22 B4FT-GA3G Infinite shields
23 ABMT-JAHR Weapon icon adds 0 more to amt. you have
24 AFMT-JAHR Weapon icon adds 1 more to amt. you have
25 APMT-JAHR Weapon icon adds 3 more to amt. you have
26 BKMT-JAHR Weapon icon adds 10 more to amt. you have
27 CVMT-JAHR Weapon icon adds 20 more to amt. you have
28 GKMT-JAHR Weapon icon adds 50 more to amt. you have
29 NPMT-JAHR Weapon icon adds 99 more to amt. you have (max)
30 ABMA-JACW Heart icon adds 0 points to energy bar
31 AFMA-JACW Heart icon adds 1 point to energy bar
32 AKMA-JACW Heart icon adds 2 points to energy bar
33 AVMA-JACW Heart icon adds 4 points to energy bar
34 AZMA-JACW Heart icon adds 5 points to energy bar
35 A3MA-JACW Heart icon adds 6 points to energy bar
36 A7MA-JACW Heart icon adds 7 points to energy bar
37 BBMA-JACW Heart icon adds 8 points to energy bar
38 BFMA-JACW Heart icon adds 9 points to energy bar
39 BKMA-JACW Heart icon adds 10 points to energy bar
40 BPMA-JACW Heart icon adds 11 points to energy bar
41 BVMA-JACW Heart icon adds 12 points to energy bar (max)
42 VCFT-HGCG Shields last 10x normal time
43 2WFT-GWCG Shields last 5x normal time
44 5WFT-GLCG Shields last 3x normal time
45 7CFT-GGCG Shields last 2x normal time
46 9LFT-GACG Shields last 1/2x normal time
47 Y8FT-GACG Shields last 1/3x normal time
48 NWFT-GACG Shields last 1/5x normal time
49 GLFT-GACG Shields last 1/10x normal time
50 A3FT-AA82 Infinite continue credits
51 A3GA-AA5L Infinite time to decide whether
to use a continue credit
Blaster Master 2 is a trademark of Sun Corporation of America.
Bonanza Brothers(tm) Game
This is an entertaining action/comedy game where you help Mike and Spike Bonanza steal everything they can get their hands on, while trying to avoid the security robots. When using ZABRO Codes 10 thru 13, the clock will reset to 3 minutes if time runs out, or if a player re-enters the game after letting the continue countdown timer run out. For Codes 17 thru 20, player lives will reset to the number on the options screen if you re-enter a game after you've let the countdown timer run out. For Codes 23 thru 24, the credit must be used before the countdown timer runs out.
1 AJBT-AAF6 Start on stage 2
2 ANBT-AAF6 Start on stage 3
3 AYBT-AAF6 Start on stage 4
4 A2BT-AAF6 Start on stage 5
5 A6BT-AAF6 Start on stage 6
6 BEBT-AAF6 Start on stage 7
7 BJBT-AAF6 Start on stage 8
8 BNBT-AAF6 Start on stage 9
9 BYBT-AAF6 Start on stage 10
10 AECA-CAF8 + AE2T-CACA + AE4T-CAEW Start clock at 1 minute
instead of 3
11 AJCA-CAF8 + AJ2T-CACA + AJ4T-CAEW Start clock at 2 minutes
12 A2CA-CAF8 + A22T-CACA + A24T-CAEW Start clock at 6 minutes
13 BECA-CAF8 + BE2T-CACA + BE4T-CAEW Start clock at 9 minutes
14 LTDA-CA8T Infinite time
15 968T-B946 + AE8T-AADW Sets player lives lower limit
on option screen to 1
16 968T-B946 + BN8T-AADL Sets player lives upper limit
on option screen to 9
17 AA6T-AAGJ + 3T6T-BF8L Player 1 starts with 25 lives
18 AA6T-AAHR + 3T6T-BF9T Player 2 starts with 25 lives
19 AA2T-CACW + 3T2T-DF4Y Player 1 continues with 25 lives
20 AA4T-CAFE + 3T4T-DF7G Player 2 continues with 25 lives
21 PBKT-AA68 Infinite lives--player 1
22 PVLA-AA3L Infinite lives--player 2
23 AT2T-CA3E Infinite credits--player 1
24 AT4T-CA50 Infinite credits--player 2
Bonanza Brothers and related names are trademarks of Sega Enterprises, Ltd.
Boxing Legends of the Ring(tm) Game
1 REBT-A6TN MASTER CODE--MUST BE ENTERED
2 AVGA-AA2W Infinite time per round--must get a knockout
CODES ALTERING MINUTES PER ROUND WORK ONLY IN CAREER MODE
3 AF1A-AAG8 Each round is 1 minute
4 AK1A-AAG8 Each round is 2 minutes
5 AV1A-AAG8 Each round is 4 minutes
6 AZ1A-AAG8 Each round is 5 minutes
7 A71A-AAG8 Each round is 7 minutes
8 BF1A-AAG8 Each round is 9 minutes
9 ABVT-AABY Player 1 starts with 0 superpunches
10 AKVT-AABY Player 1 starts with 2 superpunches
11 APVT-AABY Player 1 starts with 3 superpunches
12 ATVA-AA90 Player 1 gets infinite superpunches
13 SEVA-BJZT Each knockdown worth 2 superpunches to
Player 1
14 SEVA-BNZT Each knockdown worth 3 superpunches to
Player 1
15 ABVT-AACA Player 2 starts with 0 superpunches
16 AKVT-AACA Player 2 starts with 2 superpunches
17 APVT-AACA Player 2 starts with 3 superpunches
18 ATVA-AA9C Player 2 gets infinite superpunches
19 SEVA-BJY4 Each knockdown worth 2 superpunches to
Player 2
20 SEVA-BNY4 Each knockdown worth 3 superpunches to
Player 2
21 AXLA-AA9R Infinite stamina for Player 1
22 SFGA-BGY6 Player 1 regains stamina faster than normal
23 AXGT-AA6Y Infinite stamina for Player 2
24 SFGA-BGWL Player 2 regains stamina faster than normal
CODES 25 THRU 33 AFFECT CREATING A NEW BOXER. STAMINA CODES
WORK AS DESCRIBED FOR OLYMPIC, BUT GIVE YOU A LITTLE LESS FOR
MILITARY AND STREET
25 LALT-DA7W Punch power starts at maximum
26 FALT-DA7W Punch power starts at half of maximum
27 AALT-DA7W Punch power starts at zero
28 NALT-CAHE Stamina starts at maximum
29 GALT-CAHE Stamina starts at half of maximum
30 AALT-CAHE Stamina starts at zero
31 LAMA-DA2Y Chin starts at maximum
32 FAMA-DA2Y Chin starts at half of maximum
33 AAMA-DA2Y Chin starts at zero
34 RE3T-C6TW Infinite strength beads
Boxing Legends of the Ring is a trademark of Electro Brain Corp.
Bubsy(tm) Game
BUBS
CODE KEY IN . . . EFFECT . . .
1 AJXT-AAA2 Start with 3 lives
2 DEXT-AAA3 Start with 20 lives
3 KEXT-AAA4 Start with 66 lives
4 RERT-86V4 Infinite lives
5 ADTA-6AAC Infinite time
6 AL9V-CAAY Each yarn ball worth 2
7 A09V-CAAY Each yarn ball worth 5
8 BL9V-CAAY Each yarn ball worth 10
9 GK3B-CAHC Each yarn crate holds 32
10 KP3B-CAHC Each yarn crate holds 51
11 XF3B-CAHC Each yarn crate holds 99
12 AELT-AAAC Start on chapter 2
13 AJLT-AAAC Start on chapter 3
14 ANLT-AAAC Start on chapter 4
15 ATLT-AAAC Start on chapter 5
16 AYLT-AAAC Start on chapter 6
17 A2LT-AAAC Start on chapter 7
18 BALT-AAAC Start on chapter 8
19 BJLT-AAAC Start on chapter 9
20 BTLT-AAAC Start on chapter 10
21 BYLT-AAAC Start on chapter 11
22 B2LT-AAAC Start on chapter 12
23 B6LT-AAAC Start on chapter 13
24 CALT-AAAC Start on chapter 14
25 CELT-AAAC Start on chapter 15
26 CJLT-AAAC Start on chapter 16
Bubsy is a trademark of Accolade, Inc.
Bulls vs. Lakers and the NBA Playoffs(tm) Game
Everything's realistic here, from the players' signature moves down to the way they look. Try BULL Code 2 and have all the time in the world to take a shot. Get a 50-point head start with Code 16, and trounce the computer with Code 29 and 8 points per basket. If you're an expert, have your opponent start with 50 points (Code 21).
1 R18A-8608 MASTER CODE--MUST BE ENTERED
2 ATHA-AA68 Infinite shot clock
3 REJA-A6TN Infinite timeouts for both teams
4 AFFT-CAEL Team 1 starts with 1 timeout
5 APFT-CAEL Team 1 starts with 3 timeouts
6 A7FT-CAEL Team 1 starts with 7 timeouts
7 BFFT-CAEL Team 1 starts with 9 timeouts
8 AFFT-CAEW Team 2 starts with 1 timeout
9 APFT-CAEW Team 2 starts with 3 timeouts
10 A7FT-CAEW Team 2 starts with 7 timeouts
11 BFFT-CAEW Team 2 starts with 9 timeouts
12 BJCA-AAH8 Team 1 starts with 10 points
13 CTCA-AAH8 Team 1 starts with 20 points
14 D2CA-AAH8 Team 1 starts with 30 points
15 FACA-AAH8 Team 1 starts with 40 points
16 GJCA-AAH8 Team 1 starts with 50 points
17 BJCT-AAAG Team 2 starts with 10 points
18 CTCT-AAAG Team 2 starts with 20 points
19 D2CT-AAAG Team 2 starts with 30 points
20 FACT-AAAG Team 2 starts with 40 points
21 GJCT-AAAG Team 2 starts with 50 points
DON'T COMBINE CODES 22 THRU 37 WITH ANY OF CODES 38 THRU 43
22 SFBT-DEZ2 Team 1's baskets worth 1 point
23 SFBT-DJZ2 Team 1's baskets worth 2 points
24 SFBT-DNZ2 Team 1's baskets worth 3 points
25 SFBT-DTZ2 Team 1's baskets worth 4 points
26 SFBT-DYZ2 Team 1's baskets worth 5 points
27 SFBT-D2Z2 Team 1's baskets worth 6 points
28 SFBT-D6Z2 Team 1's baskets worth 7 points
29 SFBT-DAZ2 Team 1's baskets worth 8 points
30 SFBT-DEZR Team 2's baskets worth 1 point
31 SFBT-DJZR Team 2's baskets worth 2 points
32 SFBT-DNZR Team 2's baskets worth 3 points
33 SFBT-DTZR Team 2's baskets worth 4 points
34 SFBT-DYZR Team 2's baskets worth 5 points
35 SFBT-D2ZR Team 2's baskets worth 6 points
36 SFBT-D6ZR Team 2's baskets worth 7 points
37 SFBT-DAZR Team 2's baskets worth 8 points
DON'T COMBINE CODES 38 THRU 43 WITH ANY OF CODES 22 THRU 37
38 A30T-AAEA All 3-pointers worth 6 points
39 BF0T-AAEA All 3-pointers worth 9 points
40 AK0T-AAAT All free throws worth 2 points
41 AP0T-AAAT All free throws worth 3 points
42 A30T-AAAT All free throws worth 6 points
43 BF0T-AAAT All free throws worth 9 points
Bulls vs. Lakers and the NBA Playoffs is a trademark of Electronic Arts.
Caliber .50(tm) Game
Help Captain "Windbreak" Addis escape the jungles of Vietnam in this challenging action game. CAL Code 7 makes you almost invincible. With CAL Code 6, infinite lives, the screen count will decrease to 0, then roll to "FF". You experts can make grenade pick-ups worth a lot less than the normal value of 10 when you use Codes 4 and 5.
1 AJBT-AA4Y MASTER CODE--MUST BE ENTERED
2 AB9A-BE5N Infinite grenades
3 XGHT-AAF2 Start with 99 grenades
4 AYMT-KA2L Grenade pick-up adds 5 instead of 10
5 AEMT-KA2L Grenade pick-up adds 1
6 AB4A-AA2Y Infinite lives
7 RZ5T-A6YJ Almost invincible
8 ATMT-KA2A Power up happens 2x as fast
9 BAMT-KA2A Power up happens 4x as fast
10 BWJA-B8WL Start and restart with full power--normal level only
11 BGJA-B8W2 Start and restart with full power--difficult level only
Caliber .50 and related names are trademarks of Mentrix Software, Inc.
Castle of Illusion Starring Mickey Mouse(tm) Game
Just because this is Mickey Mouse doesn't mean it's easy! For the best chance of success, try MICK Codes 4, 7, 8 and 9. They give you all you should need to rescue Minnie Mouse. With Code 3, try not to grab more items past 98. If you do, the counter actually slips back.
1 EABT-AA3E MASTER CODE--MUST BE ENTERED
2 SAGA-BYWR Each item worth 5 items
3 NNGA-AACJ + NRRA-AABJ Maximum item capacity becomes 98
4 SC6A-AY0L Infinite items
5 SCYT-RYVN Keep items between levels
6 SCKT-AYTA Infinite tries, lose tries if you fall
7 SC8T-AYXR Infinite tries, don't lose tries if you fall
8 SCKA-AY1Y Invincibility
9 E5EA-AAGE Jump higher
Castle of Illusion Starring Mickey Mouse and related names are trademarks of The Walt Disney Company.
Castlevania Bloodlines(tm) Game
FOR CODES 1 THRU 9, LEAVE # OF PLAYERS AT 3 ON OPTIONS SCREEN.
1 ARFA-ANAR Start with 7 lives
2 ARFA-ARAR Start with 8 lives
3 ARFA-ATAR Start with 9 lives
4 ARFA-AWAR Start with 10 lives
5 ARFA-BAAR Start with 11 lives
6 ARFA-ALJR Start with 26 lives
7 ARFA-BATR Start with 51 lives
8 ARFA-BL2R Start with 76 lives
9 ARFA-BXAR Start with 100 lives
10 AA0A-DA42 Infinite lives
11 REST-C6XR Protection from most hazards--NOT FALLS
12 AE6T-ACCW Start with 1 continue
13 AN6T-AGCW Start with 3 continues
14 AY6T-ALCW Start with 5 continues
15 A66T-ARCW Start with 7 continues
16 BE6T-AWCW Start with 9 continues
17 AXJA-AA5N Infinite continues
18 A26T-AA22 Always restart on the last level (even if you
choose END)
CODES 19 THRU 77 START YOU WITH 1 LIFE ON 1ST GAME. ALSO,
CODES 1 THRU 10 WILL NOT AFFECT 1ST GAME LIVES. CODE 10 WILL
WORK ONLY IF YOU HAVE MORE THAN 1 LIFE
19 9T6T-BGJ2 + AE6T-AAA4 Start on level 1-2
20 9T6T-BGJ2 + AJ6T-AAA4 Start on level 1-3
21 9T6T-BGJ2 + AN6T-AAA4 Start on level 1-4
22 9T6T-BGJ2 + A66T-AAA4 Start on level 1-5
23 9T6T-BGJ2 + BA6T-AAA4 Start on level 1-6
24 9T6T-BGJ2 + GN6T-AAA4 Start on level 1-6 Part 2
25 9T6T-BGJ2 + BE6T-AAA4 Start on level 1-7
26 9T6T-BGJ2 + BJ6T-AAA4 Start on level 1-8
27 9T6T-BGJ2 + BN6T-AAA4 Start on level 1-9
28 9T6T-BGJ2 + BT6T-AAA4 Start on level 1-10
29 9T6T-BGJ2 + BY6T-AAA4 Start on level 1-11
30 9T6T-BGJ2 + CE6T-AAA4 Start on level 2-1
31 9T6T-BGJ2 + CJ6T-AAA4 Start on level 2-2
32 9T6T-BGJ2 + CN6T-AAA4 Start on level 2-3
33 9T6T-BGJ2 + CY6T-AAA4 Start on level 2-4
34 9T6T-BGJ2 + C66T-AAA4 Start on level 2-5
35 9T6T-BGJ2 + DE6T-AAA4 Start on level 2-6
36 9T6T-BGJ2 + DA6T-AAA4 Start on level 2-7
37 9T6T-BGJ2 + DJ6T-AAA4 Start on level 3-1
38 9T6T-BGJ2 + DN6T-AAA4 Start on level 3-2
39 9T6T-BGJ2 + D66T-AAA4 Start on level 3-3
40 9T6T-BGJ2 + GE6T-AAA4 Start on level 3-4
41 9T6T-BGJ2 + JA6T-AAA4 Start on level 3-4 (ALTERNATE
ROUTE)
42 9T6T-BGJ2 + DT6T-AAA4 Start on level 3-5
43 9T6T-BGJ2 + GJ6T-AAA4 Start on level 3-6
44 9T6T-BGJ2 + D26T-AAA4 Start on level 3-7
45 9T6T-BGJ2 + ET6T-AAA4 Start on level 3-8
46 9T6T-BGJ2 + DY6T-AAA4 Start on level 3-9
47 9T6T-BGJ2 + EA6T-AAA4 Start on level 4-1
48 9T6T-BGJ2 + EE6T-AAA4 Start on level 4-2
49 9T6T-BGJ2 + EJ6T-AAA4 Start on level 4-3
50 9T6T-BGJ2 + EN6T-AAA4 Start on level 4-4
51 9T6T-BGJ2 + FE6T-AAA4 Start on level 4-5
52 9T6T-BGJ2 + FJ6T-AAA4 Start on level 4-6
53 9T6T-BGJ2 + KA6T-AAA4 Start on level 4-7
54 9T6T-BGJ2 + GY6T-AAA4 Start on level 4-8
55 9T6T-BGJ2 + FT6T-AAA4 Start on level 4-9
56 9T6T-BGJ2 + FY6T-AAA4 Start on level 4-10
57 9T6T-BGJ2 + F26T-AAA4 Start on level 4-11
58 9T6T-BGJ2 + G26T-AAA4 Start on level 5-1
59 9T6T-BGJ2 + G66T-AAA4 Start on level 5-2
60 9T6T-BGJ2 + J26T-AAA4 Start on level 5-2 (ALTERNATE
ROUTE)
61 9T6T-BGJ2 + HA6T-AAA4 Start on level 5-3
62 9T6T-BGJ2 + HE6T-AAA4 Start on level 5-4
63 9T6T-BGJ2 + HT6T-AAA4 Start on level 5-5
64 9T6T-BGJ2 + J66T-AAA4 Start on level 5-6
65 9T6T-BGJ2 + H26T-AAA4 Start on level 5-7
66 9T6T-BGJ2 + H66T-AAA4 Start on level 5-8
67 9T6T-BGJ2 + JJ6T-AAA4 Start on level 6-1
68 9T6T-BGJ2 + JN6T-AAA4 Start on level 6-2
69 9T6T-BGJ2 + JY6T-AAA4 Start on level 6-3
70 9T6T-BGJ2 + JT6T-AAA4 Start on level 6-4
71 9T6T-BGJ2 + E66T-AAA4 Start on level 6-5
72 9T6T-BGJ2 + C26T-AAA4 Start on level 6-6
73 9T6T-BGJ2 + FA6T-AAA4 Start on level 6-7
74 9T6T-BGJ2 + EY6T-AAA4 Start on level 6-8
75 9T6T-BGJ2 + KY6T-AAA4 Start on level 6-9
76 9T6T-BGJ2 + K26T-AAA4 Start on level 6-10
77 9T6T-BGJ2 + GA6T-AAA4 Start on level 6-11
78 HWET-AABT Start each life with 3/4 health
79 FCET-AABT Start each life with 1/2 health
80 CWET-AABT Start each life with 1/4 health
81 0B8A-D960 Meat power-up always fully heals
82 2V8A-D960 Meat power-up heals 3/4 of total health
83 7V8A-D960 Meat power-up heals 1/4 of total health
84 AB5T-CAE2 Red gems are worth 0
85 AK5T-CAE2 Red gems worth 2
86 AP5T-CAE2 Red gems worth 3
87 AV5T-CAE2 Red gems worth 4
88 AZ5T-CAE2 Red gems worth 5
89 CB5T-CAE2 Red gems worth 10
90 EB5T-CAE2 Red gems worth 20
91 GB5T-CAE2 Red gems worth 30
92 AB6A-CAGJ Blue gems worth 0
93 BB6A-CAGJ Blue gems worth 8
94 CB6A-CAGJ Blue gems worth 10
95 EB6A-CAGJ Blue gems worth 20
96 GB6A-CAGJ Blue gems worth 30
97 JB6A-CAGJ Blue gems worth 40
98 LB6A-CAGJ Blue gems worth 50
99 JB7A-DJXA Weapon power-ups worth 2x as much
(maximum normal level)
100 JB7A-DNXA Weapon power-ups instantly take you to
maximum level
101 ANXT-CAHY Don't lose super weapon when damaged
102 AJYA-CA32 Don't lose super items (seeker orb/super holy
water) when damaged
103 AWEA-AA98 Keep current item after dying--WEAPONS
SOMETIMES BECOME INVISIBLE
104 AWET-AA2E Keep current weapon level after dying
105 AWET-AA5E Keep current number of gems after dying
106 BCET-BN30 Begin each life with 8 gems
107 C4ET-BN30 Begin each life with 16 gems
108 E0ET-BN30 Begin each life with 25 gems
109 LCET-BN30 Begin each life with 50 gems
110 R0ET-BN30 Begin each life with 75 gems
111 XGET-BN30 Begin each life with 99 gems
112 AC6A-CAAW Using holy water doesn't cost any gems
113 AL6A-CAAW Using holy water costs 2 gems
DON'T USE AXE AND BOOMERANG CODES TOGETHER
114 AG6A-CAAY Using axe doesn't cost any gems
115 AG6A-CEAY Using axe costs 2 gems
116 AC6A-CCAY Using boomerang doesn't cost any gems
117 AL6A-CCAY Using boomerang costs 2 gems
DON'T USE WATER AND AXE CODES TOGETHER
118 AW6A-CAA0 Using stronger (Up+C) holy water doesn't cost
any gems
119 AC6A-CJA0 Using stronger axe doesn't cost any gems
DON'T USE BOOMERANG AND WATER CODES TOGETHER
120 BC6A-CAA2 Using stronger boomerang doesn't cost any
gems
121 AW6A-CJA2 Using seeker orb costs 4 gems instead of 8
122 AC6A-CJA2 Using seeker orb doesn't cost any gems
123 AC6A-CJA4 Using super holy water costs 4 gems instead
of 8
124 AC6A-CAA4 Using super holy water doesn't cost any gems
125 RG5T-C6Z0 No items use up any gems when used
Castlevania Bloodlines is a trademark of Konami (America) Inc.
Centurion Defender of Rome(tm) Game
As the old saying goes, Rome wasn't built in a day! With Game Genie(tm), you can speed up the process, though, in this very hard game. For the fastest path to success, try ROME Code 4 so you can start off with some serious spending money. Code 11 takes you right near the top of the ranks. Code 13 toughens the courage of your legions and will stop them from running away--unless the elephants get to them, or their general is killed. With Code 15, you can fire your ship's catapult as soon as the last shot has landed. Code 16, start with maximum honor, improves your ability to negotiate with the leaders of other lands.
1 R19T-R60T MASTER CODE--MUST BE ENTERED
Initial Talents--money:
2 8XTA-RCAE A good starter (500)
3 7DTA-RGAE A big headstart (1,000)
4 VDTA-SGAE A major advantage (5,000)
Initial Rank--determines how many legions or fleets you control:
5 K53A-RCDE Centurion
6 K53A-REDE Tribune
7 K53A-RGDE Legatus
8 K53A-RJDE General
9 K53A-RLDE Praetor
10 K53A-RNDE Consul
11 K53A-RRDE Proconsul
12 ACEA-AA4T Almost always prevent the populace
under the Roman heel from going
into revolt
13 HTST-BAG4 + NAST-AAG6 Increase the courage of your legions
14 AXHT-AA6C Enable your chariot to take corners
at any speed
15 DM1T-CA46 Fire ship catapult faster
16 HXTA-RJ2J Start with maximum honor
17 APOT-AAF4 Speed up battles slightly
Centurion Defender of Rome and related names are trademarks of Electronic Arts.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Chakan(tm) Game
CHAK
CODE KEY IN . . . EFFECT . . .
1 AKZA-TA7L Protection from most hits
2 AB3A-TCF2 Invincibility lasts longer after getting hit
3 DB3A-TAF2 Invincibility does not last as long
4 RLGA-TA4C Invincibility (falling still kills you)
5 ALJA-WA74 + ALJA-WA8J Using an alchemy does not
use up potions
6 P0AT-XTVR Start with 4 blue potions
7 P0AT-XTVW Start with 4 green potions
8 P0AT-XTV0 Start with 4 red potions
9 P0AT-XTV4 Start with 4 clear potions
10 RGJA-W600 Super jump
11 ACGT-VE7W Infinite time
12 RGRT-W6TG Scythe always available
13 RGRA-W604 Grappling hook always available
14 RGRA-W61N Battering mallet always available
15 RGRT-W6T6 Battle axe always available
Chakan is a trademark of RAK Graphics.
Chester Cheetah . . . Wild, Wild Quest(tm) Game
1 AA6T-AAFY Infinite lives--EXCEPT RALLY LEVEL
2 AA5A-AABG Start with 0 continues
3 AY5A-AABG Start with 5 continues
4 BE5A-AABG Start with 9 continues
5 AWBT-CA8R Infinite continues
6 ABAA-AAAE Infinite time
7 ABAA-AABG Infinite time and infinite lives--EXCEPT
RALLY LEVEL
8 A1VT-CAFR Small paws worth about 5 instead of 1
9 CDVT-CAFR Small paws worth about 10
10 A5WA-CAA4 Medium paws worth about 6 instead of 3
11 B9WA-CAA4 Medium paws worth about 15
12 CXWA-CAEG Big paws worth about 20 instead of 10
13 D5WA-CAEG Big paws worth about 30
14 AE5A-AADG Start each level with the map piece
15 AG2A-AAER Infinite cheese puffs on pickup--EXCEPT
RALLY LEVEL
16 AJ6A-AABT + AE6A-AABY Begin every level with 1 life
17 AJ6A-AABT + AJ6A-AABY Begin every level with 2 lives
18 AJ6A-AABT + AY6A-AABY Begin every level with 5 lives
19 AJ6A-AABT + A66A-AABY Begin every level with 7 lives
20 AJ6A-AABT + BE6A-AABY Begin every level with 9 lives
Chester Cheetah . . . Wild, Wild Quest is a trademark of Recot, Inc.
Columns(tm) Game
Columns(tm) is a favorite among players for its simplicity. All you have to do is line up multicolored jewels and progress to higher and faster levels of play. It sounds easier than it is, but if you're a really experienced player and want to make the challenge as fresh as it used to be, COL Code 5 is a good handicap--it prevents you from pausing the game and having all the time in the world to plan your next move! Code 7 is even more of a challenge, since it prevents you from previewing the next jewel. If you're less of an expert and need a helping hand, try Code 6, which lets you practice at a level without having the game speed up.
1 ETBT-AA4T MASTER CODE--MUST BE ENTERED
2 AEMA-AAC8 + HTMA-AADE One-minute time trial
3 AJMA-AAC8 + SAMA-AADE Two-minute time trial
4 AYMA-AAC8 + FTMA-ACDE Five-minute time trial
5 DKYA-AA62 Can't pause the game
6 ABTT-BA2W Stay at selected level
7 RF1T-A608 + RF1T-A60T Disable preview of next jewels
Columns is a trademark of Sega of America Inc.
Columns III(tm) Game
1 A1ZA-AAA0 + A1ZA-AABA + A1ZA-AABN 5 points needed
to attack opponent
2 A5ZA-AAA0 + A5ZA-AABA + A5ZA-AABN 6 points needed
to attack opponent
3 A9ZA-AAA0 + A9ZA-AABA + A9ZA-AABN 7 points needed
to attack opponent
4 BDZA-AAA0 + BDZA-AABA + BDZA-AABN 8 points needed
to attack opponent
5 BHZA-AAA0 + BHZA-AABA + BHZA-AABN 9 points needed
to attack opponent
6 B9ZA-AAA0 + B9ZA-AABA + B9ZA-AABN 15 points needed
to attack opponent
7 CXZA-AAA0 + CXZA-AABA + CXZA-AABN 20 points needed
to attack opponent
8 P5ZA-BGV2 Attacks always remove 1 row
9 P5ZA-BLV2 Attacks always remove 2 rows
10 P5ZA-BRV2 Attacks always remove 3 rows
11 P5ZA-BWV2 Attacks always remove 4 rows
12 P5ZA-B0V2 Attacks always remove 5 rows
13 P5ZA-B4V2 Attacks always remove 6 rows
14 P5ZA-B8V2 Attacks always remove 7 rows
15 P5ZA-BCV2 Attacks always remove 8 rows
16 PXZA-BEWL Attacks always add 1 row
17 PXZA-BJWL Attacks always add 2 rows
18 PXZA-BNWL Attacks always add 3 rows
19 PXZA-BTWL Attacks always add 4 rows
20 PXZA-BYWL Attacks always add 5 rows
21 PXZA-B2WL Attacks always add 6 rows
22 PXZA-B6WL Attacks always add 7 rows
23 PXZA-BAWL Attacks always add 8 rows
24 P5ZA-BEYG Magic stone "Dump" adds 1 row to enemy
instead of 2
25 P5ZA-BNYG Magic stone "Dump" adds 3 rows to enemy
26 P5ZA-BTYG Magic stone "Dump" adds 4 rows to enemy
27 P5ZA-BYYG Magic stone "Dump" adds 5 rows to enemy
28 P5ZA-B2YG Magic stone "Dump" adds 6 rows to enemy
29 P5ZA-B6YG Magic stone "Dump" adds 7 rows to enemy
30 P5ZA-BAYG Magic stone "Dump" adds 8 rows to enemy
Columns III is a trademark of SEGA.
Comix Zone(tm) Game
1. HVDV-7AAT + AFDV-6AAW Start on Episode 1, Section 2
2. HVDV-7AAT + AKDV-6AAW Start on Episode 2, Section 1
3. HVDV-7AAT + APDV-6AAW Start on Episode 2, Section 2
4. HVDV-7AAT + AVDV-6AAW Start on Episode 3, Section 1
5. HVDV-7AAT + AZDV-6AAW Start on Episode 3, Section 2
6. AJDV-4A4L No damage from attacking solid objects
7. AJCV-4A56 No damage from enemies, explosions, hazards, etc.
8. 963B-4JAC Ice Tea fully heals player
9. JBDV-6CB2 Start with 1/4 health
10. TBDV-6EB2 Start with 1/2 health
11. 2BDV-6GB2 Start with 3/4 health
Comix Zone is a Trademark of SEGA.
CONTRA HARD CORPS(tm) GAME
1 RHVA-A6WR Invincible
2 RERT-C6X4 Infinite lives
3 AYCT-AAH4 Start with 5 lives
4 BJCT-AAH4 Start with 10 lives
5 DECT-AAH4 Start with 25 lives
6 GJCT-AAH4 Start with 50 lives
7 NNCT-AAH4 Start with 99 lives
8 AMCT-AA4T Infinite continues
9 ADAA-AAG6 No continues
10 H9GA-AAE6 Start with all weapons
11 AM4A-AA8C You don't lose a weapon when you die
12 RFTT-C614 Each bomb found is worth 99 bombs
13 AJVA-CA8Y Infinite bombs on pick-up
Contra Hard Corps is a trademark of Konami (America) Inc.
Crack Down(tm) Game
You're a Special Service agent with a dangerous mission: to eliminate Mr. K and his artificial life system by destroying his robots on four levels of mazes and buildings. There are many DOWN Codes to help you with lives, ammo and weapons for both new games and continues, invincibility and 1-ups. For Codes 38 thru 49, which let you continue with extra ammo and weapons, you're allowed to keep your current quantities if they are more than the number specified in the code. (In that case, the number in the code would be a minimum.)
1 9W6T-BCKL + AW6T-AABN Start at stage 2
2 9W6T-BCKL + BC6T-AABN Start at stage 3
3 9W6T-BCKL + BW6T-AABN Start at stage 4
4 AC6T-AACG + WW6T-BCCJ Player 1 starts with 1 life
5 AC6T-AACG + YC6T-BCCJ Player 1 starts with 2 lives
6 AC6T-AACG + V46T-BECJ Player 1 starts with 6 lives
7 AC6T-AACG + R46T-BECJ Player 1 starts with 11 lives
8 AC6T-AACG + Z46T-AG4J Player 1 starts with 26 lives
9 AC6T-AAD4 + WW6T-BCD6 Player 2 starts with 1 life
10 AC6T-AAD4 + YC6T-BCD6 Player 2 starts with 2 lives
11 AC6T-AAD4 + V46T-BED6 Player 2 starts with 6 lives
12 AC6T-AAD4 + R46T-BED6 Player 2 starts with 11 lives
13 AC6T-AAD4 + Z46T-AG56 Player 2 starts with 26 lives
14 AC6T-AAC6 + FC6T-AG48 Player 1 starts with 50 machine
gun rounds
15 AC6T-AAC6 + GW6T-BLL8 Player 1 starts with 100 machine
gun rounds
16 AC6T-AADG + FC6T-AG5J Player 1 starts with 50 cannon rounds
17 AC6T-AADG + GW6T-BLMJ Player 1 starts with 100 cannon rounds
18 AC6T-AADT + 6C6T-BRDW Player 1 starts with 6 super bombs
19 AC6T-AADT + 8C6T-BRDW Player 1 starts with 9 super bombs
20 AVMT-AA5W + AVNA-AA4R Player 1 has infinite super bombs
21 AC6T-AAET + FC6T-AG6W Player 2 starts with 50 machine
gun rounds
22 AC6T-AAET + GW6T-BLNW Player 2 starts with 100 machine
gun rounds
23 AC6T-AAE4 + FC6T-AG66 Player 2 starts with 50 cannon rounds
24 AC6T-AAE4 + GW6T-BLN6 Player 2 starts with 100 cannon rounds
25 AC6T-AAFE + 6C6T-BRFG Player 2 starts with 6 super bombs
26 AC6T-AAFE + 8C6T-BRFG Player 2 starts with 9 super bombs
27 AVMT-AA76 + AVNA-AA2G Player 2 has infinite supply of
super bombs
28 ADMT-AADL + WXMT-BCDN Player 1 continues with 1 life
29 ADMT-AADL + YDMT-BCDN Player 1 continues with 2 lives
30 ADMT-AADL + V5MT-BEDN Player 1 continues with 6 lives
31 ADMT-AADL + R5MT-BEDN Player 1 continues with 11 lives
32 ADMT-AADL + Z5MT-AG5N Player 1 continues with 26 lives
33 ADNA-AAFT + WXNA-BCFW Player 2 continues with 1 life
34 ADNA-AAFT + YDNA-BCFW Player 2 continues with 2 lives
35 ADNA-AAFT + V5NA-BEFW Player 2 continues with 6 lives
36 ADNA-AAFT + R5NA-BEFW Player 2 continues with 11 lives
37 ADNA-AAFT + Z5NA-AG7W Player 2 continues with 26 lives
38 ADST-AAGY Continue with 0 machine gun rounds
instead of 30
39 BMST-AAGY Continue with 10 machine gun rounds
40 GMST-AAGY Continue with 50 machine gun rounds
41 NXST-AAGY Continue with 100 machine gun rounds
42 ADST-AAG0 Continue with 0 cannon rounds
instead of 30
43 BMST-AAG0 Continue with 10 cannon rounds
44 GMST-AAG0 Continue with 50 cannon rounds
45 NXST-AAG0 Continue with 100 cannon rounds
46 ADST-AAG2 Continue with 0 super bombs
instead of 4
47 AMST-AAG2 Continue with 2 super bombs
48 A1ST-AAG2 Continue with 5 super bombs
49 BHST-AAG2 Continue with 9 super bombs
50 BDMA-AA9E Infinite lives--player 1
51 BDNA-AA3N Infinite lives--player 2
52 1K3T-FBFC + 6B3T-EOPE + JV3T-EL7G Get first 1-up at 1,000 points
53 HV3T-FEP8 + AF3T-EAGA Get 2nd, 3rd, etc., 1-ups every
10,000 points
54 RF3T-E60R 1-up worth nothing
55 LK3T-FJ0R 1-up worth double
56 LK3T-FN0R 1-up worth triple
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time.
Crack Down and related names are trademarks of Sage's Creation.
Cross Fire(tm) Game
Terrorists from Central America hold the hostages . . . but you hold the Game Genie(tm).
Defeating the bosses in this game requires a lot of bombs, so why not key in CROSS Code 11
for infinite bombs?
Notes on CROSS Codes: The numbers of seconds in CROSS Codes 27 thru 32 are approximate. When using some CROSS codes in combination, keep in mind that the game has maximum limits on the numbers of items you can have. If you exceed those limits, the game won't be able to keep count of what you have. The combinations that are affected by these limits are the "Start with . . ." codes when they're used with the " . . .worth . . ." codes, including: Codes 5 thru 11 when used with Codes 12 thru 15, 16 thru 22 when used with 23 thru 26, and 34 thru 40 when used with 41 thru 44. If you use these combinations and your items are not adding up correctly, this is the reason. And, as in the normal game, all three power-ups, turbo 1-ups, bomb 1-ups, etc., must be obtained before your supply of these items will be increased.
1 BNXT-CAF4 + BJXT-CAHE Choose from 1 to 10 lives
2 DJXT-CAF4 + DEXT-CAHE Choose from 1 to 25 lives
3 NYXT-CAF4 + NTXT-CAHE Choose from 1 to 100 lives
4 BAJA-AA2N Infinite lives
5 ACHT-AAB2 Start with 0 bombs
6 AGHT-AAB2 Start with 1 bomb
7 ALHT-AAB2 Start with 2 bombs
8 A0HT-AAB2 Start with 5 bombs
9 A8HT-AAB2 Start with 7 bombs
10 BGHT-AAB2 Start with 9 bombs
11 AT8A-EA6R Infinite bombs
12 HGBA-BJ1Y Each set of Bs worth 2 bombs
13 HGBA-BN1Y Each set of Bs worth 3 bombs
14 HGBA-BT1Y Each set of Bs worth 4 bombs
15 HGBA-BY1Y Each set of Bs worth 5 bombs
16 AAJA-AAAG + ACHT-AACA Start with 0 turbos
17 AJJA-AAAG + ALHT-AACA Start with 2 turbos
18 ANJA-AAAG + ARHT-AACA Start with 3 turbos
19 AYJA-AAAG + A0HT-AACA Start with 5 turbos
20 A6JA-AAAG + A8HT-AACA Start with 7 turbos
21 BEJA-AAAG + BGHT-AACA Start with 9 turbos
22 ATKA-AA2T Infinite turbos
23 HGBA-BJ1C Each set of Ts worth 2 turbos
24 HGBA-BN1C Each set of Ts worth 3 turbos
25 HGBA-BT1C Each set of Ts worth 4 turbos
26 HGBA-BY1C Each set of Ts worth 5 turbos
27 GNKA-AAA8 Each turbo lasts about 1 second
28 N2KA-AAA8 Each turbo lasts about 2 seconds
29 XJKA-AAA8 Each turbo lasts about 3 seconds
30 N2KA-ACA8 Each turbo lasts about 7 seconds
31 AAKA-AEA8 Each turbo lasts about 10 seconds
32 AAKA-AGA8 Each turbo lasts about 15 seconds
33 ATKA-AA4R Each turbo lasts for the rest of the round
34 ACHT-AACJ Start with 0 calls
35 ALHT-AACJ Start with 2 calls
36 ARHT-AACJ Start with 3 calls
37 A0HT-AACJ Start with 5 calls
38 A8HT-AACJ Start with 7 calls
39 BGHT-AACJ Start with 9 calls
40 ATST-AA5C Infinite calls
41 HF9T-BJYN Each transceiver item
worth 2 calls
42 HF9T-BNYN Each transceiver item
worth 3 calls
43 HF9T-BTYN Each transceiver item worth
4 calls
44 HF9T-BYYN Each transceiver item worth
5 calls
45 HGBT-BJTR Each set of Ps worth 2x
normal in shot power
46 HGBT-BNTR Each set of Ps worth 3x
normal in shot power
47 ATHT-AA9W Keep shot power level after dying
Cross Fire and related names are trademarks of Kyugo Trading Co., Ltd.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Cyberball(tm) Game
Cyberball(tm) is a futuristic robotic football game where you and your team of robots have to get the ball over the goal line before it explodes on you. There's a wide variety of robot models to choose from--if you have the cash to buy them. You can start with more (or less) than the normal $50,000 (1-player game) or $900,000 (2-player game) with CYBE Codes 2 thru 21. Also, Codes 22 thru 24 make workshop purchases free. When using timer Codes 25 thru 31, the time gauge will look a little strange. Experts: Beat the game with this combination and you can call yourself a master--Codes 2, 29 and 34!
1 DAHT-AA7C MASTER CODE--MUST BE ENTERED
2 ACLT-ACGY Start with $10,000--1-player game
3 LCLT-AEGY Start with $25,000--1-player game
4 ACLT-BAGY Start with $100,000--1-player game
5 ACLT-ALRY Start with $250,000--1-player game
6 ACLT-BA0Y Start with $500,000--1-player game
7 XGLT-BXGY Start with $999,900--1-player game
8 ACLT-ACHL Player 1 starts with $10,000--2-player game
9 LCLT-AEHL Player 1 starts with $25,000--2-player game
10 ACLT-ALHL Player 1 starts with $50,000--2-player game
11 ACLT-BAHL Player 1 starts with $100,000--2-player game
12 ACLT-ALSL Player 1 starts with $250,000--2-player game
13 ACLT-BA1L Player 1 starts with $500,000--2-player game
14 XGLT-BXHL Player 1 starts with $999,900--2-player game
15 ACLT-ACHT Player 2 starts with $10,000
16 LCLT-AEHT Player 2 starts with $25,000
17 ACLT-ALHT Player 2 starts with $50,000
18 ACLT-BAHT Player 2 starts with $100,000
19 ACLT-ALST Player 2 starts with $250,000
20 ACLT-BA1T Player 2 starts with $500,000
21 XGLT-BXHT Player 2 starts with $999,900
22 ALVT-AACA Workshop purchases are free--1-player game
23 ALTT-AAEA Workshop purchases are free for player 1--
2-player game
24 ALVA-AADN Workshop purchases are free for player-2
25 LDDT-AAHJ Play selection timer runs down at 1/10x normal speed
26 HDDT-AAHJ Play selection timer runs down at 1/7x normal speed
27 EDDT-AAHJ Play selection timer runs down at 1/4x normal speed
28 CDDT-AAHJ Play selection timer runs down at 1/2x normal speed
29 AXDT-AAHJ Play selection timer runs down at 2x normal speed
30 ASDT-AAHJ Play selection timer runs down at 3x normal speed
31 AMDT-AAHJ Play selection timer runs down at 4x normal speed
32 BXDT-AA9N Freeze play selection timer
33 AMEA-AAGW Game clock runs at 10x normal speed
34 AXEA-AAGW Game clock runs at 5x normal speed
35 BMEA-AAGW Game clock runs at 2x normal speed
36 FDEA-AAGW Game clock runs at 1/2x normal speed
37 NXEA-AAGW Game clock runs at 1/5x normal speed
38 3DEA-AAGW Game clock runs at 1/10x normal speed
Cyberball is a trademark of Sega of America, Inc.
D.J. Boy(tm) Game
Plucky Donald J. Boy, a.k.a. D.J. Boy(tm), needs your help to punch and kick his way through Heavy-Met Tony and his roller team the Dark Knights to get to his lovely Marie. For DJ Codes 1 thru 21, life meter normally starts at a length of 4 and is full, and is extended by 2 at the end of each round. If you start with more life points in the meter than its length can hold, you still get the points, but you can't see them. Starting with a long but partly empty meter is OK, since you can get a hamburger later to fill it up. With Code 23, you must have enough money to buy the item, but you won't be charged.
1 BCZA-JA94 Almost infinite life
2 AGMT-JADR Start with life meter at length of 1
3 ARMT-JADR Start with life meter at length of 3
4 A0MT-JADR Start with life meter at length of 5
5 A4MT-JADR Start with life meter at length of 6
6 A8MT-JADR Start with life meter at length of 7
7 BCMT-JADR Start with life meter at length of 8
8 BGMT-JADR Start with life meter at length of 9
9 BLMT-JADR Start with life meter at length of 10
10 AGMT-JADG Start with 1 life point in life meter
11 ALMT-JADG Start with 2 life points in life meter
12 ARMT-JADG Start with 3 life points in life meter
13 A0MT-JADG Start with 5 life points in life meter
14 A4MT-JADG Start with 6 life points in life meter
15 A8MT-JADG Start with 7 life points in life meter
16 BCMT-JADG Start with 8 life points in life meter
17 BGMT-JADG Start with 9 life points in life meter
18 BLMT-JADG Start with 10 life points in life meter
19 AT6T-JA6A Life meter not extended at end of each round
20 SE6T-KEYA Life meter extended by 1 at end of each round
21 SE6T-KNYA Life meter extended by 3 at end of each round
22 CKBA-JA8N All items in the item shop are free
23 AVBA-JA84 All items in the item shop that you
can afford are free
WITH CODES 24 THRU 27 DON'T GRAB TOO MANY COINS OR COUNTER WILL
START OVER AT ZERO
24 SHFA-MJWY All coins worth 40
25 SHFA-MNWY All coins worth 60
26 SHFA-MYWY All coins worth 100
27 SHFA-MAWY All coins worth 160
D.J. Boy and related names are trademarks of Kaneko USA, Ltd.
The Death and Return of Superman(tm) Game
1. AAOT-DYFC Start with 1 life
2. AJOT-DYFC Start with 3 lives
3. ANOT-DYFC Start with 4 lives
4. AYOT-DYFC Start with 6 lives
5. BEOT-DYFC Start with 10 lives
6. ACDT-ANPE Infinite lives
7. ACBA-AANL Start with 1/2 health on your first life
8. ACBA-BANL Start with 3/4 health on your first life
9. ACBA-ABEL Start with double health on your first life
10. ECDT-BYFT Start with 1/2 health after your first life
11. GCDT-BYFT Start with 3/4 health after your first life
12. TCDT-BYFT Start with double health after your first life
13. AEOT-DYEO Start with 1 special attack
14. AJOT-DYEO Start with 2 special attacks
15. AYOT-DYEO Start with 5 special attacks
16. BEOT-DYEO Start with 9 special attacks
17. ACLT-ANLC Infinite special attacks
Superman is a trademark of DC Comics
Decapattack(tm) Game
Losing your head over this tough, tough game? Try DECAP Code 2 for virtual invincibility, and Code 4 for an infinite amount of everything you need to play with power and fight the good fight against Max D. Cap.
1 AJBT-AA3G MASTER CODE--MUST BE ENTERED
2 R17T-E60G Almost invincible
3 AL2T-EA5W Bridge segments don't fall
4 CX8A-EA5N Infinite everything
5 G57A-FAPA Start with 6 lives
6 G57A-FAN2 Start with 6 of everything
7 GX7A-FAN2 Start with 4 of everything
8 GH7A-FAN2 Start with 1 of everything
Decapattack and related names are trademarks of Sega of America, Inc.
Desert Strike(tm) Game
Fire up your chopper and head out to stop the evil Madman from implementing his plan for regional domination. This challenging combat game is a nice blend of strategy and action. Running out of fuel and armor can be a problem. Solve the fuel crisis with STRIKE Code 34, and beef up your armor with Code 37. Code 9, infinite lives, is also quite a picker-upper. Expert high-tech warriors, try achieving victory using Code 5 (1 life) and Code 35 (max armor = 300).
1 RH9T-860E MASTER CODE--MUST BE ENTERED
NOTE: DON'T GO TO THE PASSWORD SCREEN WHEN USING CODES 2 THRU 4, OR YOU CAN END UP BACK ON CAMPAIGN 1
2 AE1A-AAGG Start at campaign 2
3 AJ1A-AAGG Start at campaign 3
4 AN1A-AAGG Start at campaign 4
5 AE1A-AADC Start with 1 life instead of 3
6 AJ1A-AADC Start with 2 lives
7 AY1A-AADC Start with 5 lives
8 BE1A-AADC Start with 9 lives
9 D3ZA-AA7E Infinite lives
10 MBST-WEEN Chain gun capacity is 600 rounds instead of 1,178
11 4BST-WREN Chain gun capacity is 2,000 rounds
12 VBST-XGEN Chain gun capacity is 5,000 rounds
13 AKST-WAER Chain gun inflicts 2 points of damage instead of 3
14 A3ST-WAER Chain gun inflicts 6 points of damage
15 BVST-WAER Chain gun inflicts 12 points of damage
16 CVST-WAFL Hydra capacity is 20 rockets instead of 38
17 NVST-WAFL Hydra capacity is 100 rockets
18 FVST-WCFL Hydra capacity is 300 rockets
19 BKST-WAFN Hydra rocket inflicts 10 points of damage
instead of 25
20 GKST-WAFN Hydra rocket inflicts 50 points of damage
21 NVST-WAFN Hydra rocket inflicts 100 points of damage
22 AVST-WAGJ Hellfire capacity is 4 missiles instead of 8
23 DFST-WAGJ Hellfire capacity is 25 missiles
24 NPST-WAGJ Hellfire capacity is 99 missiles
25 GKST-WAGL Hellfire missile inflicts 50 points of damage
instead of 100
26 3BST-WAGL Hellfire missile inflicts 200 points of damage
27 WBST-WCGL Hellfire missile inflicts 400 points of damage
28 AMLT-AA44 Infinite capacity for all weapons
29 GKET-AAAC Fuel capacity is 50 units instead of 100
30 3BET-AAAC Fuel capacity is 200 units
31 8VET-ACAC Fuel capacity is 500 units
32 AVET-AAF8 Helicopter consumes fuel faster
33 AFET-AAF8 Helicopter consumes fuel slower
34 ABET-AAF8 Helicopter consumes no fuel
35 FVET-ACGT Maximum armor protection is 300 instead of 600
36 0BET-AJGT Maximum armor protection is 1,200
37 2VET-AWGT Maximum armor protection is 2,500
38 AHSA-AAFR Helicopter carries 1 passenger instead of 6
39 ASSA-AAFR Helicopter carries 3 passengers
40 BMSA-AAFR Helicopter carries 10 passengers
41 SHRA-BJYR Red cross box worth 2 extra lives instead of 1
42 SHRA-BTYR Red cross box worth 4 extra lives
43 AXRA-AA6R Red cross box worth nothing
Desert Strike and related names are trademarks of Electronic Arts.
Dick Tracy(tm) Game
Dick Tracy(tm) has his trusty pistol and machine gun to help overcome lots of enemies, including kingpin Big Boy Caprice and henchmen like Flattop and Pruneface (our favorite). Star code is DICK Code 8, which protects you from enemy punches and bullets, but watch out--certain hazards can still hurt you. Code 7 lets you start with 99 lives. Experts, try DICK Code 1 and see how far you can get.
1 AHNA-JABE Start with 1 life instead of 3
2 A1NA-JABE Start with 5 lives
3 A9NA-JABE Start with 7 lives
4 BHNA-JABE Start with 9 lives
5 DHNA-JABE Start with 25 lives
6 GMNA-JABE Start with 50 lives
7 NSNA-JABE Start with 99 lives
8 EW7A-LA7C Almost invincible
9 RGDA-N6WG Infinite time
Remember, you can pick 'n mix your codes!
Dick Tracy and related names are trademarks of Touchstone.
Dinoland(tm) Game
The fun of pinball and the excitement of vicious fighting dinosaurs are the highlights of Dinoland(tm). (You can also learn something about dinosaurs by reading the manual.) You normally get 3 lives. Use DINO Codes 1 thru 18 to select the number of lives you want. Codes 9, 10 and 19 give you infinite lives. 10 is the normal number of bonus points. Select more or fewer with Codes 20 thru 27.
1 AF1T-AAGR Player 1 starts with 1 life
2 AK1T-AAGR Player 1 starts with 2 lives
3 AV1T-AAGR Player 1 starts with 4 lives
4 AZ1T-AAGR Player 1 starts with 5 lives
5 A31T-AAGR Player 1 starts with 6 lives
6 A71T-AAGR Player 1 starts with 7 lives
7 BB1T-AAGR Player 1 starts with 8 lives
8 BF1T-AAGR Player 1 starts with 9 lives
9 R1GA-A6ZT Infinite lives for player 1--1-player game
10 J35T-AA7R Infinite lives for player 1--2-player game
11 AF1T-AAG4 Player 2 starts with 1 life
12 AK1T-AAG4 Player 2 starts with 2 lives
13 AV1T-AAG4 Player 2 starts with 4 lives
14 AZ1T-AAG4 Player 2 starts with 5 lives
15 A31T-AAG4 Player 2 starts with 6 lives
16 A71T-AAG4 Player 2 starts with 7 lives
17 BB1T-AAG4 Player 2 starts with 8 lives
18 BF1T-AAG4 Player 2 starts with 9 lives
19 C35T-AA88 Infinite lives--player 2
20 AZ1T-AAGJ Player 1 starts with 5 bonus points
21 CV1T-AAGJ Player 1 starts with 20 bonus points
22 GK1T-AAGJ Player 1 starts with 50 bonus points
23 NV1T-AAGJ Player 1 starts with 100 bonus points
24 AZ1T-AAGY Player 2 starts with 5 bonus points
25 CV1T-AAGY Player 2 starts with 20 bonus points
26 GK1T-AAGY Player 2 starts with 50 bonus points
27 NV1T-AAGY Player 2 starts with 100 bonus points
Remember, you can pick 'n mix your codes!
Dinoland is a trademark of Renovation Products, Inc.
Disney's Aladdin(tm) Game
ALAD
CODE KEY IN . . . EFFECT . . .
1 GEAB-0AC0 Start with 1 life
2 G6AB-0AC0 Start with 7 lives
3 HEAB-0AC0 Start with 9 lives
4 RGJB-Y6Z8 Infinite lives
5 ATFB-0A26 Infinite continues
6 ATCB-0A24 Invincible
7 AGXB-YAE2 Start with 1 health unit instead of 8
8 ALXB-YAE2 Start with 2 health units instead of 8
9 AWXB-YAE2 Start with 4 health units instead of 8
10 BWXB-YAE2 Start with 12 health units instead of 8
11 CCXB-YAE2 Start with 16 health units instead of 8
12 ECXB-YAE2 Start with 32 health units instead of 8
13 D51V-YA32 Genie hearts do not increase health
14 CM1V-YA32 Genie hearts restore health to maximum
15 ATBV-0A5L Infinite apples
16 GCXB-ZAM8 Start with 0 apples
17 G0XB-ZAM8 Start with 5 apples
18 GCXB-ZEM8 Start with 20 apples
19 GCXB-ZLM8 Start with 50 apples
20 HGXB-ZWM8 Start with 99 apples
21 ATBV-0A4A Each apple found worth 0 apples
22 6ABV-094E Each apple found worth 10 apples
23 9TBV-1GMA + RYBV-06XJ Throwing an apple uses all apples
24 BMYV-YA6G The apple thief won't steal your apples
25 G0XB-ZAMG Start with 5 gems
26 GCXB-ZCMG Start with 10 gems
27 GCXB-ZEMG Start with 20 gems
28 GCXB-ZLMG Start with 50 gems
29 HGXB-ZWMG Start with 99 gems
30 ATBV-0A68 Each gem found worth 0 gems
31 6JBV-097C Each gem found worth 10 gems
32 GD9B-ZALJ + CM9B-YA5E Tries are free at peddler's stall
33 GH9B-ZALJ + B59B-YA5E Tries are 1 gem at peddler's stall
34 GS9B-ZALJ + A59B-YA5E Tries are 3 gems at peddler's
stall
35 GD9B-ZAPC + E59B-YA7W Wishes are free at peddler's stall
36 GH9B-ZAPC + EM9B-YA7W Wishes are 1 gem at peddler's
stall
37 GS9B-ZAPC + DM9B-YA7W Wishes are 3 gems at peddler's
stall
38 G19B-ZAPC + CM9B-YA7W Wishes are 5 gems at peddler's
stall
39 G99B-ZAPC + BM9B-YA7W Wishes are 7 gems at peddler's
stall
40 AX4B-YA82 Each genie token found worth 0 genie tokens
41 HH4B-ZJ02 Each genie token found worth 2 genie tokens
42 HH4B-ZT02 Each genie token found worth 4 genie tokens
43 HH4B-ZA02 Each genie token found worth 8 genie tokens
44 ATNV-0A68 Genie tokens never decrease in genie bonus
round
45 ATPB-0A6W 'Lose!' does not count in genie bonus round
46 AWWB-YACN + W4WB-YAWE Start at Sultan's Dungeon
47 A0WB-YACN + XLWB-YAWE Start at Cave of Wonders
48 A4WB-YACN + X4WB-YAWE Start at Abu in the Cave
49 A8WB-YACN + YLWB-YAWE Start at The Escape
50 BCWB-YACN + Y4WB-YAWE Start at Rug Ride
51 BGWB-YACN + ZLWB-YAWE Start at Inside the Lamp
52 BLWB-YACN + Z4WB-YAWE Start at Sultan's Palace
53 BWWB-YACN + 0LWB-YAWE Start at Jafar's Quarters
54 BRWB-YACN + 04WB-YAWE Start at Jafar's Palace
Disney's Aladdin and related names are trademarks of The Walt
Disney Company.
Disney's The Jungle Book(tm) Game
1 AM6V-0A86 Power menu
2 GHGV-0ACC Start with 2 lives
4 GXGV-0ACC Start with 5 lives
7 HHGV-0ACC Start with 10 lives
8 AJYV-2A3E Infinite weapons
Disney's The Jungle Book is a trademark of The Walt Disney Company.
Double Dragon 5(tm) Game
1 AX2A-GA9J Infinite continues
2 AMZT-EA2G Both players invulnerable to most damage
3 CW4A-CAH2 Start with 1/4 health
4 FC4A-CAH2 Start with 1/2 health
5 HW4A-CAH2 Start with 3/4 health
6 AE5T-JAA0 Start with 1 reserve point
7 AJ5T-JAA0 Start with 2 reserve points
8 AN5T-JAA0 Start with 3 reserve points
9 AT5T-JAA0 Start with 4 reserve points
10 AY5T-JAA0 Start with 5 reserve points
11 A25T-JAA0 Start with 6 reserve points
12 9F8T-HAXR Play as either of the two bosses--NOT IN
QUEST MODE
13 AMDT-EA3E Charging isn't necessary for special moves
14 Z5WA-AEVE Dizzy is over instantly
15 AC0A-HA3N Always fight Billy Lee
16 AG0A-HA3N Always fight Jimmy Lee
17 AL0A-HA3N Always fight Jawbreaker
18 AR0A-HA3N Always fight Icepick
19 AW0A-HA3N Always fight Shadow Master
20 A00A-HA3N Always fight Bones
21 A40A-HA3N Always fight Sickle
22 A80A-HA3N Always fight Blade
23 BC0A-HA3N Always fight Trigger Happy
24 BG0A-HA3N Always fight Countdown
25 BL0A-HA3N Always fight Dominique
26 BR0A-HA3N Always fight Sekka
Double Dragon 5 and related names are trademarks of Leland
Interactive Media. Licensed to Tradewest, Inc.
Dr. Robotnik's Mean Bean Machine(tm) Game
CODES 1 THRU 12 ARE FOR SCENARIO MODE ONLY
1 AW9A-AAH8 Start on Stage 2
2 A09A-AAH8 Start on Stage 3
3 A49A-AAH8 Start on Stage 4
4 A89A-AAH8 Start on Stage 5
5 BC9A-AAH8 Start on Stage 6
6 BG9A-AAH8 Start on Stage 7
7 BL9A-AAH8 Start on Stage 8
8 BR9A-AAH8 Start on Stage 9
9 BW9A-AAH8 Start on Stage 10
10 B09A-AAH8 Start on Stage 11
11 B49A-AAH8 Start on Stage 12
12 B89A-AAH8 Start on Stage 13
13 ALNT-AA66 Refugee beans are disabled
14 VWNT-AAHE Refugee beans come in smaller amounts
15 ERNT-AAHE Refugee beans come in larger amounts
16 C8NT-AAHE Refugee beans come in larger amounts
Dr. Robotnik's Mean Bean Machine and related names are trademarks
of SEGA.
Dragon's Fury (tm) Game
This is a challenging video pinball game where you have to destroy
monsters and creatures to try to advance to the mystery stage. The
hidden passages to the bonus stages are fun, but it's tough to get the
points you need to reach the mystery stage (NOT!--FURY Code 26 lets
you start with a bonus multiplier of 9 instead of one). With Codes 13
thru 26, the bonus multiplier will reset to 1 and bonus points will
reset to 100 after the first bonus (except if you also use Codes 27
and 28). Note that Codes 1 thru 26 may be affected by use of
passwords. And remember that in a 2-player game the players share
the bonus; if it is not collected by one player, the current bonus
values are available for the other player to collect.
FURY
CODE KEY IN . . . EFFECT . . .
1 AECT-BA3W Start game with 1 ball instead of 3
2 AJCT-BA3W Start with 2 balls
3 ATCT-BA3W Start with 4 balls
4 AYCT-BA3W Start with 5 balls
5 A6CT-BA3W Start with 7 balls
6 BJCT-BA3W Start with 10 balls
7 B6CT-BA3W Start with 15 balls
8 DECT-BA3W Start with 25 balls
9 GJCT-BA3W Start with 50 balls
10 KNCT-BA3W Start with 75 balls
11 NTCT-BA3W Start with 100 balls
12 RE0A-A6WR Infinite balls
13 AACT-AAEN Start with 0 bonus points instead of 100
14 AYCT-AAEN Start with 500 bonus points
15 BJCT-AAEN Start with 1000 bonus points
16 B6CT-AAEN Start with 1500 bonus points
17 DECT-AAEN Start with 2,500 bonus points
18 GJCT-AAEN Start with 5,000 bonus points
19 KNCT-AAEN Start with 7,500 bonus points
20 NNCT-AAEN Start with 9,900 bonus points
21 AJCT-AAE0 Start with bonus multiplier at 2 instead of 1
22 ANCT-AAE0 Start with bonus multiplier at 3
23 ATCT-AAE0 Start with bonus multiplier at 4
24 AYCT-AAE0 Start with bonus multiplier at 5
25 A6CT-AAE0 Start with bonus multiplier at 7
26 BECT-AAE0 Start with bonus multiplier at 9
27 AVPA-AA8L Bonus points never reset when bonus is
collected
28 AVPA-AA8Y Bonus multiplier never resets when bonus is
collected
Remember, you can pick 'n mix your codes! You can enter up to FIVE
codes at a time (but some effects require more than one code).
Dragon's Fury is a trademark of Tengen, Inc.
DRAGON: The Bruce Lee Story(tm) Game
1. VADT-AABT Both players start with 1/4 energy
2. AADT-ACBT Both players start with 1/2 energy
3. VADT-ACBT Both players start with 3/4 energy
4. ACPT-AAA8 Super power
5. 98AT TCAR Standing weak kick does more damage
6. 977T TCEW Standing weak punch does more damage
7. 978A TCC4 Crouching weak kick does more damage
8. C38A V92T Crouching weak punch does more damage
DRAGON: The Bruce Lee Story is a trademark of Universal City Studios, Inc.
DUNE: THE BATTLE FOR ARRAKIS(TM) GAME
FOR CODES 1 THRU 8, IF YOU CHANGE FAMILIES YOU WILL START ON
LEVEL 1
1 AK0T-DA2C Start on Scenario 2
2 AP0T-DA2C Start on Scenario 3
3 AV0T-DA2C Start on Scenario 4
4 AZ0T-DA2C Start on Scenario 5
5 A30T-DA2C Start on Scenario 6
6 A70T-DA2C Start on Scenario 7
7 BB0T-DA2C Start on Scenario 8
8 BF0T-DA2C Start on Scenario 9
9 BK0T-DA2C Show credits
10 A5BA-AA6G Construction done faster and cheaper than
normal
11 ADAA-ACGR Buildings fixed faster and cheaper than
normal
12 ADAA-AAGR Buildings cannot be fixed-will still use up
money if you try to fix them
13 AMZT-AA6R Buildings not damaged when layed on rock
instead of concrete
Dune: The Battle for Arrakis is a trademark of Dino De Laurentiis
Corporation.
Dynamite Duke(tm) Game
This action shooter lets you experience hand-to-hand combat with bionic mutants at the end of every level--something we've always enjoyed. DUKE Codes 8 thru 11 allow you to have more than 9 of those cool dynamite punches, even though the screen can show only 9. Also cool is the bazooka, and Codes 35 thru 39 let you adjust the number of shots you get with it.
1 BJWA-AA5W Invincibility
2 AJBT-AAG2 Start on stage 2
3 ANBT-AAG2 Start on stage 3
4 ATBT-AAG2 Start on stage 4
5 AYBT-AAG2 Start on stage 5
6 A2BT-AAG2 Start on stage 6
7 A6BT-AAG2 Start on stage 7
8 F31T-BJ1W + AB1T-AA96 Each D pick-up worth
2 dynamite punches
9 F31T-BT1W + AB1T-AA96 Each D pick-up worth
4 dynamite punches
10 F31T-B21W + AB1T-AA96 Each D pick-up worth
6 dynamite punches
11 F31T-BA1W + AB1T-AA96 Each D pick-up worth
8 dynamite punches
12 AJWA-AA20 Infinite dynamite punches
13 NTBT-AAH0 Begin each stage with 100
rounds of ammo
14 9JBT-AAH0 Begin each stage with 250
rounds of ammo
15 72BT-AEH0 Begin each stage with 750
rounds of ammo
16 66BT-AGH0 Begin each stage with 999
rounds of ammo
17 AJYT-AA6A Infinite machine gun ammo
18 ATNA-AA2A Keep ammo when advancing
to next stage
19 BK2A-AAAN 4-bullet box worth 10 rounds
20 DF2A-AAAN 4-bullet box worth 25 rounds
21 NV2A-AAAN 4-bullet box worth 100 rounds
22 CV2A-AAA0 8-bullet box worth 20 rounds
23 GK2A-AAA0 8-bullet box worth 50 rounds
24 3B2A-AAA0 8-bullet box worth 200 rounds
25 WB2A-ACA0 8-bullet box worth 400 rounds
26 GK2A-AACC Full-auto weapon carries 50 rounds
27 NV2A-AACC Full-auto weapon carries 100 rounds
28 8V2A-ACCC Full-auto weapon carries 500 rounds
29 BTYA-AA9N Full-auto weapon lasts until next stage
30 CB2A-AAE8 Magnum pistol carries 15 rounds
31 GP2A-AAE8 Magnum pistol carries 50 rounds
32 NZ2A-AAE8 Magnum pistol carries 100 rounds
33 3F2A-AAE8 Magnum pistol carries 200 rounds
34 G2YT-AA3J Magnum pistol lasts until next stage
35 A32A-AAF4 Bazooka carries 5 rounds
36 CZ2A-AAF4 Bazooka carries 20 rounds
37 GP2A-AAF4 Bazooka carries 50 rounds
38 NZ2A-AAF4 Bazooka carries 100 rounds
39 CJYT-AA4N Bazooka lasts until next stage
40 BB2A-AABG Flak jacket less protective
41 EB2A-AABG Flak jacket more protective
42 NV2A-AABG Flak jacket much more protective
43 BB2A-AAC0 First aid restores 1 bar of life gauge
44 FB2A-AAC0 First aid restores 5 bars of life gauge
45 JB2A-AAC0 First aid restores life gauge to full
Dynamite Duke and related names are trademarks of Seibu Kaihatsu, Inc.
Earthworm Jim(tm) Game
1 GC3C-JA9W Infinite health--may cause graphic errors
2 GC3C-JA4C Infinite ammo
3 AW6C-JA2T Infinite continues
4 CT3W-LA9T No air loss in Sea Pod
5 J4BW-LA4Y No damage to Sea Pod from running into walls
6 GG3C-JAAR Start with 1 life on Practice level
7 GR3C-JAAR Start with 3 lives on Practice level
8 G83C-JAAR Start with 7 lives on Practice level
9 HG3C-JAAR Start with 9 lives on Practice level
10 GG3C-JAA6 Start with 1 life on Normal level
11 GL3C-JAA6 Start with 2 lives on Normal level
12 G03C-JAA6 Start with 5 lives on Normal level
13 G83C-JAA6 Start with 7 lives on Normal level
14 HG3C-JAA6 Start with 9 lives on Normal level
15 GG3C-JABL Start with 1 life on Difficult level
16 GR3C-JABL Start with 3 lives on Difficult level
17 G03C-JABL Start with 5 lives on Difficult level
18 G83C-JABL Start with 7 lives on Difficult level
19 HG3C-JABL Start with 9 lives on Difficult level
CODES 21-27-SWITCH OFF BEFORE BUNGEE JUMPING LEVELS
20 G03W-JAGA Start with 150% health
21 GL3W-JAF6 Start with 200% health
22 GR3W-JAF6 Start with 300% health
23 GW3W-JAF6 Start with 400% health
24 G03W-JAF6 Start with 500% health
25 G83W-JAF6 Start with 700% health
26 HG3W-JAF6 Start with 900% health
27 SE9C-MAT4 Health power-ups worth 8 on Practice, 7 on
Normal, 6 on HARD
28 SE9C-MJT4 Health power-ups worth 2 on Practice, 1 on
Normal, 0 on HARD
29 SE9C-MNT4 Health power-ups worth 3 on Practice, 2 on
Normal, 1 on HARD
30 G02W-JAH4 Start with 1500 Plasma shots-1st life only
31 GL2W-JAH0 Start with 2000 Plasma shots-1st life only
32 GR2W-JAH0 Start with 3000 Plasma shots-1st life only
33 G02W-JAH0 Start with 5000 Plasma shots-1st life only
34 G82W-JAH0 Start with 7000 Plasma shots-1st life only
35 HG2W-JAH0 Start with 9000 Plasma shots-1st life only
36 GZRC-KCME Start with 1500 Plasma shots-2nd life and
after
37 GBRC-KEME Start with 2000 Plasma shots-2nd life and
after
38 GBRC-KGME Start with 3000 Plasma shots-2nd life and
after
39 GBRC-KLME Start with 5000 Plasma shots-2nd life and
after
40 GBRC-KRME Start with 7000 Plasma shots-2nd life and
after
41 GBRC-KWME Start with 9000 Plasma shots-2nd life and
after
42 NT1W-LAC8 Plasma gun power-ups worth 100
43 FT1W-LCC8 Plasma gun power-ups worth 300
44 8T1W-LCC8 Plasma gun power-ups worth 500
45 721W-LEC8 Plasma gun power-ups worth 750
46 7A1W-LGC8 Plasma gun power-ups worth 1000
47 AP5C-JAE2 Start with 3 continues on Normal level
48 AZ5C-JAE2 Start with 5 continues on Normal level
49 A75C-JAE2 Start with 7 continues on Normal level
50 BF5C-JAE2 Start with 9 continues on Normal level
51 AF5C-JADY Start on What the Heck
52 AK5C-JADY Start on Snowman Boss
53 AP5C-JADY Start on Evil Boss
54 B35C-JADY Start on Sea Tunnels
55 B75C-JADY Start on Pod Races
56 AV5C-JADY Start on Snot a Problem 1
57 AZ5C-JADY Start on Snot a Problem 2
58 A35C-JADY Start on Snot a Problem 3
59 A75C-JADY Start on Peter Puppy
60 BB5C-JADY Start on Slug For Butt
61 BF5C-JADY Start on Helicopter
62 BK5C-JADY Start on Professor's Lab
63 BP5C-JADY Start on Chicken Fly
64 BV5C-JADY Start on Naked Worm
65 BZ5C-JADY Start on Intestines
66 C75C-JADY Start on Darkness 1
67 DB5C-JADY Start on Darkness 2
68 DF5C-JADY Start on Darkness 3
69 DK5C-JADY Start on Darkness 4
70 DP5C-JADY Start on Darkness 5
71 DV5C-JADY Start on Psy-crow level (between levels 1 and 2)
Earthworm Jim is a trademark of Shiny Entertainment, Inc.
Earthworm Jim 2(tm) Game
1. GBZW-LAFN Start with no ammo
2. GKZW-LAFN Start with 2000 bullets
3. GPZW-LAFN Start with 3000 bullets
4. GVZW-LAFN Start with 4000 bullets
5. GZZW-LAFN Start with 5000 bullets
6. G3ZW-LAFN Start with 6000 bullets
7. G7ZW-LAFN Start with 7000 bullets
8. HBZW-LAFN Start with 8000 bullets
9. HFZW-LAFN Start with 9000 bullets
10. K7ZW-L8FN Start with mega ammo
11. GBZW-LAH4 Start with 1 life and no continues
12. GFZW-LAH4 Start with 2 lives
13. GVZW-LAH4 Start with 5 lives
14. G7ZW-LAH4 Start with 10 lives
15. KBZW-LAH4 Start with 25 lives
16. MFZW-LAH4 Start with 50 lives
17. RH2W-J6T8 Infinite lives
18. GK1C-LAH6 Start with 200% health
19. GP1C-LAH6 Start with 300% health
20. GV1C-LAH6 Start with 400% health
21. GZ1C-LAH6 Start with 500% health
22. G31C-LAH6 Start with 600% health
23. G71C-LAH6 Start with 700% health
24. HB1C-LAH6 Start with 800% health
25. HF1C-LAH6 Start with 900% health
26. 971C-LAH6 Start with mega health
27. AB1W-LAET Don't flash at all after getting hit
28. A71W-LAET Don't flash as long after getting hit
29. 971W-L8ET Flash longer after getting hit
Earthworm Jim 2 is a trademark of Shiny Entertainment, Inc.
Ecco the Dolphin(tm) Game
DOLF
CODE KEY IN . . . EFFECT . . .
1 AKRT-JA64 Almost infinite breath„switch
off to die if you get stuck
2 AL2A-JA7L Protection from most jellyfish and
many other enemies
3 ALZA-JA5Y Protection from spiked shells
and some other enemies
4 AAVT-NAFC Protection from octopus
5 HAVT-NAFC Octopus is fatal
6 HCBT-LAEW Charging a school of fish restores
health completely instead of partially
7 SW2A-KGPJ + HC2A-JAFL Most jellyfish and some other
enemies restore health instead
of taking it away
8 SW2A-KGPJ + TC2A-JGFL + Most jellyfish and some other
E42A-JAFN enemies restore breath instead
of damaging health
Ecco the Dolphin is a trademark of SEGA.
Ecco The Tides of Time(tm) Game
CODES 1 THRU 4: MOST OF THE TIME
1 ADLA-WAD4 Eating fish does not heal at all
2 BDLA-WAD4 Eating fish heals 1/2x as much as usual
3 EDLA-WAD4 Eating fish heals 2x as much as usual
4 HDLA-WAD4 Eating fish heals Ecco completely
5 AKZA-TA7A Infinite air
6 REAA-W6V0 Infinite health and air
7 A4KT-2A38 Always have 360-degree sonar blast
8 ALBA-4A8R No rings lost for missing gates in 3D stages
9 AKCT-4A7N No rings lost for shooting gates in 3D stages
CODES 10 THRU 57: SOME CODES ARE FOR PRACTICE/SEEING THE
LEVEL ONLY
10 AB0A-TAGY Start on Sea of Green
11 AF0A-TAGY Start on Deep Ridge
12 AK0A-TAGY Start on The Eye
13 AP0A-TAGY Start on Sea of Birds
14 AV0A-TAGY Start on Secret Cave
15 AZ0A-TAGY Start on The Hungry Ones
16 A30A-TAGY Start on Convergence
17 A70A-TAGY Start on Globe Holder
18 BF0A-TAGY Start on Two Tides
19 BK0A-TAGY Start on The Lost Orcas
20 BP0A-TAGY Start on Vents of Medusa
21 BV0A-TAGY Start on Four Islands
22 BZ0A-TAGY Start on Maze of Stone
23 B30A-TAGY Start on Home Bay
24 B70A-TAGY Start on Sea of Darkness
25 CB0A-TAGY Start on Crystal Springs
26 CF0A-TAGY Start on Fault Zone
27 CK0A-TAGY Start on Gateway
28 CP0A-TAGY Start on Trellia's Bay
29 CV0A-TAGY Start on Skyway
30 CZ0A-TAGY Start on Asterite's Cave
31 C30A-TAGY Start on Eagle's Bay
32 C70A-TAGY Start on Fin to Feather
33 DB0A-TAGY Start on Skylands
34 DF0A-TAGY Start on Tube of Medusa
35 DK0A-TAGY Start on Vortex Arrived
36 DP0A-TAGY Start on Aqua Tubeway
37 DV0A-TAGY Start on Sky Tides
38 DZ0A-TAGY Start on Moray Abyss
39 D30A-TAGY Start on Asterite's Home
40 D70A-TAGY Start on Epilogue
41 EB0A-TAGY Start on Atlantis
42 EF0A-TAGY Start on Fish City
43 EK0A-TAGY Start on City of Forever
44 EP0A-TAGY Start on Black Clouds
45 EV0A-TAGY Start on Vortex Future
46 EZ0A-TAGY Start on Gravitor Box
47 E30A-TAGY Start on Lunar Bay
48 E70A-TAGY Start on Dark Sea
49 FB0A-TAGY Start on New Machine
50 FF0A-TAGY Start on Inside
51 FK0A-TAGY Start on Inter
52 FP0A-TAGY Start on Innuendo
53 FV0A-TAGY Start on Trans
54 FZ0A-TAGY Start on Vortex Queen
55 F30A-TAGY Start on Big Water
56 F70A-TAGY Start on The Pod
57 GB0A-TAGY Start on TMachine
Ecco The Tides of Time and related names are trademarks of SEGA.
ESWAT(tm) Game
Prevent the terrorist organization E.Y.E. from taking over the world, all with your Game Genie(tm) and these powerful codes. Use SWAT Codes 8 thru 12 to start with the number of lives that you select, instead of the normal 3. Most enemies will not harm you with SWAT Code 13. Code 19 can be combined with Codes 20 thru 23 to make life-ups worth multiple lives. The normal value of 4 credits at the start of the game can be varied with Codes 24 thru 27.
1 AKWA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 2
2 AVWA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 3
3 A3WA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 4
4 BBWA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 5
5 BKWA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 6
6 BVWA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 7
7 B3WA-BA20 + FKWA-B924 + AKWA-AA26 Start on mission 8
8 A41T-FA38 Start with 7 lives
9 BC1T-FA38 Start with 9 lives
10 EW1T-FA38 Start with 25 lives
11 KG1T-FA38 Start with 50 lives
12 AB2A-AACN Infinite lives
13 J78A-AEWC Almost invincible
14 AATT-B62J Floor spikes do no damage
15 AV3A-B666 Life-up restores 1 bar of life
gauge instead of 2
16 BV3A-B666 Life-up restores 3 bars of life gauge
17 CB3A-B666 Life-up restores 4 bars of life gauge
18 JB3A-B666 Life-up restores life gauge to full
19 1K3A-BE6Y Life-up worth same as 1-up
20 AK2A-AAB2 1-up worth 2 lives instead of 1
21 AP2A-AAB2 1-up worth 3 lives
22 AZ2A-AAB2 1-up worth 5 lives
23 CB2A-AAB2 1-up worth 10 lives
24 AFWA-AABC Start with 1 credit
25 AKWA-AABC Start with 2 credits
26 BKWA-AABC Start with 10 credits
27 BDCA-EA9E Infinite credits
ESWAT and related names are trademarks of Sega of America, Inc.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
Eternal Champions(tm) Game
1 BEHT-GAD4 In a 2-player game, either player can choose
the Eternal Champion with the left button
2 9THT-HCP4 + BEHT-GAF6 In a 1-player game, Player 1 plays
as the Eternal Champion (can select any character, but will then play
as Eternal Champion)
3 ACNT-LAE0 Insult uses no inner strength
4 GCNT-LAE0 Insult uses more inner strength
5 ACXT-LAC6 Shadow's High Jump Angle Kick uses no inner
strength
6 GCXT-LAC6 Shadow's High Jump Angle Kick uses more
inner strength
7 RGZT-L6XA Inner strength is restored very quickly
8 GWEA-LAFJ Shadow starts with 1/2 energy
9 GTST-LAH0 Rax starts with 1/2 energy
10 GWGA-JAFT Blade starts with 1/2 energy
11 GVYA-JAEW Jetta starts with 1/2 energy
12 GVDA-LAHL Slash starts with 1/2 energy
13 GX9T-JAHA Trident's starts with 1/2 energy
14 GW2A-JABA Xavier starts with 1/2 energy
15 GXKT-JADW Midknight starts with 1/2 energy
16 GVYA-LACY Larcen starts with 1/2 energy
FOR ALL DAMAGE CODES, 'FARTHER AWAY' MEANS THE CHARACTERS
ARE STANDING APPROX. TOE TO TOE. 'CLOSE IN' MEANS THEY ARE
CLOSE AS POSSIBLE TO EACH OTHER
17 AWSA-NAFR Shadow's Snap when close in does no damage
18 AWSA-PAPR Shadow's Snap when close in does more
damage
19 AWMT-NABL Shadow's Snap when farther away does no
damage
20 AWMT-PAKL Shadow's Snap when farther away does more
damage
21 A0SA-NAHR Shadow's Thrust when close in does no
damage
22 A0SA-PASR Shadow's Thrust when close in does more
damage
23 A0MT-NAD0 Shadow's Thrust when farther away does no
damage
24 A0MT-PAM0 Shadow's Thrust when farther away does
more damage
25 A4ST-NAER Shadow's Wheel when close in does no damage
26 A4ST-PANR Shadow's Wheel when close in does more
damage
27 A4MT-NAGC Shadow's Wheel when farther away does no
damage
28 A4MT-PARC Shadow's Wheel when farther away does more
damage
29 FLVT-NAAR Shadow's High Jump Angle Kick does no
damage
30 FLVT-PAJR Shadow's High Jump Angle Kick does more
damage
31 EGWT-NAAG Shadow's Short Slide does less damage
32 EGWT-PAJG Shadow's Short Slide does more damage
33 EGWT-NAAW Shadow's Medium Slide does less damage
34 EGWT-PAJW Shadow's Medium Slide does more damage
35 ALNA-NAE0 Shadow's lunge when farther away does no
damage
36 ALNA-PAN0 Shadow's lunge when farther away does more
damage
37 ALTA-NABG Shadow's lunge when close in does no damage
38 ALTA-PAKG Shadow's lunge when close in does more
damage
39 ARNT-NAAG Shadow's swing when farther away does no
damage
40 ARNT-P0JG Shadow's swing when farther away does more
damage
41 ARTA-NAD8 Shadow's swing when close in does no damage
42 ARTA-PAM8 Shadow's's swing when close in does more
damage
43 AWDT-NAEE Larcen's snap when farther away does no
damage
44 AWDT-PANE Larcen's snap when farther away does more
damage
45 ERDT-NAF2 Larcen's thrust when farther away does no
damage
46 ERDT-PAP2 Larcen's thrust when farther away does more
damage
47 EWGT-NAA6 Larcen's wheel when close in does no damage
48 EWGT-PAJ6 Larcen's wheel when close in does more
damage
49 ELGA-NADA Larcen's snap when close in does no damage
50 ELGA-PAMA Larcen's's snap when close in does more
damage
51 A0GA-NAGE Larcen's thrust when close in does no damage
52 A0GA-PARE Larcen's thrust when close in does more
damage
53 A4EA-NAAT Larcen's wheel when farther away does no
damage
54 A4EA-PAJT Larcen's wheel when farther away does more
damage
55 AGGT-NADY Larcen's straight when close in does no
damage
56 AGGT-PAMY Larcen's straight when close in does more
damage
57 ALHA-NAAN Larcen's swing when close in does less
damage
58 ALHA-PAJN Larcen's swing when close in does more
damage
59 F0JT-NAH2 Larcen's Swinging Hammer Fist does less
damage
60 F0JT-PAS2 Larcen's Swinging Hammer Fistdoes more
damage
61 AT8T-NAEJ Midknight's snap when farther away does no
damage
62 AT8T-PANJ Midknight's snap when farther away does
more damage
63 FY8A-NAHY Midknight's lunge when farther away does no
damage
64 FY8A-PASY Midknight's lunge when farther away does
more damage
65 A28A-NAD2 Midknight's wheel when farther away does no
damage
66 A28A-PAM2 Midknight's wheel when farther away does
more damage
67 FY7T-NADJ Midknight's lunge when farther away does no
damage
68 FY7T-PAMJ Midknight's lunge when farther away does
more damage
69 FZCT-NAGJ Midknight's lunge when close in does less
damage
70 FZCT-PARJ Midknight's lunge when close in does more
damage
71 FZDA-NAC6 Midknight's swing when close in does less
damage
72 FZDA-PAL6 Midknight's swing when close in does more
damage
73 AN7T-NAFJ Midknight's swing when farther away does no
damage
74 AN7T-PAPJ Midknight's swing when farther away does
more damage
75 AZ5A-NAC8 Slash's snap when farther away does no
damage
76 AZ5A-PAL8 Slash's snap when farther away does more
damage
77 AV7T-NADG Slash's snap when close in does no damage
78 AV7T-PAMG Slash's snap when close in does more damage
79 AZ7T-NAE4 Slash's thrust when close in does no damage
80 AZ7T-PAN4 Slash's thrust when close in does more
damage
81 BK5A-NAEW Slash's thrust when farther away does less
damage
82 BK5A-PANW Slash's thrust when farther away does more
damage
83 A35A-NAH0 Slash's wheel when farther away does no
damage
84 A35A-PAS0 Slash's wheel when farther away does more
damage
85 AK7T-NAGN Slash's wheel when close in does no damage
86 AK7T-PARN Slash's wheel when close in does more
damage
87 AF8A-NAAC Slash's straight when close in does no
damage
88 AF8A-PAJC Slash's straight when close in does more
damage
89 AK8A-NAB0 Slash's lunge when close in does no damage
90 AK8A-PAK0 Slash's lunge when close in does more damage
91 AP8A-NAD0 Slash's swing when close in does no damage
92 AP8A-PAM0 Slash's swing when close in does more
damage
93 AK9A-NAB4 Slash's Massive Club Swing does less damage
94 AK9A-PAK4 Slash's Massive Club Swing does more damage
95 ALAT-NAB4 Slash's Spinal Crush does less damage
96 ALAT-PAK4 Slash's Spinal Crush does more damage
97 BJ4A-NAB0 Xavier's snap when close in does less damage
98 BJ4A-PAK0 Xavier's snap when close in does more damage
99 AY4A-NAFW Xavier's thrust when close in does less
damage
100 AY4A-PAPW Xavier's thrust when close in does more
damage
101 AE3A-NAF0 Xavier's straight when close in does less
damage
102 AE3A-PAP0 Xavier's straight when close in does more
damage
103 ANYT-NADW Xavier's swing when farther away does no
damage
104 ANYT-PAMW Xavier's swing when farther away does more
damage
105 EE6T-NAER Xavier's Attack and Smash do no damage
106 EE6T-PANR Xavier's Attack and Smash do more damage
107 AZKA-NAA8 Trident's thrust when farther away does no
damage
108 AZKA-PAJ8 Trident's thrust when farther away does more
damage
109 A3JT-NACC Trident's wheel when farther away does less
damage
110 A3JT-PALC Trident's wheel when farther away does more
damage
111 A3RA-NACG Trident's wheel when close in does less
damage
112 A3RA-PALG Trident's wheel when close in does more
damage
113 AFHT-NAE8 Trident's straight when farther away does no
damage
114 AFHT-PAN8 Trident's straight when farther away does
more damage
115 AKHT-NAH0 Trident's lunge when farther away does no
damage
116 AKHT-PAS0 Trident's lunge when farther away does more
damage
117 ATET-NAE8 Jetta's snap when farther away does no
damage
118 ATET-PAN8 Jetta's snap when farther away does more
damage
119 ATKA-NAFG Jetta's snap when close in does no damage
120 ATKA-PAPG Jetta's snap when close in does more damage
121 FYKT-NAA0 Jetta's thrust when close in does less damage
122 FYKT-PAJ0 Jetta's thrust when close in does more
damage
123 AYET-NAB4 Jetta's thrust when farther away does no
damage
124 AYET-PAK4 Jetta's thrust when farther away does more
damage
125 A2LA-NAC8 Jetta's wheel when close in does no damage
126 A2LA-PYL8 Jetta's wheel when close in does more
damage
127 A2EA-NAG0 Jetta's wheel when farther away does less
damage
128 A2EA-PAR0 Jetta's wheel when farther away does more
damage
129 AEJT-NADR Jetta's straight when close in does no damage
130 AEJT-PJMR Jetta's straight when close in does more
damage
131 AEDT-NADC Jetta's straight when farther away does no
damage
132 AEDT-PLMC Jetta's straight when farther away does more
damage
133 AJDT-NAGG Jetta's lunge when farther away does no
damage
134 AJDT-PARG Jetta's lunge when farther away does more
damage
135 AJJT-NAGG Jetta's lunge when close in does no damage
136 AJJT-PWRG Jetta's lunge when close in does more damage
137 ANEA-NAA8 Jetta's swing when farther away does no
damage
138 ANEA-PAJ8 Jetta's swing when farther away does more
damage
139 ANKA-NACR Jetta's swing when close in does no damage
140 ANKA-PALR Jetta's swing when close in does more
damage
141 ATRA-NAHA Blade's snap when farther away does no
damage
142 ATRA-PASA Blade's snap when farther away does more
damage
143 ATVA-NAHJ Blade's snap when close in does no damage
144 ATVA-PASJ Blade's snap when close in does more damage
145 G2RA-NAFN Blade's thrust when farther away does no
damage
146 G2RA-PAPN Blade's thrust when farther away does more
damage
147 AYVT-NAA6 Blade's thrust when close in does no damage
148 AYVT-PAJ6 Blade's thrust when close in does more
damage
149 ANVT-NACT Blade's wheel when close in does no damage
150 ANVT-PALT Blade's wheel when close in does more
damage
151 A2RA-NADN Blade's wheel when farther away does no
damage
152 A2RA-PAMN Blade's wheel when farther away does more
damage
153 AETT-NAFT Blade's straight when close in does no
damage
154 AETT-PAPT Blade's straight when close in does more
damage
155 AJVA-NABA Blade's lunge when close in does less damage
156 AJVA-PAKA Blade's lunge when close in does more damage
157 ANVA-NAF6 Blade's swing when close in does no damage
158 ANVA-PAP6 Blade's swing when close in does more
damage
159 FYPT-NADA Blade's swing when farther away does less
damage
160 FYPT-PAMA Blade's swing when farther away does more
damage
161 AVVT-NAHJ Rax's snap when farther away does less
damage
162 AVVT-PASJ Rax's snap when farther away does more
damage
163 AVZT-NACN Rax's snap when close in does no damage
164 AVZT-PALN Rax's snap when close in does more damage
165 AZVT-NAEE Rax's thrust when farther away does no
damage
166 AZVT-PANE Rax's thrust when farther away does more
damage
167 AZZT-NAEN Rax's thrust when close in does no damage
168 AZZT-PANN Rax's thrust when close in does more damage
169 DZZT-NAG2 Rax's wheel when close in does no damage
170 DZZT-PAR2 Rax's wheel when close in does more damage
171 A3VT-NAAY Rax's wheel when farther away does no
damage
172 A3VT-PAJY Rax's wheel when farther away does more
damage
173 AFTT-NAFN Rax's straight when farther away does no
damage
174 AFTT-PAPN Rax's straight when farther away does more
damage
175 AFZA-NAC6 Rax's straight when close in does no damage
176 AFZA-PNL6 Rax's straight when close in does more
damage
177 AKTT-NAHN Rax's lunge when farther away does no
damage
178 AKTT-PNSN Rax's lunge when farther away does more
damage
179 AKZA-NAFJ Rax's lunge when close in does no damage
180 AKZA-PRPJ Rax's lunge when close in does more damage
181 APZT-NAAA Rax's swing when close in does no damage
182 APZT-PAJA Rax's swing when close in does more damage
183 APVA-NACE Rax's swing when farther away does no
damage
184 APVA-PALE Rax's swing when farther away does more
damage
Eternal Champions and related names are trademarks of SEGA.
Evander Holyfield's Real Deal Boxing (tm) Game
This exciting and realistic challenge is named for the ex-champ, but
it still provides up-to-date fun and action. With DEAL Codes 1 and 7
you must win by a KO or TKO. Code 7 prevents boxers from being
refreshed between rounds, since Round 1 never ends. Code 8 allows
you to make a super boxer. You can give him Power, Stamina, Speed,
and Defense at any levels you wish, but if you set all of them to
their maximum values, then they can't be reduced.
DEAL
CODE KEY IN . . . EFFECT . . .
1 AJWA-AA64 Always round 1
2 BJWA-ACFN + BJNA-ACHW Rounds are 1 minute long
3 BJWA-AEFN + BJNA-AEHW Rounds are 2 minutes long
4 BJWA-AJEN + BJNA-AJHW Rounds are 4 minutes long
5 BJWA-ANFN + BJNA-ANHW Rounds are 6 minutes long
6 BJWA-AWFN + BJNA-AWHW Rounds are 9 minutes long
7 CTRA-AA2L Rounds never end
8 RGKT-A6VW + TCKT-A4AN + TCKT-A4BR Set up new
career any way you want
Remember, you can pick 'n mix your codes!
Evander Holyfield's Real Deal Boxing is a trademark of SEGA.
1 YOU ARE HERE:
Game Genie Codes for Sega Genesis (A-thru-E)
2 Game Genie Codes for Sega Genesis (F-thru-L)
3 Sega game-genie Codes (M-thru-R)
4 Codes for Genesis (S-thru-Z) (Plus, a brief message)
--- go to the 3rd party site, hosted by Devo
http://gamingcodes.blogspot.com/
or, the upcoming website from D & D Blazers
http://thegamelord.com/
You can visit a new 3rd-party website:
http://jollyoldsaintnick.net/gaming
Effective 3/07/09. The links to MRM have now been removed.
You may navigate by clicking back to the previous page.
Upon request, this area is now Strictly for gaming. ...m
the upcoming website from D & D Blazers
http://thegamelord.com/
Labels:
action replay,
codes,
dreamcast,
game genie,
saturn,
sega genesis,
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100 comments:
your http://thegamelord.com/ doesn't seem to load :/ I am hoping that is just because your still working on it.
Anyways just dropping in and see how are things :) I've been working on my own GameGenie and GameShark codes section at http://beta.gamesquire.info/ just finished it last night
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